exactness/src/bin/test_flip_page.c

915 lines
26 KiB
C

#include <Elementary.h>
#include "tsuite.h"
typedef struct _State State;
typedef struct _Slice Slice;
typedef struct _Vertex2 Vertex2;
typedef struct _Vertex3 Vertex3;
struct _State
{
Evas_Object *front, *back;
Evas_Coord down_x, down_y, x, y;
Eina_Bool down : 1;
Eina_Bool backflip : 1;
Ecore_Animator *anim;
Ecore_Job *job;
Evas_Coord ox, oy, w, h;
int slices_w, slices_h;
Slice **slices, **slices2;
int dir; // 0 == left, 1 == right, 2 == up, 3 == down
int finish;
};
struct _Slice
{
Evas_Object *obj;
// (0)---(1)
// | |
// | |
// (3)---(2)
double u[4], v[4], x[4], y[4], z[4];
};
struct _Vertex2
{
double x, y;
};
struct _Vertex3
{
double x, y, z;
};
static State state =
{
NULL, NULL,
0, 0, 0, 0,
0,
0,
NULL,
NULL,
0, 0, 0, 0,
0, 0,
NULL, NULL,
-1,
0
};
static Slice *
_slice_new(State *st __UNUSED__, Evas_Object *obj)
{
Slice *sl;
sl = calloc(1, sizeof(Slice));
if (!sl) return NULL;
sl->obj = evas_object_image_add(evas_object_evas_get(obj));
evas_object_image_smooth_scale_set(sl->obj, 0);
evas_object_pass_events_set(sl->obj, 1);
evas_object_image_source_set(sl->obj, obj);
return sl;
}
static void
_slice_free(Slice *sl)
{
evas_object_del(sl->obj);
free(sl);
}
static void
_slice_apply(State *st, Slice *sl,
Evas_Coord x __UNUSED__, Evas_Coord y __UNUSED__, Evas_Coord w, Evas_Coord h __UNUSED__,
Evas_Coord ox, Evas_Coord oy, Evas_Coord ow, Evas_Coord oh)
{
Evas_Map *m;
int i;
m = evas_map_new(4);
if (!m) return;
evas_map_smooth_set(m, 0);
for (i = 0; i < 4; i++)
{
evas_map_point_color_set(m, i, 255, 255, 255, 255);
if (st->dir == 0)
{
int p[4] = { 0, 1, 2, 3 };
evas_map_point_coord_set(m, i, ox + sl->x[p[i]], oy + sl->y[p[i]], sl->z[p[i]]);
evas_map_point_image_uv_set(m, i, sl->u[p[i]] , sl->v[p[i]]);
}
else if (st->dir == 1)
{
int p[4] = { 1, 0, 3, 2 };
evas_map_point_coord_set(m, i, ox + (w - sl->x[p[i]]), oy + sl->y[p[i]], sl->z[p[i]]);
evas_map_point_image_uv_set(m, i, ow - sl->u[p[i]] , sl->v[p[i]]);
}
else if (st->dir == 2)
{
int p[4] = { 1, 0, 3, 2 };
evas_map_point_coord_set(m, i, ox + sl->y[p[i]], oy + sl->x[p[i]], sl->z[p[i]]);
evas_map_point_image_uv_set(m, i, sl->v[p[i]] , sl->u[p[i]]);
}
else if (st->dir == 3)
{
int p[4] = { 0, 1, 2, 3 };
evas_map_point_coord_set(m, i, ox + sl->y[p[i]], oy + (w - sl->x[p[i]]), sl->z[p[i]]);
evas_map_point_image_uv_set(m, i, sl->v[p[i]] , oh - sl->u[p[i]]);
}
}
evas_object_map_enable_set(sl->obj, EINA_TRUE);
evas_object_image_fill_set(sl->obj, 0, 0, ow, oh);
evas_object_map_set(sl->obj, m);
evas_map_free(m);
}
static void
_slice_3d(State *st __UNUSED__, Slice *sl, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h)
{
Evas_Map *m = (Evas_Map *)evas_object_map_get(sl->obj);
int i;
if (!m) return;
// vanishing point is center of page, and focal dist is 1024
evas_map_util_3d_perspective(m, x + (w / 2), y + (h / 2), 0, 1024);
for (i = 0; i < 4; i++)
{
Evas_Coord x, y, z;
evas_map_point_coord_get(m, i, &x, &y, &z);
