evas: add evas_vg_simple example.

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
This commit is contained in:
ChunEon Park 2015-04-03 16:31:20 +02:00 committed by Cedric BAIL
parent 9d057a6a09
commit 2679106665
2 changed files with 629 additions and 5 deletions

View File

@ -7,12 +7,12 @@ AM_CPPFLAGS = \
-I$(top_builddir)/src/lib/efl/interfaces \
-I$(top_srcdir)/src/lib/eina \
-I$(top_srcdir)/src/lib/eo \
-I$(top_srcdir)/src/lib/evas \
-I$(top_srcdir)/src/lib/ector \
-I$(top_srcdir)/src/lib/evas \
-I$(top_builddir)/src/lib/eina \
-I$(top_builddir)/src/lib/eo \
-I$(top_builddir)/src/lib/evas \
-I$(top_builddir)/src/lib/ector \
-I$(top_builddir)/src/lib/evas \
@EVAS_CFLAGS@
EDCS = aspect.edc
@ -54,11 +54,11 @@ ECORE_EVAS_COMMON_LDADD = \
$(top_builddir)/src/lib/efl/libefl.la \
$(top_builddir)/src/lib/eina/libeina.la \
$(top_builddir)/src/lib/eo/libeo.la \
$(top_builddir)/src/lib/ector/libector.la \
$(top_builddir)/src/lib/ecore/libecore.la \
$(top_builddir)/src/lib/ecore_file/libecore_file.la \
$(top_builddir)/src/lib/ecore_input/libecore_input.la \
$(top_builddir)/src/lib/ecore_evas/libecore_evas.la \
$(top_builddir)/src/lib/ector/libector.la \
$(top_builddir)/src/lib/evas/libevas.la \
@EVAS_LDFLAGS@ -lm
@ -71,7 +71,9 @@ EDJE_COMMON_CPPFLAGS = \
-I$(top_builddir)/src/lib/eo \
-I$(top_srcdir)/src/lib/eet \
-I$(top_builddir)/src/lib/eet \
-I$(top_srcdir)/src/lib/ector \
-I$(top_srcdir)/src/lib/evas \
-I$(top_builddir)/src/lib/ector \
-I$(top_builddir)/src/lib/evas \
-I$(top_srcdir)/src/lib/ecore \
-I$(top_builddir)/src/lib/ecore \
@ -96,7 +98,6 @@ EDJE_COMMON_LDADD = \
$(top_builddir)/src/lib/eina/libeina.la \
$(top_builddir)/src/lib/eo/libeo.la \
$(top_builddir)/src/lib/eet/libeet.la \
$(top_builddir)/src/lib/ector/libector.la \
$(top_builddir)/src/lib/evas/libevas.la \
$(top_builddir)/src/lib/ecore/libecore.la \
$(top_builddir)/src/lib/ecore_evas/libecore_evas.la \
@ -288,6 +289,11 @@ evas_gl_SOURCES = evas-gl.c
evas_gl_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@
evas_gl_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
EXTRA_PROGRAMS += evas_vg_simple
evas_vg_simple_SOURCES = evas-vg-simple.c
evas_vg_simple_LDADD = $(ECORE_EVAS_COMMON_LDADD)
evas_vg_simple_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
.edc.edj:
$(AM_V_EDJ)$(EDJE_CC) $(EDJE_CC_FLAGS) $< $(builddir)/$(@F)
@ -330,7 +336,8 @@ evas-smart-object.c \
evas-stacking.c \
evas-table.c \
evas-multi-touch.c \
evas-text.c
evas-text.c \
evas-vg-simple.c
DATA_FILES = \
resources/images/enlightenment.png \

