efl: merge emotion.

this one was quite a huge work, but hopefully it's correct.

NOTES:
 * removed vlc generic module, it should go into a separate package.
 * gstreamer is enabled by default (see --disable-gstreamer)
 * xine is disabled by default (see --enable-gstreamer)
 * generic is always built statically if supported
 * gstreamer and xine can't be configured as static (just lacks command line options, build system supports it)
 * v4l2 is enabled by default on linux if eeze is built (see --disable-v4l2)
 * emotion_test moved to src/tests/emotion and depends on EFL_ENABLE_TESTS (--with-tests), but is still installed if enabled.

TODO (need your help!):
 * fix warnings with gstreamer and xine engine
 * call engine shutdown functions if building as static
 * remove direct usage of PACKAGE_*_DIR and use eina_prefix
 * add eina_prefix checkme file as evas and others
 * add support for $EFL_RUN_IN_TREE
 * create separate package for emotion_generic_modules
 * check docs hierarchy (doxygen is segv'in here)



SVN revision: 82501
This commit is contained in:
Gustavo Sverzut Barbieri 2013-01-10 03:43:32 +00:00
parent 768ebc01f4
commit 18f0e57f27
7 changed files with 880 additions and 1 deletions

View File

@ -1,6 +1,6 @@
MAINTAINERCLEANFILES = Makefile.in
SUBDIRS = eina eo eet evas ecore eio edbus ephysics edje
SUBDIRS = eina eo eet evas ecore eio edbus ephysics edje emotion
.PHONY: examples install-examples

57
emotion/Makefile.am Normal file
View File

@ -0,0 +1,57 @@
MAINTAINERCLEANFILES = Makefile.in
AM_CPPFLAGS = \
-I$(top_srcdir)/src/lib/eina \
-I$(top_srcdir)/src/lib/eo \
-I$(top_srcdir)/src/lib/evas \
-I$(top_srcdir)/src/lib/ecore \
-I$(top_srcdir)/src/lib/ecore_evas \
-I$(top_srcdir)/src/lib/emotion \
-I$(top_builddir)/src/lib/eina \
-I$(top_builddir)/src/lib/eo \
-I$(top_builddir)/src/lib/evas \
-I$(top_builddir)/src/lib/ecore \
-I$(top_builddir)/src/lib/ecore_evas \
-I$(top_builddir)/src/lib/emotion \
@EMOTION_CFLAGS@
LDADD = \
$(top_builddir)/src/lib/eina/libeina.la \
$(top_builddir)/src/lib/eo/libeo.la \
$(top_builddir)/src/lib/evas/libevas.la \
$(top_builddir)/src/lib/ecore/libecore.la \
$(top_builddir)/src/lib/ecore_evas/libecore_evas.la \
$(top_builddir)/src/lib/emotion/libemotion.la \
@EMOTION_LDFLAGS@
EXTRA_PROGRAMS = \
emotion_basic_example \
emotion_generic_example \
emotion_generic_subtitle_example \
emotion_border_example \
emotion_signals_example
SRCS = \
emotion_basic_example.c \
emotion_generic_example.c \
emotion_generic_subtitle_example.c \
emotion_border_example.c \
emotion_signals_example.c
examples: $(EXTRA_PROGRAMS)
clean-local:
rm -f $(EXTRA_PROGRAMS)
install-examples:
mkdir -p $(datadir)/emotion/examples
$(install_sh_DATA) -c $(SRCS) $(datadir)/emotion/examples
uninstall-local:
for f in $(SRCS); do \
rm -f $(datadir)/emotion/examples/$$f ; \
done
if ALWAYS_BUILD_EXAMPLES
noinst_PROGRAMS = $(EXTRA_PROGRAMS)
endif