evas_map_point_coord_set(m, i, x, y, 0);
}
if (evas_map_util_clockwise_get(m)) evas_object_show(sl->obj);
else evas_object_hide(sl->obj);
evas_object_map_set(sl->obj, m);
}
static void
_slice_light(State *st __UNUSED__, Slice *sl, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h)
{
Evas_Map *m = (Evas_Map *)evas_object_map_get(sl->obj);
int i;
if (!m) return;
evas_map_util_3d_lighting(m,
// light position
// (centered over page 10 * h toward camera)
x + (w / 2) , y + (h / 2) , -10000,
255, 255, 255, // light color
0 , 0 , 0); // ambient minimum
// multiply brightness by 1.2 to make lightish bits all white so we dont
// add shading where we could otherwise be pure white
for (i = 0; i < 4; i++)
{
int r, g, b, a;
evas_map_point_color_get(m, i, &r, &g, &b, &a);
r = (double)r * 1.2; if (r > 255) r = 255;
g = (double)g * 1.2; if (g > 255) g = 255;
b = (double)b * 1.2; if (b > 255) b = 255;
evas_map_point_color_set(m, i, r, g, b, a);
}
evas_object_map_set(sl->obj, m);
}
static void
_slice_xyz(State *st __UNUSED__, Slice *sl,
double x1, double y1, double z1,
double x2, double y2, double z2,
double x3, double y3, double z3,
double x4, double y4, double z4)
{
sl->x[0] = x1; sl->y[0] = y1; sl->z[0] = z1;
sl->x[1] = x2; sl->y[1] = y2; sl->z[1] = z2;
sl->x[2] = x3; sl->y[2] = y3; sl->z[2] = z3;
sl->x[3] = x4; sl->y[3] = y4; sl->z[3] = z4;
}
static void
_slice_uv(State *st __UNUSED__, Slice *sl,
double u1, double v1,
double u2, double v2,
double u3, double v3,
double u4, double v4)
{
sl->u[0] = u1; sl->v[0] = v1;
sl->u[1] = u2; sl->v[1] = v2;
sl->u[2] = u3; sl->v[2] = v3;
sl->u[3] = u4; sl->v[3] = v4;
}
static void
_deform_point(Vertex2 *vi, Vertex3 *vo, double rho, double theta, double A)
{
// ^Y
// |
// | X
// +---->
// theta == cone angle (0 -> PI/2)
// A == distance of cone apex from origin
// rho == angle of cone from vertical axis (...-PI/2 to PI/2...)
Vertex3 v1;
double d, r, b;
d = sqrt((vi->x * vi->x) + pow(vi->y - A, 2));
r = d * sin(theta);
b = asin(vi->x / d) / sin(theta);
v1.x = r * sin(b);
v1.y = d + A - (r * (1 - cos(b)) * sin(theta));
v1.z = r * (1 - cos(b)) * cos(theta);
vo->x = (v1.x * cos(rho)) - (v1.z * sin(rho));
vo->y = v1.y;
vo->z = (v1.x * sin(rho)) + (v1.z * cos(rho));
}
static void
_interp_point(Vertex3 *vi1, Vertex3 *vi2, Vertex3 *vo, double v)
{
vo->x = (v * vi2->x) + ((1.0 - v) * vi1->x);
vo->y = (v * vi2->y) + ((1.0 - v) * vi1->y);
vo->z = (v * vi2->z) + ((1.0 - v) * vi1->z);
}
static void
_state_slices_clear(State *st)
{
int i, j, num;
if (st->slices)
{
num = 0;
for (j = 0; j < st->slices_h; j++)
{
for (i = 0; i < st->slices_w; i++)
{
if (st->slices[num]) _slice_free(st->slices[num]);
if (st->slices2[num]) _slice_free(st->slices2[num]);
num++;
}
}
free(st->slices);
free(st->slices2);
st->slices = NULL;
st->slices2 = NULL;
}
st->slices_w = 0;
st->slices_h = 0;
}
static int
_slice_obj_color_sum(Slice *s, int p, int *r, int *g, int *b, int *a)
{
Evas_Map *m;
