#include #include "tsuite.h" typedef struct _State State; typedef struct _Slice Slice; typedef struct _Vertex2 Vertex2; typedef struct _Vertex3 Vertex3; struct _State { Evas_Object *front, *back; Evas_Coord down_x, down_y, x, y; Eina_Bool down : 1; Eina_Bool backflip : 1; Ecore_Animator *anim; Ecore_Job *job; Evas_Coord ox, oy, w, h; int slices_w, slices_h; Slice **slices, **slices2; int dir; // 0 == left, 1 == right, 2 == up, 3 == down int finish; }; struct _Slice { Evas_Object *obj; // (0)---(1) // | | // | | // (3)---(2) double u[4], v[4], x[4], y[4], z[4]; }; struct _Vertex2 { double x, y; }; struct _Vertex3 { double x, y, z; }; static State state = { NULL, NULL, 0, 0, 0, 0, 0, 0, NULL, NULL, 0, 0, 0, 0, 0, 0, NULL, NULL, -1, 0 }; static Slice * _slice_new(State *st __UNUSED__, Evas_Object *obj) { Slice *sl; sl = calloc(1, sizeof(Slice)); if (!sl) return NULL; sl->obj = evas_object_image_add(evas_object_evas_get(obj)); evas_object_image_smooth_scale_set(sl->obj, 0); evas_object_pass_events_set(sl->obj, 1); evas_object_image_source_set(sl->obj, obj); return sl; } static void _slice_free(Slice *sl) { evas_object_del(sl->obj); free(sl); } static void _slice_apply(State *st, Slice *sl, Evas_Coord x __UNUSED__, Evas_Coord y __UNUSED__, Evas_Coord w, Evas_Coord h __UNUSED__, Evas_Coord ox, Evas_Coord oy, Evas_Coord ow, Evas_Coord oh) { Evas_Map *m; int i; m = evas_map_new(4); if (!m) return; evas_map_smooth_set(m, 0); for (i = 0; i < 4; i++) { evas_map_point_color_set(m, i, 255, 255, 255, 255); if (st->dir == 0) { int p[4] = { 0, 1, 2, 3 }; evas_map_point_coord_set(m, i, ox + sl->x[p[i]], oy + sl->y[p[i]], sl->z[p[i]]); evas_map_point_image_uv_set(m, i, sl->u[p[i]] , sl->v[p[i]]); } else if (st->dir == 1) { int p[4] = { 1, 0, 3, 2 }; evas_map_point_coord_set(m, i, ox + (w - sl->x[p[i]]), oy + sl->y[p[i]], sl->z[p[i]]); evas_map_point_image_uv_set(m, i, ow - sl->u[p[i]] , sl->v[p[i]]); } else if (st->dir == 2) { int p[4] = { 1, 0, 3, 2 }; evas_map_point_coord_set(m, i, ox + sl->y[p[i]], oy + sl->x[p[i]], sl->z[p[i]]); evas_map_point_image_uv_set(m, i, sl->v[p[i]] , sl->u[p[i]]); } else if (st->dir == 3) { int p[4] = { 0, 1, 2, 3 }; evas_map_point_coord_set(m, i, ox + sl->y[p[i]], oy + (w - sl->x[p[i]]), sl->z[p[i]]); evas_map_point_image_uv_set(m, i, sl->v[p[i]] , oh - sl->u[p[i]]); } } evas_object_map_enable_set(sl->obj, EINA_TRUE); evas_object_image_fill_set(sl->obj, 0, 0, ow, oh); evas_object_map_set(sl->obj, m); evas_map_free(m); } static void _slice_3d(State *st __UNUSED__, Slice *sl, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h) { Evas_Map *m = (Evas_Map *)evas_object_map_get(sl->obj); int i; if (!m) return; // vanishing point is center of page, and focal dist is 1024 evas_map_util_3d_perspective(m, x + (w / 2), y + (h / 2), 0, 1024); for (i = 0; i < 4; i++) { Evas_Coord x, y, z; evas_map_point_coord_get(m, i, &x, &y, &z); evas_map_point_coord_set(m, i, x, y, 0); } if (evas_map_util_clockwise_get(m)) evas_object_show(sl->obj); else evas_object_hide(sl->obj); evas_object_map_set(sl->obj, m); } static void _slice_light(State *st __UNUSED__, Slice *sl, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h) { Evas_Map *m = (Evas_Map *)evas_object_map_get(sl->obj); int i; if (!m) return; evas_map_util_3d_lighting(m, // light position // (centered over page 10 * h toward camera) x + (w / 2) , y + (h / 2) , -10000, 255, 255, 255, // light color 0 , 0 , 0); // ambient minimum // multiply brightness by 1.2 to make lightish bits all white so we dont // add shading where we could otherwise be pure white for (i = 0; i < 4; i++) { int r, g, b, a; evas_map_point_color_get(m, i, &r, &g, &b, &a); r = (double)r * 1.2; if (r > 255) r = 255; g = (double)g * 1.2; if (g > 255) g = 255; b = (double)b * 1.2; if (b > 255) b = 255; evas_map_point_color_set(m, i, r, g, b, a); } evas_object_map_set(sl->obj, m); } static void _slice_xyz(State *st __UNUSED__, Slice *sl, double x1, double y1, double z1, double x2, double y2, double z2, double x3, double y3, double z3, double x4, double y4, double z4) { sl->x[0] = x1; sl->y[0] = y1; sl->z[0] = z1; sl->x[1] = x2; sl->y[1] = y2; sl->z[1] = z2; sl->x[2] = x3; sl->y[2] = y3; sl->z[2] = z3; sl->x[3] = x4; sl->y[3] = y4; sl->z[3] = z4; } static void _slice_uv(State *st __UNUSED__, Slice *sl, double u1, double v1, double u2, double v2, double u3, double v3, double u4, double v4) { sl->u[0] = u1; sl->v[0] = v1; sl->u[1] = u2; sl->v[1] = v2; sl->u[2] = u3; sl->v[2] = v3; sl->u[3] = u4; sl->v[3] = v4; } static void _deform_point(Vertex2 *vi, Vertex3 *vo, double rho, double theta, double A) { // ^Y // | // | X // +----> // theta == cone angle (0 -> PI/2) // A == distance of cone apex from origin // rho == angle of cone from vertical axis (...-PI/2 to PI/2...) Vertex3 v1; double d, r, b; d = sqrt((vi->x * vi->x) + pow(vi->y - A, 2)); r = d * sin(theta); b = asin(vi->x / d) / sin(theta); v1.x = r * sin(b); v1.y = d + A - (r * (1 - cos(b)) * sin(theta)); v1.z = r * (1 - cos(b)) * cos(theta); vo->x = (v1.x * cos(rho)) - (v1.z * sin(rho)); vo->y = v1.y; vo->z = (v1.x * sin(rho)) + (v1.z * cos(rho)); } static void _interp_point(Vertex3 *vi1, Vertex3 *vi2, Vertex3 *vo, double v) { vo->x = (v * vi2->x) + ((1.0 - v) * vi1->x); vo->y = (v * vi2->y) + ((1.0 - v) * vi1->y); vo->z = (v * vi2->z) + ((1.0 - v) * vi1->z); } static void _state_slices_clear(State *st) { int i, j, num; if (st->slices) { num = 0; for (j = 0; j < st->slices_h; j++) { for (i = 0; i < st->slices_w; i++) { if (st->slices[num]) _slice_free(st->slices[num]); if (st->slices2[num]) _slice_free(st->slices2[num]); num++; } } free(st->slices); free(st->slices2); st->slices = NULL; st->slices2 = NULL; } st->slices_w = 0; st->slices_h = 0; } static int _slice_obj_color_sum(Slice *s, int p, int *r, int *g, int *b, int *a) { Evas_Map *m; int rr = 0, gg = 0, bb = 0, aa = 0; if (!s) return 0; m = (Evas_Map *)evas_object_map_get(s->obj); if (!m) return 0; evas_map_point_color_get(m, p, &rr, &gg, &bb, &aa); *r += rr; *g += gg; *b += bb; *a += aa; return 1; } static void _slice_obj_color_set(Slice *s, int p, int r, int g, int b, int a) { Evas_Map *m; if (!s) return; m = (Evas_Map *)evas_object_map_get(s->obj); if (!m) return; evas_map_point_color_set(m, p, r, g, b, a); evas_object_map_set(s->obj, m); } static void _slice_obj_vert_color_merge(Slice *s1, int p1, Slice *s2, int p2, Slice *s3, int p3, Slice *s4, int p4) { int r = 0, g = 0, b = 0, a = 0, n = 0; n += _slice_obj_color_sum(s1, p1, &r, &g, &b, &a); n += _slice_obj_color_sum(s2, p2, &r, &g, &b, &a); n += _slice_obj_color_sum(s3, p3, &r, &g, &b, &a); n += _slice_obj_color_sum(s4, p4, &r, &g, &b, &a); if (n < 1) return; r /= n; g /= n; b /= n; a /= n; _slice_obj_color_set(s1, p1, r, g, b, a); _slice_obj_color_set(s2, p2, r, g, b, a); _slice_obj_color_set(s3, p3, r, g, b, a); _slice_obj_color_set(s4, p4, r, g, b, a); } static int _state_update(State *st) { Evas_Coord x1, y1, x2, y2, mx, my, dst, dx, dy; Evas_Coord x, y, w, h, ox, oy, ow, oh; int i, j, num, nn, jump, num2; Slice *sl; double b, minv = 0.0, minva, mgrad; int gx, gy, gszw, gszh, gw, gh, col, row, nw, nh; double rho, A, theta, perc, percm, n, rhol, Al, thetal; Vertex3 *tvo, *tvol; st->backflip = 0; evas_object_geometry_get(st->front, &x, &y, &w, &h); ox = x; oy = y; ow = w; oh = h; x1 = st->down_x; y1 = st->down_y; x2 = st->x; y2 = st->y; dx = x2 - x1; dy = y2 - y1; dst = sqrt((dx * dx) + (dy * dy)); if (st->dir == -1) { if (dst < 20) // MAGIC: 20 == drag hysterisis return 0; } if (st->dir == -1) { if ((x1 > (w / 2)) && (dx < 0) && (abs(dx) > abs(dy))) st->dir = 0; // left else if ((x1 < (w / 2)) && (dx >= 0) && (abs(dx) > abs(dy))) st->dir = 1; // right else if ((y1 > (h / 2)) && (dy < 0) && (abs(dy) >= abs(dx))) st->dir = 2; // up else if ((y1 < (h / 2)) && (dy >= 0) && (abs(dy) >= abs(dx))) st->dir = 3; // down if (st->dir == -1) return 0; } if (st->dir == 0) { // no nothing. left drag is standard } else if (st->dir == 1) { x1 = (w - 1) - x1; x2 = (w - 1) - x2; } else if (st->dir == 2) { Evas_Coord tmp; tmp = x1; x1 = y1; y1 = tmp; tmp = x2; x2 = y2; y2 = tmp; tmp = w; w = h; h = tmp; } else if (st->dir == 3) { Evas_Coord tmp; tmp = x1; x1 = y1; y1 = tmp; tmp = x2; x2 = y2; y2 = tmp; tmp = w; w = h; h = tmp; x1 = (w - 1) - x1; x2 = (w - 1) - x2; } if (x2 >= x1) x2 = x1 - 1; mx = (x1 + x2) / 2; my = (y1 + y2) / 2; if (mx < 0) mx = 0; else if (mx >= w) mx = w - 1; if (my < 0) my = 0; else if (my >= h) my = h - 1; mgrad = (double)(y1 - y2) / (double)(x1 - x2); if (mx < 1) mx = 1; // quick hack to keep curl line visible if (mgrad == 0.0) // special horizontal case mgrad = 0.001; // quick dirty hack for now // else { minv = 1.0 / mgrad; // y = (m * x) + b b = my + (minv * mx); } if ((b >= -5) && (b <= (h + 5))) { if (minv > 0.0) // clamp to h { minv = (double)(h + 5 - my) / (double)(mx); b = my + (minv * mx); } else // clamp to 0 { minv = (double)(-5 - my) / (double)(mx); b = my + (minv * mx); } } perc = (double)x2 / (double)x1; percm = (double)mx / (double)x1; if (perc < 0.0) perc = 0.0; else if (perc > 1.0) perc = 1.0; if (percm < 0.0) percm = 0.0; else if (percm > 1.0) percm = 1.0; minva = atan(minv) / (M_PI / 2); if (minva < 0.0) minva = -minva; // A = apex of cone if (b <= 0) A = b; else A = h - b; if (A < -(h * 20)) A = -h * 20; //--// Al = -5; // rho = is how much the page is turned n = 1.0 - perc; n = 1.0 - cos(n * M_PI / 2.0); n = n * n; rho = -(n * M_PI); //--// rhol = -(n * M_PI); // theta == curliness (how much page culrs in on itself n = sin((1.0 - perc) * M_PI); n = n * 1.2; theta = 7.86 + n; //--// n = sin((1.0 - perc) * M_PI); n = 1.0 - n; n = n * n; n = 1.0 - n; thetal = 7.86 + n; nw = 16; nh = 16; if (nw < 1) nw = 1; if (nh < 1) nh = 1; gszw = w / nw; gszh = h / nh; if (gszw < 4) gszw = 4; if (gszh < 4) gszh = 4; nw = (w + gszw - 1) / gszw; nh = (h + gszh - 1) / gszh; if ((st->slices_w != nw) || (st->slices_h != nh)) _state_slices_clear(st); st->slices_w = nw; st->slices_h = nh; if (!st->slices) { st->slices = calloc(st->slices_w * st->slices_h, sizeof(Slice *)); if (!st->slices) return 0; st->slices2 = calloc(st->slices_w * st->slices_h, sizeof(Slice *)); if (!st->slices2) { free(st->slices); st->slices = NULL; return 0; } } num = (st->slices_w + 1) * (st->slices_h + 1); tvo = alloca(sizeof(Vertex3) * num); tvol = alloca(sizeof(Vertex3) * (st->slices_w + 1)); for (col = 0, gx = 0; gx <= (w + gszw - 1); gx += gszw, col++) { Vertex2 vil; vil.x = gx; vil.y = h - gx; _deform_point(&vil, &(tvol[col]), rhol, thetal, Al); } n = minva * sin(perc * M_PI); n = n * n; num = 0; for (col = 0, gx = 0; gx <= (w + gszw - 1); gx += gszw, col++) { for (gy = 0; gy <= (h + gszh - 1); gy += gszh) { Vertex2 vi; Vertex3 vo, tvo1; if (gx > w) vi.x = w; else vi.x = gx; if (gy > h) vi.y = h; else vi.y = gy; _deform_point(&vi, &vo, rho, theta, A); tvo1 = tvol[col]; if (gy > h) tvo1.y = h; else tvo1.y = gy; _interp_point(&vo, &tvo1, &(tvo[num]), n); num++; } } jump = st->slices_h + 1; for (col = 0, gx = 0; gx < w; gx += gszw, col++) { num = st->slices_h * col; num2 = jump * col; gw = gszw; if ((gx + gw) > w) gw = w - gx; for (row = 0, gy = 0; gy < h; gy += gszh, row++) { Vertex3 vo[4]; if (b > 0) nn = num + st->slices_h - row - 1; else nn = num + row; gh = gszh; if ((gy + gh) > h) gh = h - gy; vo[0] = tvo[num2 + row]; vo[1] = tvo[num2 + row + jump]; vo[2] = tvo[num2 + row + jump + 1]; vo[3] = tvo[num2 + row + 1]; #define SWP(a, b) do {typeof(a) vt; vt = (a); (a) = (b); (b) = vt;} while (0) if (b > 0) { SWP(vo[0], vo[3]); SWP(vo[1], vo[2]); vo[0].y = h - vo[0].y; vo[1].y = h - vo[1].y; vo[2].y = h - vo[2].y; vo[3].y = h - vo[3].y; } // FRONT sl = st->slices[nn]; if (!sl) { sl = _slice_new(st, st->front); st->slices[nn] = sl; } _slice_xyz(st, sl, vo[0].x, vo[0].y, vo[0].z, vo[1].x, vo[1].y, vo[1].z, vo[2].x, vo[2].y, vo[2].z, vo[3].x, vo[3].y, vo[3].z); if (b <= 0) _slice_uv(st, sl, gx, gy, gx + gw, gy, gx + gw, gy + gh, gx, gy + gh); else _slice_uv(st, sl, gx, h - (gy + gh), gx + gw, h - (gy + gh), gx + gw, h - gy, gx, h - gy); // BACK sl = st->slices2[nn]; if (!sl) { sl = _slice_new(st, st->back); st->slices2[nn] = sl; } _slice_xyz(st, sl, vo[1].x, vo[1].y, vo[1].z, vo[0].x, vo[0].y, vo[0].z, vo[3].x, vo[3].y, vo[3].z, vo[2].x, vo[2].y, vo[2].z); if (st->backflip) { if (b <= 0) _slice_uv(st, sl, gx + gw, gy, gx, gy, gx, gy + gh, gx + gw, gy + gh); else _slice_uv(st, sl, gx + gw, h - (gy + gh), gx, h - (gy + gh), gx, h - gy, gx + gw, h - gy); } else { if (b <= 0) _slice_uv(st, sl, w - (gx + gw), gy, w - (gx), gy, w - (gx), gy + gh, w - (gx + gw), gy + gh); else _slice_uv(st, sl, w - (gx + gw), h - (gy + gh), w - (gx), h - (gy + gh), w - (gx), h - gy, w - (gx + gw), h - gy); } } } num = 0; for (j = 0; j < st->slices_h; j++) { for (i = 0; i < st->slices_w; i++) { _slice_apply(st, st->slices[num], x, y, w, h, ox, oy, ow, oh); _slice_apply(st, st->slices2[num], x, y, w, h, ox, oy, ow, oh); _slice_light(st, st->slices[num], ox, oy, ow, oh); _slice_light(st, st->slices2[num], ox, oy, ow, oh); num++; } } for (i = 0; i <= st->slices_w; i++) { num = i * st->slices_h; for (j = 0; j <= st->slices_h; j++) { Slice *s[4]; s[0] = s[1] = s[2] = s[3] = NULL; if ((i > 0) && (j > 0)) s[0] = st->slices[num - 1 - st->slices_h]; if ((i < st->slices_w) && (j > 0)) s[1] = st->slices[num - 1]; if ((i > 0) && (j < st->slices_h)) s[2] = st->slices[num - st->slices_h]; if ((i < st->slices_w) && (j < st->slices_h)) s[3] = st->slices[num]; if (st->dir == 0) _slice_obj_vert_color_merge(s[0], 2, s[1], 3, s[2], 1, s[3], 0); else if (st->dir == 1) _slice_obj_vert_color_merge(s[0], 3, s[1], 2, s[2], 0, s[3], 1); else if (st->dir == 2) _slice_obj_vert_color_merge(s[0], 3, s[1], 2, s[2], 0, s[3], 1); else if (st->dir == 3) _slice_obj_vert_color_merge(s[0], 2, s[1], 3, s[2], 1, s[3], 0); s[0] = s[1] = s[2] = s[3] = NULL; if ((i > 0) && (j > 0)) s[0] = st->slices2[num - 1 - st->slices_h]; if ((i < st->slices_w) && (j > 0)) s[1] = st->slices2[num - 1]; if ((i > 0) && (j < st->slices_h)) s[2] = st->slices2[num - st->slices_h]; if ((i < st->slices_w) && (j < st->slices_h)) s[3] = st->slices2[num]; if (st->dir == 0) _slice_obj_vert_color_merge(s[0], 3, s[1], 2, s[2], 0, s[3], 1); else if (st->dir == 1) _slice_obj_vert_color_merge(s[0], 2, s[1], 3, s[2], 1, s[3], 0); else if (st->dir == 2) _slice_obj_vert_color_merge(s[0], 2, s[1], 3, s[2], 1, s[3], 0); else if (st->dir == 3) _slice_obj_vert_color_merge(s[0], 3, s[1], 2, s[2], 0, s[3], 1); num++; } } num = 0; for (i = 0; i < st->slices_w; i++) { for (j = 0; j < st->slices_h; j++) { _slice_3d(st, st->slices[num], ox, oy, ow, oh); _slice_3d(st, st->slices2[num], ox, oy, ow, oh); num++; } } return 1; } static void _state_end(State *st) { _state_slices_clear(st); } static