Player: use the source scenario for the exu destination
When changes are made in the source actions list (stabilize-shots...), the modifications will be stored in the exu destination. This is not what we want. This patch fixes it by storing the original source scenario into the destination exu.
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@ -1232,7 +1232,13 @@ int main(int argc, char **argv)
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if (_dest && _dest_unit)
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{
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if (_src_unit) _dest_unit->actions = _src_unit->actions;
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if (_src_unit)
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{
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Exactness_Unit *tmp = NULL;
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if (_src_type == FTYPE_EXU) tmp = exactness_unit_file_read(_src_filename);
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if (_src_type == FTYPE_REC) tmp = legacy_rec_file_read(_src_filename);
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_dest_unit->actions = tmp->actions;
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}
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exactness_unit_file_write(_dest_unit, _dest);
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}
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