int rr = 0, gg = 0, bb = 0, aa = 0;
if (!s) return 0;
m = (Evas_Map *)evas_object_map_get(s->obj);
if (!m) return 0;
evas_map_point_color_get(m, p, &rr, &gg, &bb, &aa);
*r += rr; *g += gg; *b += bb; *a += aa;
return 1;
}
static void
_slice_obj_color_set(Slice *s, int p, int r, int g, int b, int a)
{
Evas_Map *m;
if (!s) return;
m = (Evas_Map *)evas_object_map_get(s->obj);
if (!m) return;
evas_map_point_color_set(m, p, r, g, b, a);
evas_object_map_set(s->obj, m);
}
static void
_slice_obj_vert_color_merge(Slice *s1, int p1, Slice *s2, int p2,
Slice *s3, int p3, Slice *s4, int p4)
{
int r = 0, g = 0, b = 0, a = 0, n = 0;
n += _slice_obj_color_sum(s1, p1, &r, &g, &b, &a);
n += _slice_obj_color_sum(s2, p2, &r, &g, &b, &a);
n += _slice_obj_color_sum(s3, p3, &r, &g, &b, &a);
n += _slice_obj_color_sum(s4, p4, &r, &g, &b, &a);
if (n < 1) return;
r /= n; g /= n; b /= n; a /= n;
_slice_obj_color_set(s1, p1, r, g, b, a);
_slice_obj_color_set(s2, p2, r, g, b, a);
_slice_obj_color_set(s3, p3, r, g, b, a);
_slice_obj_color_set(s4, p4, r, g, b, a);
}
static int
_state_update(State *st)
{
Evas_Coord x1, y1, x2, y2, mx, my, dst, dx, dy;
Evas_Coord x, y, w, h, ox, oy, ow, oh;
int i, j, num, nn, jump, num2;
Slice *sl;
double b, minv = 0.0, minva, mgrad;
int gx, gy, gszw, gszh, gw, gh, col, row, nw, nh;
double rho, A, theta, perc, percm, n, rhol, Al, thetal;
Vertex3 *tvo, *tvol;
st->backflip = 0;
evas_object_geometry_get(st->front, &x, &y, &w, &h);
ox = x; oy = y; ow = w; oh = h;
x1 = st->down_x;
y1 = st->down_y;
x2 = st->x;
y2 = st->y;
dx = x2 - x1;
dy = y2 - y1;
dst = sqrt((dx * dx) + (dy * dy));
if (st->dir == -1)
{
if (dst < 20) // MAGIC: 20 == drag hysterisis
return 0;
}
if (st->dir == -1)
{
if ((x1 > (w / 2)) && (dx < 0) && (abs(dx) > abs(dy))) st->dir = 0; // left
else if ((x1 < (w / 2)) && (dx >= 0) && (abs(dx) > abs(dy))) st->dir = 1; // right
else if ((y1 > (h / 2)) && (dy < 0) && (abs(dy) >= abs(dx))) st->dir = 2; // up
else if ((y1 < (h / 2)) && (dy >= 0) && (abs(dy) >= abs(dx))) st->dir = 3; // down
if (st->dir == -1) return 0;
}
if (st->dir == 0)
{
// no nothing. left drag is standard
}
else if (st->dir == 1)
{
x1 = (w - 1) - x1;
x2 = (w - 1) - x2;
}
else if (st->dir == 2)
{
Evas_Coord tmp;
tmp = x1; x1 = y1; y1 = tmp;
tmp = x2; x2 = y2; y2 = tmp;
tmp = w; w = h; h = tmp;
}
else if (st->dir == 3)
{
Evas_Coord tmp;
tmp = x1; x1 = y1; y1 = tmp;
tmp = x2; x2 = y2; y2 = tmp;
tmp = w; w = h; h = tmp;
x1 = (w - 1) - x1;
x2 = (w - 1) - x2;
}
if (x2 >= x1) x2 = x1 - 1;
mx = (x1 + x2) / 2;
my = (y1 + y2) / 2;
if (mx < 0) mx = 0;
else if (mx >= w) mx = w - 1;
if (my < 0) my = 0;
else if (my >= h) my = h - 1;
mgrad = (double)(y1 - y2) / (double)(x1 - x2);
if (mx < 1) mx = 1; // quick hack to keep curl line visible
if (mgrad == 0.0) // special horizontal case
mgrad = 0.001; // quick dirty hack for now
// else
{
minv = 1.0 / mgrad;
// y = (m * x) + b
b = my + (minv * mx);
}
if ((b >= -5) && (b <= (h + 5)))
{
if (minv > 0.0) // clamp to h