View File

@ -0,0 +1,81 @@
#include <Ecore.h>
#include <Ecore_Evas.h>
#include <Evas.h>
#include <Emotion.h>
#include <stdio.h>
#define WIDTH (320)
#define HEIGHT (240)
static void
_playback_started_cb(void *data, Evas_Object *o, void *event_info)
{
printf("Emotion object started playback.\n");
}
int
main(int argc, const char *argv[])
{
Ecore_Evas *ee;
Evas *e;
Evas_Object *bg, *em;
const char *filename = NULL;
if (argc < 2)
{
printf("One argument is necessary. Usage:\n");
printf("\t%s <filename>\n", argv[0]);
}
filename = argv[1];
if (!ecore_evas_init())
return EXIT_FAILURE;
/* this will give you a window with an Evas canvas under the first
* engine available */
ee = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
if (!ee)
goto error;
ecore_evas_show(ee);
/* the canvas pointer, de facto */
e = ecore_evas_get(ee);
/* adding a background to this example */
bg = evas_object_rectangle_add(e);
evas_object_name_set(bg, "our dear rectangle");
evas_object_color_set(bg, 255, 255, 255, 255); /* white bg */
evas_object_move(bg, 0, 0); /* at canvas' origin */
evas_object_resize(bg, WIDTH, HEIGHT); /* covers full canvas */
evas_object_show(bg);
/* Creating the emotion object */
em = emotion_object_add(e);
emotion_object_init(em, NULL);
evas_object_smart_callback_add(
em, "playback_started", _playback_started_cb, NULL);
emotion_object_file_set(em, filename);
evas_object_move(em, 0, 0);
evas_object_resize(em, WIDTH, HEIGHT);
evas_object_show(em);
emotion_object_play_set(em, EINA_TRUE);
ecore_main_loop_begin();
ecore_evas_free(ee);
ecore_evas_shutdown();
return 0;
error:
fprintf(stderr, "you got to have at least one evas engine built and linked"
" up to ecore-evas for this example to run properly.\n");
ecore_evas_shutdown();
return -1;
}

