When go to window is unfocused, window is closed.
Though this behavior was intended, the functionality was not quite nice.
Even this caused a weired behavior(bug) on windows that,
go to window was closed when it's minimized.
So get rid of this policy!
@fix T3922
Now it works on search/replace.
API changes.
Below object APIs replaced with item APIs.
enventor_object_text_get()
enventor_object_text_insert()
enventor_object_selection_get()
enventor_object_cursor_pos_get()
enventor_object_cursor_pos_set()
enventor_object_select_none()
enventor_object_select_region_set()
enventor_object_syntax_color_partial_apply()
enventor_object_syntax_color_full_apply()
Summary:
there is no null checking condition,
so I added the null checking condition about the return value of elm_entry_entry_get.
@fix
Reviewers: Jaehyun_Cho, NikaWhite, Hermet
Reviewed By: Hermet
Differential Revision: https://phab.enlightenment.org/D3763
Summary: moved the focus management for "goto" window
from base_gui.c inside goto.c.
Added timer, that make delay between unfocus of the "goto" window
and freeing the "goto" internal structures. It is necessary because
when the "goto" window is active and pressed button on toolbar
firstly emitted the signal "unfocused" for window and then
happens button click event.
@fix T1604
previous menu_open_depth() is invalid bacause the menu would have close animation.
so right after closing the menu, the menu depth was invalid.
now get the menu depth and set focus on the editor after closing animation is finished.