{
minv = (double)(h + 5 - my) / (double)(mx);
b = my + (minv * mx);
}
else // clamp to 0
{
minv = (double)(-5 - my) / (double)(mx);
b = my + (minv * mx);
}
}
perc = (double)x2 / (double)x1;
percm = (double)mx / (double)x1;
if (perc < 0.0) perc = 0.0;
else if (perc > 1.0) perc = 1.0;
if (percm < 0.0) percm = 0.0;
else if (percm > 1.0) percm = 1.0;
minva = atan(minv) / (M_PI / 2);
if (minva < 0.0) minva = -minva;
// A = apex of cone
if (b <= 0) A = b;
else A = h - b;
if (A < -(h * 20)) A = -h * 20;
//--//
Al = -5;
// rho = is how much the page is turned
n = 1.0 - perc;
n = 1.0 - cos(n * M_PI / 2.0);
n = n * n;
rho = -(n * M_PI);
//--//
rhol = -(n * M_PI);
// theta == curliness (how much page culrs in on itself
n = sin((1.0 - perc) * M_PI);
n = n * 1.2;
theta = 7.86 + n;
//--//
n = sin((1.0 - perc) * M_PI);
n = 1.0 - n;
n = n * n;
n = 1.0 - n;
thetal = 7.86 + n;
nw = 16;
nh = 16;
if (nw < 1) nw = 1;
if (nh < 1) nh = 1;
gszw = w / nw;
gszh = h / nh;
if (gszw < 4) gszw = 4;
if (gszh < 4) gszh = 4;
nw = (w + gszw - 1) / gszw;
nh = (h + gszh - 1) / gszh;
if ((st->slices_w != nw) || (st->slices_h != nh)) _state_slices_clear(st);
st->slices_w = nw;
st->slices_h = nh;
if (!st->slices)
{
st->slices = calloc(st->slices_w * st->slices_h, sizeof(Slice *));
if (!st->slices) return 0;
st->slices2 = calloc(st->slices_w * st->slices_h, sizeof(Slice *));
if (!st->slices2)
{
free(st->slices);
st->slices = NULL;
return 0;
}
}
num = (st->slices_w + 1) * (st->slices_h + 1);
tvo = alloca(sizeof(Vertex3) * num);
tvol = alloca(sizeof(Vertex3) * (st->slices_w + 1));
for (col = 0, gx = 0; gx <= (w + gszw - 1); gx += gszw, col++)
{
Vertex2 vil;
vil.x = gx;
vil.y = h - gx;
_deform_point(&vil, &(tvol[col]), rhol, thetal, Al);
}
n = minva * sin(perc * M_PI);
n = n * n;
num = 0;
for (col = 0, gx = 0; gx <= (w + gszw - 1); gx += gszw, col++)
{
for (gy = 0; gy <= (h + gszh - 1); gy += gszh)
{
Vertex2 vi;
Vertex3 vo, tvo1;
if (gx > w) vi.x = w;
else vi.x = gx;
if (gy > h) vi.y = h;
else vi.y = gy;
_deform_point(&vi, &vo, rho, theta, A);
tvo1 = tvol[col];
if (gy > h) tvo1.y = h;
else tvo1.y = gy;
_interp_point(&vo, &tvo1, &(tvo[num]), n);
num++;
}
}
jump = st->slices_h + 1;
for (col = 0, gx = 0; gx < w; gx += gszw, col++)
{
num = st->slices_h * col;
num2 = jump * col;
gw = gszw;
if ((gx + gw) > w) gw = w - gx;
for (row = 0, gy = 0; gy < h; gy += gszh, row++)
{
Vertex3 vo[4];
if (b > 0) nn = num + st->slices_h - row - 1;
else nn = num + row;
gh = gszh;
if ((gy + gh) > h) gh = h - gy;
vo[0] = tvo[num2 + row];
vo[1] = tvo[num2 + row + jump];
vo[2] = tvo[num2 + row + jump + 1];
vo[3] = tvo[num2 + row + 1];
#define SWP(a, b) do {typeof(a) vt; vt = (a); (a) = (b); (b) = vt;} while (0)
if (b > 0)
{
SWP(vo[0], vo[3]);
SWP(vo[1], vo[2]);
vo[0].y = h - vo[0].y;
vo[1].y = h - vo[1].y;
vo[2].y = h - vo[2].y;
vo[3].y = h - vo[3].y;
}
// FRONT
sl = st->slices[nn];
if (!sl)
{
sl = _slice_new(st, st->front);
st->slices[nn] = sl;
}