View File

@ -0,0 +1,238 @@
#include <Ecore.h>
#include <Ecore_Evas.h>
#include <Evas.h>
#include <Emotion.h>
#include <stdio.h>
#include <string.h>
#define WIDTH (320)
#define HEIGHT (240)
static Eina_List *filenames = NULL;
static Eina_List *curfile = NULL;
static void
_playback_started_cb(void *data, Evas_Object *o, void *event_info)
{
printf("Emotion object started playback.\n");
}
static Evas_Object *
_create_emotion_object(Evas *e)
{
Evas_Object *em = emotion_object_add(e);
emotion_object_init(em, "gstreamer");
evas_object_smart_callback_add(
em, "playback_started", _playback_started_cb, NULL);
return em;
}
static void
_on_key_down(void *data, Evas *e, Evas_Object *o, void *event_info)
{
Evas_Event_Key_Down *ev = event_info;
Evas_Object *em = data;
if (!strcmp(ev->keyname, "Return"))
{
emotion_object_play_set(em, EINA_TRUE);
}
else if (!strcmp(ev->keyname, "space"))
{
emotion_object_play_set(em, EINA_FALSE);
}
else if (!strcmp(ev->keyname, "Escape"))
{
ecore_main_loop_quit();
}
else if (!strcmp(ev->keyname, "n"))
{
const char *file;
if (!curfile)
curfile = filenames;
else
curfile = eina_list_next(curfile);
file = eina_list_data_get(curfile);
fprintf(stderr, "playing next file: %s\n", file);
emotion_object_file_set(em, file);
}
else if (!strcmp(ev->keyname, "p"))
{
const char *file;
if (!curfile)
curfile = eina_list_last(filenames);
else
curfile = eina_list_prev(curfile);
file = eina_list_data_get(curfile);
fprintf(stderr, "playing next file: %s\n", file);
emotion_object_file_set(em, file);
}
else if (!strcmp(ev->keyname, "b"))
{
emotion_object_border_set(em, 0, 0, 50, 50);
}
else if (!strcmp(ev->keyname, "0"))
{
emotion_object_keep_aspect_set(em, EMOTION_ASPECT_KEEP_NONE);
}
else if (!strcmp(ev->keyname, "w"))
{
emotion_object_keep_aspect_set(em, EMOTION_ASPECT_KEEP_WIDTH);
}
else if (!strcmp(ev->keyname, "h"))
{
emotion_object_keep_aspect_set(em, EMOTION_ASPECT_KEEP_HEIGHT);
}
else if (!strcmp(ev->keyname, "2"))
{
emotion_object_keep_aspect_set(em, EMOTION_ASPECT_KEEP_BOTH);
}
else if (!strcmp(ev->keyname, "c"))
{
emotion_object_keep_aspect_set(em, EMOTION_ASPECT_CROP);
}
else
{
fprintf(stderr, "unhandled key: %s\n", ev->keyname);
}
}
static void
_frame_decode_cb(void *data, Evas_Object *o, void *event_info)
{
// fprintf(stderr, "smartcb: frame_decode\n");
}
static void
_length_change_cb(void *data, Evas_Object *o, void *event_info)
{
fprintf(stderr, "smartcb: length_change: %0.3f\n", emotion_object_play_length_get(o));
}
static void
_position_update_cb(void *data, Evas_Object *o, void *event_info)
{
fprintf(stderr, "smartcb: position_update: %0.3f\n", emotion_object_position_get(o));
}
static void
_progress_change_cb(void *data, Evas_Object *o, void *event_info)
{
fprintf(stderr, "smartcb: progress_change: %0.3f, %s\n",
emotion_object_progress_status_get(o),
emotion_object_progress_info_get(o));
}
static void
