The backwards-incompatible changes in libddcutil.so.5 are documented at
https://www.ddcutil.com/c_api_200/ - a quick grep says that the only affected
symbol appearing in E is ddca_set_global_sleep_multiplier (which is already
optional).
This change does not make any of the changes suggested in the "Library
Initialization" section of the above doc.
enlightenment_start checks the efl version and complains if it's too
old. this shoulpd at runtime give some sensible output for shen
someone did somthing very silly. it'll write this to stderr AND to
~/.e-log.log
Flat mouse accel is fairly obvious.
Hi-Res scrolling is an option that is useful on certain mice that technically support 'pixel-perfect' scrolling, but still 'click' like regular mice would when you scroll. Some mice are designed to use pixel-perfect scrolling, so keeping it optional is useful.
Why this? A way to have a shared store of "variables" or states that
any part of e or modules can store some simple things in and thus also
broadcast changes to state, listen to changes in state and react.
I am thinking of things like advertising:
"/power/ac" = [ true | false ]
"/power/battery/low" = [ true | false ]
"/power/battery/charging" = [ true | false ]
"/power/state" = [ "on" | "sleep" ]
"/screen" = [ "on" | "dim" | "blank" ]
"/screen/locked" = [ true | false ]
"/network/online" = [ true | false ]
"/network/location" = "name of network detected"
so some apps/clients mess with screensaver/blanking/dpms behind e's
back. work around this - every 10 sec poll and check (ugly) and if
things are nto set as they should be ... force them to be set that
way. may lead to fights over this but too many people complaining
about steam or other apps messing with this.
Something has changed in x where now rotated displays if you have
multiple screens don't vcome up right - an alternate for now is to run
xrandr commandline if it exsts. Not stricly a fix - a workaround.
wl does not have fallback rendering, therefore we always fallback to
default. In x11 we fallback to x11 rendering the cursor.
This should logically now not result in the cursor canvas beeing
deleted.
Make this dialog resizable for reading longer text (window titles,
etc). Also, fix the layout silliness that was going on by aligning the
table entries properly.
This dialog looked like crap :( Let's fix that :)