_slice_xyz(st, sl,
vo[0].x, vo[0].y, vo[0].z,
vo[1].x, vo[1].y, vo[1].z,
vo[2].x, vo[2].y, vo[2].z,
vo[3].x, vo[3].y, vo[3].z);
if (b <= 0)
_slice_uv(st, sl,
gx, gy, gx + gw, gy,
gx + gw, gy + gh, gx, gy + gh);
else
_slice_uv(st, sl,
gx, h - (gy + gh), gx + gw, h - (gy + gh),
gx + gw, h - gy, gx, h - gy);
// BACK
sl = st->slices2[nn];
if (!sl)
{
sl = _slice_new(st, st->back);
st->slices2[nn] = sl;
}
_slice_xyz(st, sl,
vo[1].x, vo[1].y, vo[1].z,
vo[0].x, vo[0].y, vo[0].z,
vo[3].x, vo[3].y, vo[3].z,
vo[2].x, vo[2].y, vo[2].z);
if (st->backflip)
{
if (b <= 0)
_slice_uv(st, sl,
gx + gw, gy, gx, gy,
gx, gy + gh, gx + gw, gy + gh);
else
_slice_uv(st, sl,
gx + gw, h - (gy + gh), gx, h - (gy + gh),
gx, h - gy, gx + gw, h - gy);
}
else
{
if (b <= 0)
_slice_uv(st, sl,
w - (gx + gw), gy, w - (gx), gy,
w - (gx), gy + gh, w - (gx + gw), gy + gh);
else
_slice_uv(st, sl,
w - (gx + gw), h - (gy + gh), w - (gx), h - (gy + gh),
w - (gx), h - gy, w - (gx + gw), h - gy);
}
}
}
num = 0;
for (j = 0; j < st->slices_h; j++)
{
for (i = 0; i < st->slices_w; i++)
{
_slice_apply(st, st->slices[num], x, y, w, h, ox, oy, ow, oh);
_slice_apply(st, st->slices2[num], x, y, w, h, ox, oy, ow, oh);
_slice_light(st, st->slices[num], ox, oy, ow, oh);
_slice_light(st, st->slices2[num], ox, oy, ow, oh);
num++;
}
}
for (i = 0; i <= st->slices_w; i++)
{
num = i * st->slices_h;
for (j = 0; j <= st->slices_h; j++)
{
Slice *s[4];
s[0] = s[1] = s[2] = s[3] = NULL;
if ((i > 0) && (j > 0))
s[0] = st->slices[num - 1 - st->slices_h];
if ((i < st->slices_w) && (j > 0))
s[1] = st->slices[num - 1];
if ((i > 0) && (j < st->slices_h))
s[2] = st->slices[num - st->slices_h];
if ((i < st->slices_w) && (j < st->slices_h))
s[3] = st->slices[num];
if (st->dir == 0)
_slice_obj_vert_color_merge(s[0], 2, s[1], 3,
s[2], 1, s[3], 0);
else if (st->dir == 1)
_slice_obj_vert_color_merge(s[0], 3, s[1], 2,
s[2], 0, s[3], 1);
else if (st->dir == 2)
_slice_obj_vert_color_merge(s[0], 3, s[1], 2,
s[2], 0, s[3], 1);
else if (st->dir == 3)
_slice_obj_vert_color_merge(s[0], 2, s[1], 3,
s[2], 1, s[3], 0);
s[0] = s[1] = s[2] = s[3] = NULL;
if ((i > 0) && (j > 0))
s[0] = st->slices2[num - 1 - st->slices_h];
if ((i < st->slices_w) && (j > 0))
s[1] = st->slices2[num - 1];
if ((i > 0) && (j < st->slices_h))
s[2] = st->slices2[num - st->slices_h];
if ((i < st->slices_w) && (j < st->slices_h))
s[3] = st->slices2[num];
if (st->dir == 0)
_slice_obj_vert_color_merge(s[0], 3, s[1], 2,
s[2], 0, s[3], 1);
else if (st->dir == 1)
_slice_obj_vert_color_merge(s[0], 2, s[1], 3,
s[2], 1, s[3], 0);
else if (st->dir == 2)
_slice_obj_vert_color_merge(s[0], 2, s[1], 3,
s[2], 1, s[3], 0);
else if (st->dir == 3)
_slice_obj_vert_color_merge(s[0], 3, s[1], 2,
s[2], 0, s[3], 1);
num++;
}
}
num = 0;
for (i = 0; i < st->slices_w; i++)
{
for (j = 0; j < st->slices_h; j++)
{
_slice_3d(st, st->slices[num], ox, oy, ow, oh);
_slice_3d(st, st->slices2[num], ox, oy, ow, oh);
num++;
}
}
return 1;
}
static void