_frame_resize_cb(void *data, Evas_Object *o, void *event_info)
{
int w, h;
emotion_object_size_get(o, &w, &h);
fprintf(stderr, "smartcb: frame_resize: %dx%d\n", w, h);
}
static void /* adjust canvas' contents on resizes */
_canvas_resize_cb(Ecore_Evas *ee)
{
int w, h;
Evas_Object *bg, *em;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
bg = ecore_evas_data_get(ee, "bg");
em = ecore_evas_data_get(ee, "emotion");
evas_object_resize(bg, w, h);
evas_object_move(em, 10, 10);
evas_object_resize(em, w - 20, h - 20);
}
int
main(int argc, const char *argv[])
{
Ecore_Evas *ee;
Evas *e;
Evas_Object *bg, *em;
int i;
if (argc < 2)
{
printf("One argument is necessary. Usage:\n");
printf("\t%s <filename>\n", argv[0]);
}
eina_init();
for (i = 1; i < argc; i++)
filenames = eina_list_append(filenames, eina_stringshare_add(argv[i]));
curfile = filenames;
if (!ecore_evas_init())
return EXIT_FAILURE;
/* this will give you a window with an Evas canvas under the first
* engine available */
ee = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
if (!ee)
goto error;
ecore_evas_callback_resize_set(ee, _canvas_resize_cb);
ecore_evas_show(ee);
/* the canvas pointer, de facto */
e = ecore_evas_get(ee);
/* adding a background to this example */
bg = evas_object_rectangle_add(e);
evas_object_name_set(bg, "our dear rectangle");
evas_object_color_set(bg, 255, 0, 0, 255); /* white bg */
evas_object_move(bg, 0, 0); /* at canvas' origin */
evas_object_resize(bg, WIDTH, HEIGHT); /* covers full canvas */
evas_object_show(bg);
ecore_evas_data_set(ee, "bg", bg);
/* Creating the emotion object */
em = _create_emotion_object(e);
emotion_object_file_set(em, eina_list_data_get(curfile));
evas_object_move(em, 10, 10);
evas_object_resize(em, WIDTH, HEIGHT);
evas_object_resize(em, WIDTH - 20, HEIGHT - 20);
emotion_object_keep_aspect_set(em, EMOTION_ASPECT_KEEP_BOTH);
emotion_object_bg_color_set(em, 0, 128, 0, 255);
evas_object_show(em);
ecore_evas_data_set(ee, "emotion", em);
evas_object_smart_callback_add(em, "frame_decode", _frame_decode_cb, NULL);
evas_object_smart_callback_add(em, "length_change", _length_change_cb, NULL);
evas_object_smart_callback_add(em, "position_update", _position_update_cb, NULL);
evas_object_smart_callback_add(em, "progress_change", _progress_change_cb, NULL);
evas_object_smart_callback_add(em, "frame_resize", _frame_resize_cb, NULL);
evas_object_event_callback_add(bg, EVAS_CALLBACK_KEY_DOWN, _on_key_down, em);
evas_object_focus_set(bg, EINA_TRUE);
emotion_object_play_set(em, EINA_TRUE);
ecore_main_loop_begin();
ecore_evas_free(ee);
ecore_evas_shutdown();
return 0;
error:
fprintf(stderr, "you got to have at least one evas engine built and linked"
" up to ecore-evas for this example to run properly.\n");
EINA_LIST_FREE(filenames, curfile)
eina_stringshare_del(eina_list_data_get(curfile));
ecore_evas_shutdown();
eina_shutdown();
return -1;
}

