ui_cpu: bit better.

Check threads too!
This commit is contained in:
Alastair Poole 2020-09-08 13:43:03 +01:00
parent 9ceefbeb65
commit 0d34b4df40
1 changed files with 10 additions and 4 deletions

View File

@ -472,13 +472,15 @@ _core_alpha(int percent, int fr, int fr_max, int fr_min)
fade = (100.0 - ((n * 100) / rng)) / 100.0;
color = _core_color(percent);
//r = (color >> 16) & 0xff;
r = (color >> 16) & 0xff;
g = (color >> 8) & 0xff;
// b = (color & 0xff);
b = (color & 0xff);
a = 0xff;
r = (percent / 100.0) * 0xff;
b = fade * 0xff;
r += (percent / 100.0) * 0xff;
if (r >= 255) r = 255;
b += fade * 0xff;
if (b >= 255) b = 255;
color = (a << 24) + (r << 16) + (g << 8) + b;
@ -549,6 +551,8 @@ _bg_complex_fill(Animate *ad)
uint32_t *pixels;
Evas_Coord x, y, w, h;
if (ecore_thread_check(ad->ui->thread_cpu)) return EINA_FALSE;
evas_object_geometry_get(ad->bg, NULL, NULL, &w, &h);
pixels = evas_object_image_data_get(ad->obj, EINA_TRUE);
if (!pixels) return EINA_FALSE;
@ -571,6 +575,8 @@ _animate_complex(void *data)
Evas_Coord x, y, w, h;
Animate *ad = data;
if (ecore_thread_check(ad->ui->thread_cpu)) return EINA_FALSE;
bg = ad->bg; line = ad->line; obj = ad->obj;
evas_object_geometry_get(bg, &x, &y, &w, &h);