Eina_Bool _state_anim(void *data, double pos) { State *st = data; double p; p = ecore_animator_pos_map(pos, ECORE_POS_MAP_ACCELERATE, 0.0, 0.0); if (st->finish) { if (st->dir == 0) st->x = st->ox * (1.0 - p); else if (st->dir == 1) st->x = st->ox + ((st->w - st->ox) * p); else if (st->dir == 2) st->y = st->oy * (1.0 - p); else if (st->dir == 3) st->y = st->oy + ((st->h - st->oy) * p); } else { if (st->dir == 0) st->x = st->ox + ((st->w - st->ox) * p); else if (st->dir == 1) st->x = st->ox * (1.0 - p); else if (st->dir == 2) st->y = st->oy + ((st->h - st->oy) * p); else if (st->dir == 3) st->y = st->oy * (1.0 - p); } _state_update(st); if (pos < 1.0) return EINA_TRUE; evas_object_show(st->front); evas_object_show(st->back); _state_end(st); st->anim = NULL; return EINA_FALSE; } static void _update_curl_job(void *data) { State *st = data; st->job = NULL; if (_state_update(st)) { evas_object_hide(st->front); evas_object_hide(st->back); } } static void im_down_cb(void *data, Evas *e __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info) { State *st = &state; Evas_Event_Mouse_Down *ev = event_info; Evas_Coord x, y, w, h; if (ev->button != 1) return; st->front = data; st->back = evas_object_data_get(data, "im2"); st->backflip = 1; st->down = 1; evas_object_geometry_get(st->front, &x, &y, &w, &h); st->x = ev->canvas.x - x; st->y = ev->canvas.y - y; st->w = w; st->h = h; st->down_x = st->x; st->down_y = st->y; st->dir = -1; if (_state_update(st)) { evas_object_hide(st->front); evas_object_hide(st->back); } } static void im_up_cb(void *data __UNUSED__, Evas *e __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info) { State *st = &state; Evas_Event_Mouse_Up *ev = event_info; Evas_Coord x, y, w, h; double tm = 0.5; if (ev->button != 1) return; st->down = 0; evas_object_geometry_get(st->front, &x, &y, &w, &h); st->x = ev->canvas.x - x; st->y = ev->canvas.y - y; st->w = w; st->h = h; st->ox = st->x; st->oy = st->y; if (st->job) { ecore_job_del(st->job); st->job = NULL; } if (st->anim) ecore_animator_del(st->anim); st->finish = 0; if (st->dir == 0) { tm = (double)st->x / (double)st->w; if (st->x < (st->w / 2)) st->finish = 1; } else if (st->dir == 1) { if (st->x > (st->w / 2)) st->finish = 1; tm = 1.0 - ((double)st->x / (double)st->w); } else if (st->dir == 2) { if (st->y < (st->h / 2)) st->finish = 1; tm = (double)st->y / (double)st->h; } else if (st->dir == 3) { if (st->y > (st->h / 2)) st->finish = 1; tm = 1.0 - ((double)st->y / (double)st->h); } if (tm < 0.01) tm = 0.01; else if (tm > 0.99) tm = 0.99; if (!st->finish) tm = 1.0 - tm; tm *= 0.5; st->anim = ecore_animator_timeline_add(tm, _state_anim, st); _state_anim(st, 0.0); } static void im_move_cb(void *data __UNUSED__, Evas *e __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info) { State *st = &state; Evas_Event_Mouse_Move *ev = event_info; Evas_Coord x, y, w, h; if (!st->down) return; evas_object_geometry_get(st->front, &x, &y, &w, &h); st->x = ev->cur.canvas.x - x; st->y = ev->cur.canvas.y - y; st->w = w; st->h = h; if (st->job) ecore_job_del(st->job); st->job = ecore_job_add(_update_curl_job, st); } TEST_START(test_flip_page) { Evas_Object *bg, *im, *im2, *rc; char buf[PATH_MAX]; elm_win_focus_highlight_enabled_set(win, EINA_TRUE); bg = elm_bg_add(win); elm_win_resize_object_add(win, bg); evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_show(bg); im2 = evas_object_image_filled_add(evas_object_evas_get(win)); snprintf(buf, sizeof(buf), "%s/images/%s", elm_app_data_dir_get(), "sky_04.jpg"); evas_object_image_file_set(im2, buf, NULL); evas_object_move(im2, 40, 40); evas_object_resize(im2, 400, 400); evas_object_show(im2); #if 0 im = elm_layout_add(win); snprintf(buf, sizeof(buf), "%s/objects/test.edj", elm_app_data_dir_get()); elm_layout_file_set(im, buf, "layout"); #else im = evas_object_image_filled_add(evas_object_evas_get(win)); snprintf(buf, sizeof(buf), "%s/images/%s", elm_app_data_dir_get(), "twofish.jpg"); evas_object_image_file_set(im, buf, NULL); #endif evas_object_move(im, 40, 40); evas_object_resize(im, 400, 400); evas_object_show(im); evas_object_data_set(im, "im2", im2); rc = evas_object_rectangle_add(evas_object_evas_get(win)); evas_object_color_set(rc, 0, 0, 0, 0); evas_object_move(rc, 40, 340); evas_object_resize(rc, 400, 100); evas_object_show(rc); evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_DOWN, im_down_cb, im); evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_UP, im_up_cb, im); evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_MOVE, im_move_cb, im); rc = evas_object_rectangle_add(evas_object_evas_get(win)); evas_object_color_set(rc, 0, 0, 0, 0); evas_object_move(rc, 40, 40); evas_object_resize(rc, 400, 100); evas_object_show(rc); evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_DOWN, im_down_cb, im); evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_UP, im_up_cb, im); evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_MOVE, im_move_cb, im); rc = evas_object_rectangle_add(evas_object_evas_get(win)); evas_object_color_set(rc, 0, 0, 0, 0); evas_object_move(rc, 340, 40); evas_object_resize(rc, 100, 400); evas_object_show(rc); evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_DOWN, im_down_cb, im); evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_UP, im_up_cb, im); evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_MOVE, im_move_cb, im); rc = evas_object_rectangle_add(evas_object_evas_get(win)); evas_object_color_set(rc, 0, 0, 0, 0); evas_object_move(rc, 40, 40); evas_object_resize(rc, 100, 400); evas_object_show(rc); evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_DOWN, im_down_cb, im); evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_UP, im_up_cb, im); evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_MOVE, im_move_cb, im); evas_object_resize(win, 480, 480); evas_object_show(win); } TEST_END