View File

@ -0,0 +1,233 @@
#include <Ecore.h>
#include <Ecore_Evas.h>
#include <Evas.h>
#include <Emotion.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
#define WIDTH (320)
#define HEIGHT (240)
static Eina_List *filenames = NULL;
static Eina_List *curfile = NULL;
static void
_playback_started_cb(void *data, Evas_Object *o, void *event_info)
{
printf("Emotion object started playback.\n");
}
static void
_playback_stopped_cb(void *data, Evas_Object *o, void *event_info)
{
printf("Emotion playback stopped.\n");
emotion_object_play_set(o, EINA_FALSE);
emotion_object_position_set(o, 0);
}
static Evas_Object *
_create_emotion_object(Evas *e)
{
Evas_Object *em = emotion_object_add(e);
emotion_object_init(em, "generic");
evas_object_smart_callback_add(
em, "playback_started", _playback_started_cb, NULL);
evas_object_smart_callback_add(
em, "playback_finished", _playback_stopped_cb, NULL);
return em;
}
static void
_on_key_down(void *data, Evas *e, Evas_Object *o, void *event_info)
{
Evas_Event_Key_Down *ev = event_info;
Evas_Object *em = data;
if (!strcmp(ev->keyname, "Return"))
{
emotion_object_play_set(em, EINA_TRUE);
}
else if (!strcmp(ev->keyname, "space"))
{
emotion_object_play_set(em, EINA_FALSE);
}
else if (!strcmp(ev->keyname, "Escape"))
{
ecore_main_loop_quit();
}
else if (!strcmp(ev->keyname, "t"))
{
int w, h;
emotion_object_size_get(em, &w, &h);
fprintf(stderr, "example -> size: %dx%d\n", w, h);
}
else if (!strcmp(ev->keyname, "s"))
{
float len, pos;
len = emotion_object_play_length_get(em);
pos = 0.98 * len;
fprintf(stderr, "skipping to position %0.3f\n", pos);
emotion_object_position_set(em, pos);
}
else if (!strcmp(ev->keyname, "1"))
{
fprintf(stderr, "setting speed to 1.0\n");
emotion_object_play_speed_set(em, 1.0);
}
else if (!strcmp(ev->keyname, "2"))
{
fprintf(stderr, "setting speed to 2.0\n");
emotion_object_play_speed_set(em, 2.0);
}
else if (!strcmp(ev->keyname, "n"))
{
const char *file;
if (!curfile)
curfile = filenames;
else
curfile = eina_list_next(curfile);
file = eina_list_data_get(curfile);
fprintf(stderr, "playing next file: %s\n", file);
emotion_object_file_set(em, file);
}
else if (!strcmp(ev->keyname, "p"))
{
const char *file;
if (!curfile)
curfile = eina_list_last(filenames);
else
curfile = eina_list_prev(curfile);
file = eina_list_data_get(curfile);
fprintf(stderr, "playing next file: %s\n", file);
emotion_object_file_set(em, file);
}
else if (!strcmp(ev->keyname, "d"))
{
evas_object_del(em);
}
else if (!strcmp(ev->keyname, "l"))
{
// force frame dropping
sleep(5);
}
else
{
fprintf(stderr, "unhandled key: %s\n", ev->keyname);
}
}
static void
_frame_decode_cb(void *data, Evas_Object *o, void *event_info)
{
// fprintf(stderr, "smartcb: frame_decode\n");
}
static void
_length_change_cb(void *data, Evas_Object *o, void *event_info)
{
fprintf(stderr, "smartcb: length_change: %0.3f\n", emotion_object_play_length_get(o));
}
static void
_position_update_cb(void *data, Evas_Object *o, void *event_info)
{
fprintf(stderr, "smartcb: position_update: %0.3f\n", emotion_object_position_get(o));
}
static void
_progress_change_cb(void *data, Evas_Object *o, void *event_info)
{
fprintf(stderr, "smartcb: progress_change: %0.3f, %s\n",
emotion_object_progress_status_get(o),
emotion_object_progress_info_get(o));
}
static void
_frame_resize_cb(void *data, Evas_Object *o, void *event_info)
{
int w, h;
emotion_object_size_get(o, &w, &h);
fprintf(stderr, "smartcb: frame_resize: %dx%d\n", w, h);
}
int
main(int argc, const char *argv[])
{
Ecore_Evas *ee;
Evas *e;
Evas_Object *bg, *em;
int i;
if (argc < 2)
{
printf("One argument is necessary. Usage:\n");
printf("\t%s <filename>\n", argv[0]);
}
eina_init();
for (i = 1; i < argc; i++)
filenames = eina_list_append(filenames, eina_stringshare_add(argv[i]));
curfile = filenames;
if (!ecore_evas_init())
return EXIT_FAILURE;
/* this will give you a window with an Evas canvas under the first
* engine available */
ee = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
if (!ee)
goto error;
ecore_evas_show(ee);
/* the canvas pointer, de facto */
e = ecore_evas_get(ee);
/* adding a background to this example */
bg = evas_object_rectangle_add(e);
evas_object_name_set(bg, "our dear rectangle");
evas_object_color_set(bg, 255, 255, 255, 255); /* white bg */
evas_object_move(bg, 0, 0); /* at canvas' origin */
evas_object_resize(bg, WIDTH, HEIGHT); /* covers full canvas */
evas_object_show(bg);
/* Creating the emotion object */
em = _create_emotion_object(e);
emotion_object_file_set(em, eina_list_data_get(curfile));
evas_object_move(em, 0, 0);
evas_object_resize(em, WIDTH, HEIGHT);
evas_object_show(em);
evas_object_smart_callback_add(em, "frame_decode", _frame_decode_cb, NULL);
evas_object_smart_callback_add(em, "length_change", _length_change_cb, NULL);
evas_object_smart_callback_add(em, "position_update", _position_update_cb, NULL);
evas_object_smart_callback_add(em, "progress_change", _progress_change_cb, NULL);
evas_object_smart_callback_add(em, "frame_resize", _frame_resize_cb, NULL);
evas_object_event_callback_add(bg, EVAS_CALLBACK_KEY_DOWN, _on_key_down, em);
evas_object_focus_set(bg, EINA_TRUE);
emotion_object_play_set(em, EINA_TRUE);
ecore_main_loop_begin();
ecore_evas_free(ee);
ecore_evas_shutdown();
return 0;
error:
fprintf(stderr, "you got to have at least one evas engine built and linked"
" up to ecore-evas for this example to run properly.\n");
EINA_LIST_FREE(filenames, curfile)
eina_stringshare_del(eina_list_data_get(curfile));
ecore_evas_shutdown();
eina_shutdown();
return -1;
}