_state_end(State *st)
{
_state_slices_clear(st);
}
static Eina_Bool
_state_anim(void *data, double pos)
{
State *st = data;
double p;
p = ecore_animator_pos_map(pos, ECORE_POS_MAP_ACCELERATE, 0.0, 0.0);
if (st->finish)
{
if (st->dir == 0)
st->x = st->ox * (1.0 - p);
else if (st->dir == 1)
st->x = st->ox + ((st->w - st->ox) * p);
else if (st->dir == 2)
st->y = st->oy * (1.0 - p);
else if (st->dir == 3)
st->y = st->oy + ((st->h - st->oy) * p);
}
else
{
if (st->dir == 0)
st->x = st->ox + ((st->w - st->ox) * p);
else if (st->dir == 1)
st->x = st->ox * (1.0 - p);
else if (st->dir == 2)
st->y = st->oy + ((st->h - st->oy) * p);
else if (st->dir == 3)
st->y = st->oy * (1.0 - p);
}
_state_update(st);
if (pos < 1.0) return EINA_TRUE;
evas_object_show(st->front);
evas_object_show(st->back);
_state_end(st);
st->anim = NULL;
return EINA_FALSE;
}
static void
_update_curl_job(void *data)
{
State *st = data;
st->job = NULL;
if (_state_update(st))
{
evas_object_hide(st->front);
evas_object_hide(st->back);
}
}
static void
im_down_cb(void *data, Evas *e __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info)
{
State *st = &state;
Evas_Event_Mouse_Down *ev = event_info;
Evas_Coord x, y, w, h;
if (ev->button != 1) return;
st->front = data;
st->back = evas_object_data_get(data, "im2");
st->backflip = 1;
st->down = 1;
evas_object_geometry_get(st->front, &x, &y, &w, &h);
st->x = ev->canvas.x - x;
st->y = ev->canvas.y - y;
st->w = w;
st->h = h;
st->down_x = st->x;
st->down_y = st->y;
st->dir = -1;
if (_state_update(st))
{
evas_object_hide(st->front);
evas_object_hide(st->back);
}
}
static void
im_up_cb(void *data __UNUSED__, Evas *e __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info)
{
State *st = &state;
Evas_Event_Mouse_Up *ev = event_info;
Evas_Coord x, y, w, h;
double tm = 0.5;
if (ev->button != 1) return;
st->down = 0;
evas_object_geometry_get(st->front, &x, &y, &w, &h);
st->x = ev->canvas.x - x;
st->y = ev->canvas.y - y;
st->w = w;
st->h = h;
st->ox = st->x;
st->oy = st->y;
if (st->job)
{
ecore_job_del(st->job);
st->job = NULL;
}
if (st->anim) ecore_animator_del(st->anim);
st->finish = 0;
if (st->dir == 0)
{
tm = (double)st->x / (double)st->w;
if (st->x < (st->w / 2)) st->finish = 1;
}
else if (st->dir == 1)
{
if (st->x > (st->w / 2)) st->finish = 1;
tm = 1.0 - ((double)st->x / (double)st->w);
}
else if (st->dir == 2)
{
if (st->y < (st->h / 2)) st->finish = 1;
tm = (double)st->y / (double)st->h;
}
else if (st->dir == 3)
{
if (st->y > (st->h / 2)) st->finish = 1;
tm = 1.0 - ((double)st->y / (double)st->h);
}
if (tm < 0.01) tm = 0.01;
else if (tm > 0.99) tm = 0.99;
if (!st->finish) tm = 1.0 - tm;
tm *= 0.5;
st->anim = ecore_animator_timeline_add(tm, _state_anim, st);
_state_anim(st, 0.0);
}
static void
im_move_cb(void *data __UNUSED__, Evas *e __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info)
{
State *st = &state;
Evas_Event_Mouse_Move *ev = event_info;
Evas_Coord x, y, w, h;
if (!st->down) return;
