Player: fix crash when no action is present in the file
It can happen if the file doesn't contain any actions or if no shot is present. In this last case, an optimization in the player removes the actions after the last shot, meaning it will remove all the actions if no shot is present. An example is window_states_2 test where the shots cannot be taken by the recorder, as F2 is not caught.
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@ -538,7 +538,7 @@ static Eina_Bool
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_feed_event_timer_cb(void *data EINA_UNUSED)
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{
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Exactness_Action *act = eina_list_data_get(_cur_event_list);
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_feed_event(act->type, act->n_evas, act->data);
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if (act) _feed_event(act->type, act->n_evas, act->data);
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_cur_event_list = eina_list_next(_cur_event_list);
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if (!_cur_event_list)
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@ -780,7 +780,7 @@ _src_feed(void *data EINA_UNUSED)
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_cur_event_list = _src_unit->actions;
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Exactness_Action *act = eina_list_data_get(_cur_event_list);
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if (act->delay_ms)
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if (act && act->delay_ms)
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{
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_printf(2, " Waiting <%f>\n", act->delay_ms / 1000.0);
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ecore_timer_add(act->delay_ms / 1000.0, _feed_event_timer_cb, NULL);
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