View File

@ -0,0 +1,97 @@
#include <Ecore.h>
#include <Ecore_Evas.h>
#include <Evas.h>
#include <Emotion.h>
#include <stdio.h>
#define WIDTH (320)
#define HEIGHT (240)
static void
_playback_started_cb(void *data, Evas_Object *o, void *event_info)
{
printf("Emotion object started playback.\n");
}
static void
_on_delete(Ecore_Evas *ee)
{
ecore_main_loop_quit();
}
int
main(int argc, const char *argv[])
{
Ecore_Evas *ee;
Evas *e;
Evas_Object *bg, *em;
const char *filename = NULL;
const char *subtitle_filename = NULL;
if (argc < 2)
{
printf("At least one argument is necessary. Usage:\n");
printf("\t%s <filename> <subtitle filename>\n", argv[0]);
return -1;
}
filename = argv[1];
if (argc > 2)
subtitle_filename = argv[2];
if (!ecore_evas_init())
return EXIT_FAILURE;
/* this will give you a window with an Evas canvas under the first
* engine available */
ee = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
if (!ee)
goto error;
ecore_evas_callback_delete_request_set(ee, _on_delete);
ecore_evas_show(ee);
/* the canvas pointer, de facto */
e = ecore_evas_get(ee);
/* adding a background to this example */
bg = evas_object_rectangle_add(e);
evas_object_name_set(bg, "our dear rectangle");
evas_object_color_set(bg, 255, 255, 255, 255); /* white bg */
evas_object_move(bg, 0, 0); /* at canvas' origin */
evas_object_resize(bg, WIDTH, HEIGHT); /* covers full canvas */
evas_object_show(bg);
/* Creating the emotion object */
em = emotion_object_add(e);
emotion_object_init(em, "generic");
if (subtitle_filename)
emotion_object_video_subtitle_file_set(em, subtitle_filename);
evas_object_smart_callback_add(
em, "playback_started", _playback_started_cb, NULL);
emotion_object_file_set(em, filename);
evas_object_move(em, 0, 0);
evas_object_resize(em, WIDTH, HEIGHT);
evas_object_show(em);
emotion_object_play_set(em, EINA_TRUE);
ecore_main_loop_begin();
ecore_evas_free(ee);
ecore_evas_shutdown();
return 0;
error:
fprintf(stderr, "you got to have at least one evas engine built and linked"
" up to ecore-evas for this example to run properly.\n");
ecore_evas_shutdown();
return -1;
}

