added a focus example
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#define EFL_EO_API_SUPPORT 1
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#define EFL_BETA_API_SUPPORT 1
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#include <Eina.h>
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#include <Elementary.h>
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#include <Efl_Ui.h>
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static void
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_gui_editor_changed_cb(void *data, const Efl_Event *event EINA_UNUSED)
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{
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Eo *editor = data;
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printf("Change recorded: %s\n", efl_text_get(editor));
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}
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static void
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_gui_about_clicked_cb(void *data, const Efl_Event *event EINA_UNUSED)
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{
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Eo *button = data;
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printf("Clicked About\n");
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}
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static void
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_gui_quit_clicked_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED)
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{
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efl_exit(0);
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}
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static void
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_focus_changed(void *data EINA_UNUSED, const Efl_Event *event)
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{
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printf("Focus changed to %hhu!\n", efl_ui_focus_object_focus_get(event->object));
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}
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static void
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_gui_setup()
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{
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Eo *win, *box, *hbox, *editor, *button;
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// TODO can we have nicer methods like efl_ui_win_add?
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win = efl_add(EFL_UI_WIN_CLASS, NULL,
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efl_ui_win_type_set(efl_added, EFL_UI_WIN_BASIC),
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efl_text_set(efl_added, "Hello World"),
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efl_ui_win_autodel_set(efl_added, EINA_TRUE));
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box = efl_add(EFL_UI_BOX_CLASS, win,
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efl_content_set(win, efl_added),
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efl_gfx_size_hint_min_set(efl_added, EINA_SIZE2D(360, 240)));
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editor = efl_add(EFL_UI_TEXT_CLASS, box,
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efl_text_set(efl_added, "Edit me"),
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efl_ui_text_interactive_editable_set(efl_added, EINA_TRUE),
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efl_ui_text_scrollable_set(efl_added, EINA_TRUE),
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efl_pack(box, efl_added));
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efl_event_callback_add(editor, EFL_UI_TEXT_EVENT_CHANGED_USER,
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_gui_editor_changed_cb, editor);
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efl_event_callback_add(editor, EFL_UI_FOCUS_OBJECT_EVENT_FOCUS_CHANGED,
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_focus_changed, NULL);
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efl_ui_focus_util_focus(EFL_UI_FOCUS_UTIL_CLASS, editor);
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hbox = efl_add(EFL_UI_BOX_CLASS, box,
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efl_ui_direction_set(efl_added, EFL_UI_DIR_HORIZONTAL),
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efl_gfx_size_hint_weight_set(efl_added, 1.0, 0.1),
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efl_pack(box, efl_added));
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button = efl_add(EFL_UI_BUTTON_CLASS, hbox,
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efl_text_set(efl_added, "About"),
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efl_pack(hbox, efl_added),
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efl_event_callback_add(efl_added, EFL_UI_EVENT_CLICKED,
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_gui_about_clicked_cb, efl_added));
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efl_ui_focus_util_focus(EFL_UI_FOCUS_UTIL_CLASS, button);
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button = efl_add(EFL_UI_BUTTON_CLASS, hbox,
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efl_text_set(efl_added, "Quit"),
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efl_pack(hbox, efl_added),
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efl_event_callback_add(efl_added, EFL_UI_EVENT_CLICKED,
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_gui_quit_clicked_cb, efl_added));
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}
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EAPI_MAIN void
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efl_main(void *data EINA_UNUSED, const Efl_Event *ev EINA_UNUSED)
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{
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// TODO this to a efl_ui_policy method
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elm_policy_set(ELM_POLICY_QUIT, ELM_POLICY_QUIT_LAST_WINDOW_CLOSED);
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_gui_setup();
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}
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EFL_MAIN()
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