evas_object_geometry_get(st->front, &x, &y, &w, &h);
st->x = ev->cur.canvas.x - x;
st->y = ev->cur.canvas.y - y;
st->w = w;
st->h = h;
if (st->job) ecore_job_del(st->job);
st->job = ecore_job_add(_update_curl_job, st);
}
TEST_START(test_flip_page)
{
Evas_Object *bg, *im, *im2, *rc;
char buf[PATH_MAX];
elm_win_focus_highlight_enabled_set(win, EINA_TRUE);
bg = elm_bg_add(win);
elm_win_resize_object_add(win, bg);
evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_show(bg);
im2 = evas_object_image_filled_add(evas_object_evas_get(win));
snprintf(buf, sizeof(buf), "%s/images/%s",
elm_app_data_dir_get(), "sky_04.jpg");
evas_object_image_file_set(im2, buf, NULL);
evas_object_move(im2, 40, 40);
evas_object_resize(im2, 400, 400);
evas_object_show(im2);
#if 0
im = elm_layout_add(win);
snprintf(buf, sizeof(buf), "%s/objects/test.edj", elm_app_data_dir_get());
elm_layout_file_set(im, buf, "layout");
#else
im = evas_object_image_filled_add(evas_object_evas_get(win));
snprintf(buf, sizeof(buf), "%s/images/%s",
elm_app_data_dir_get(), "twofish.jpg");
evas_object_image_file_set(im, buf, NULL);
#endif
evas_object_move(im, 40, 40);
evas_object_resize(im, 400, 400);
evas_object_show(im);
evas_object_data_set(im, "im2", im2);
rc = evas_object_rectangle_add(evas_object_evas_get(win));
evas_object_color_set(rc, 0, 0, 0, 0);
evas_object_move(rc, 40, 340);
evas_object_resize(rc, 400, 100);
evas_object_show(rc);
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_DOWN, im_down_cb, im);
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_UP, im_up_cb, im);
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_MOVE, im_move_cb, im);
rc = evas_object_rectangle_add(evas_object_evas_get(win));
evas_object_color_set(rc, 0, 0, 0, 0);
evas_object_move(rc, 40, 40);
evas_object_resize(rc, 400, 100);
evas_object_show(rc);
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_DOWN, im_down_cb, im);
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_UP, im_up_cb, im);
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_MOVE, im_move_cb, im);
rc = evas_object_rectangle_add(evas_object_evas_get(win));
evas_object_color_set(rc, 0, 0, 0, 0);
evas_object_move(rc, 340, 40);
evas_object_resize(rc, 100, 400);
evas_object_show(rc);
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_DOWN, im_down_cb, im);
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_UP, im_up_cb, im);
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_MOVE, im_move_cb, im);
rc = evas_object_rectangle_add(evas_object_evas_get(win));
evas_object_color_set(rc, 0, 0, 0, 0);
evas_object_move(rc, 40, 40);
evas_object_resize(rc, 100, 400);
evas_object_show(rc);
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_DOWN, im_down_cb, im);
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_UP, im_up_cb, im);
evas_object_event_callback_add(rc, EVAS_CALLBACK_MOUSE_MOVE, im_move_cb, im);
evas_object_resize(win, 480, 480);
evas_object_show(win);
}
TEST_END