View File

@ -0,0 +1,173 @@
#include <Ecore.h>
#include <Ecore_Evas.h>
#include <Evas.h>
#include <Emotion.h>
#include <stdio.h>
#define WIDTH (320)
#define HEIGHT (240)
static void
_display_info(Evas_Object *o)
{
int w, h;
printf("playing: %d\n", emotion_object_play_get(o));
printf("meta title: %s\n",
emotion_object_meta_info_get(o, EMOTION_META_INFO_TRACK_TITLE));
printf("seek position: %0.3f\n",
emotion_object_position_get(o));
printf("play length: %0.3f\n",
emotion_object_play_length_get(o));
printf("is seekable: %d\n",
emotion_object_seekable_get(o));
emotion_object_size_get(o, &w, &h);
printf("video geometry: %dx%d\n", w, h);
printf("video width / height ratio: %0.3f\n",
emotion_object_ratio_get(o));
printf("\n");
}
static void
_playback_started_cb(void *data, Evas_Object *o, void *event_info)
{
printf(">>> Emotion object started playback.\n");
_display_info(o);
}
static void
_playback_finished_cb(void *data, Evas_Object *o, void *event_info)
{
printf(">>> Emotion object finished playback.\n");
_display_info(o);
}
static void
_open_done_cb(void *data, Evas_Object *o, void *event_info)
{
printf(">>> Emotion object open done.\n");
_display_info(o);
}
static void
_position_update_cb(void *data, Evas_Object *o, void *event_info)
{
printf(">>> Emotion object first position update.\n");
evas_object_smart_callback_del(o, "position_update", _position_update_cb);
_display_info(o);
}
static void
_frame_decode_cb(void *data, Evas_Object *o, void *event_info)
{
printf(">>> Emotion object first frame decode.\n");
evas_object_smart_callback_del(o, "frame_decode", _frame_decode_cb);
_display_info(o);
}
static void
_decode_stop_cb(void *data, Evas_Object *o, void *event_info)
{
printf(">>> Emotion object decode stop.\n");
_display_info(o);
}
static void
_frame_resize_cb(void *data, Evas_Object *o, void *event_info)
{
printf(">>> Emotion object frame resize.\n");
_display_info(o);
}
static void
_setup_emotion_callbacks(Evas_Object *o)
{
evas_object_smart_callback_add(
o, "playback_started", _playback_started_cb, NULL);
evas_object_smart_callback_add(
o, "playback_finished", _playback_finished_cb, NULL);
evas_object_smart_callback_add(
o, "open_done", _open_done_cb, NULL);
evas_object_smart_callback_add(
o, "position_update", _position_update_cb, NULL);
evas_object_smart_callback_add(
o, "frame_decode", _frame_decode_cb, NULL);
evas_object_smart_callback_add(
o, "decode_stop", _decode_stop_cb, NULL);
evas_object_smart_callback_add(
o, "frame_resize", _frame_resize_cb, NULL);
}
int
main(int argc, const char *argv[])
{
Ecore_Evas *ee;
Evas *e;
Evas_Object *bg, *em;
const char *filename = NULL;
const char *module = NULL;
if (argc < 2)
{
printf("At least one argument is necessary. Usage:\n");
printf("\t%s <filename> [module_name]\n", argv[0]);
goto error;
}
filename = argv[1];
if (argc >= 3)
module = argv[2];
if (!ecore_evas_init())
return EXIT_FAILURE;
/* this will give you a window with an Evas canvas under the first
* engine available */
ee = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
if (!ee)
goto error;
ecore_evas_show(ee);
/* the canvas pointer, de facto */
e = ecore_evas_get(ee);
/* adding a background to this example */
bg = evas_object_rectangle_add(e);
evas_object_name_set(bg, "our dear rectangle");
evas_object_color_set(bg, 255, 255, 255, 255); /* white bg */
evas_object_move(bg, 0, 0); /* at canvas' origin */
evas_object_resize(bg, WIDTH, HEIGHT); /* covers full canvas */
evas_object_show(bg);
/* Creating the emotion object */
em = emotion_object_add(e);
/* Try to load the specified module - NULL for auto-discover */
if (!emotion_object_init(em, module))
fprintf(stderr, "Emotion: \"%s\" module could not be initialized.\n", module);
_display_info(em);
_setup_emotion_callbacks(em);
if (!emotion_object_file_set(em, filename))
fprintf(stderr, "Emotion: Could not load the file \"%s\"\n", filename);
evas_object_move(em, 0, 0);
evas_object_resize(em, WIDTH, HEIGHT);
evas_object_show(em);
emotion_object_play_set(em, EINA_TRUE);
ecore_main_loop_begin();
ecore_evas_free(ee);
ecore_evas_shutdown();
return 0;
ecore_evas_free(ee);
error:
ecore_evas_shutdown();
return -1;
}