View File

@ -0,0 +1,617 @@
/**
* Simple Evas example illustrating a custom Evas box object
*
* You'll need at least one engine built for it (excluding the buffer
* one). See stdout/stderr for output.
*
* @verbatim
* gcc -o evas-box evas-box.c `pkg-config --libs --cflags evas ecore ecore-evas eina ector eo efl`
* @endverbatim
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#else
#define PACKAGE_EXAMPLES_DIR "."
#endif
#define WIDTH 400
#define HEIGHT 400
#ifndef EFL_BETA_API_SUPPORT
#define EFL_BETA_API_SUPPORT 1
#endif
#ifndef EFL_EO_API_SUPPORT
#define EFL_EO_API_SUPPORT 1
#endif
#include <Eo.h>
#include <Efl.h>
#include <Evas.h>
#include <Ecore.h>
#include <Ecore_Evas.h>
#include <math.h>
#include <Eina.h>
#define PATH_KAPPA 0.5522847498
#define PI 3.1415926535
typedef struct _Bezier
{
float x1, y1, x2, y2, x3, y3, x4, y4;
}Bezier;
typedef struct _Point
{
int x;
int y;
}Point;
static
Bezier bezierFromPoints(Point p1, Point p2,
Point p3, Point p4)
{
Bezier b;
b.x1 = p1.x;
b.y1 = p1.y;
b.x2 = p2.x;
b.y2 = p2.y;
b.x3 = p3.x;
b.y3 = p3.y;
b.x4 = p4.x;
b.y4 = p4.y;
return b;
}
inline void
parameterSplitLeft(Bezier *b, float t, Bezier *left)
{
left->x1 = b->x1;
left->y1 = b->y1;
left->x2 = b->x1 + t * ( b->x2 - b->x1 );
left->y2 = b->y1 + t * ( b->y2 - b->y1 );
left->x3 = b->x2 + t * ( b->x3 - b->x2 ); // temporary holding spot
left->y3 = b->y2 + t * ( b->y3 - b->y2 ); // temporary holding spot
b->x3 = b->x3 + t * ( b->x4 - b->x3 );
b->y3 = b->y3 + t * ( b->y4 - b->y3 );
b->x2 = left->x3 + t * ( b->x3 - left->x3);
b->y2 = left->y3 + t * ( b->y3 - left->y3);
left->x3 = left->x2 + t * ( left->x3 - left->x2 );
left->y3 = left->y2 + t * ( left->y3 - left->y2 );
left->x4 = b->x1 = left->x3 + t * (b->x2 - left->x3);
left->y4 = b->y1 = left->y3 + t * (b->y2 - left->y3);
}
static
Bezier bezierOnInterval(Bezier *b, float t0, float t1)
{
if (t0 == 0 && t1 == 1)
return *b;
Bezier result;
parameterSplitLeft(b, t0, &result);
float trueT = (t1-t0)/(1-t0);
parameterSplitLeft(b, trueT, &result);
return result;
}
inline void
_bezier_coefficients(float t, float *ap, float *bp, float *cp, float *dp)
{
float a,b,c,d;
float m_t = 1. - t;
b = m_t * m_t;
c = t * t;
d = c * t;
a = b * m_t;
b *= 3. * t;
c *= 3. * m_t;
*ap = a;
*bp = b;
*cp = c;
*dp = d;
}
static
float _t_for_arc_angle(float angle)
{
if (angle < 0.00001)
return 0;
if (angle == 90.0)
return 1;
float radians = PI * angle / 180;
float cosAngle = cos(radians);
float sinAngle = sin(radians);
// initial guess
float tc = angle / 90;
// do some iterations of newton's method to approximate cosAngle
// finds the zero of the function b.pointAt(tc).x() - cosAngle
tc -= ((((2-3*PATH_KAPPA) * tc + 3*(PATH_KAPPA-1)) * tc) * tc + 1 - cosAngle) // value
/ (((6-9*PATH_KAPPA) * tc + 6*(PATH_KAPPA-1)) * tc); // derivative
tc -= ((((2-3*PATH_KAPPA) * tc + 3*(PATH_KAPPA-1)) * tc) * tc + 1 - cosAngle) // value
/ (((6-9*PATH_KAPPA) * tc + 6*(PATH_KAPPA-1)) * tc); // derivative
// initial guess
float ts = tc;
// do some iterations of newton's method to approximate sinAngle
// finds the zero of the function b.pointAt(tc).y() - sinAngle
ts -= ((((3*PATH_KAPPA-2) * ts - 6*PATH_KAPPA + 3) * ts + 3*PATH_KAPPA) * ts - sinAngle)
/ (((9*PATH_KAPPA-6) * ts + 12*PATH_KAPPA - 6) * ts + 3*PATH_KAPPA);
ts -= ((((3*PATH_KAPPA-2) * ts - 6*PATH_KAPPA + 3) * ts + 3*PATH_KAPPA) * ts - sinAngle)
/ (((9*PATH_KAPPA-6) * ts + 12*PATH_KAPPA - 6) * ts + 3*PATH_KAPPA);
// use the average of the t that best approximates cosAngle
// and the t that best approximates sinAngle
float t = 0.5 * (tc + ts);
return t;
}
static void
_find_ellipse_coords(int x, int y, int w, int h, float angle, float length,
Point* startPoint, Point *endPoint)
{
if (!w || !h ) {
if (startPoint)
startPoint->x = 0 , startPoint->y = 0;
if (endPoint)
endPoint->x = 0 , endPoint->y = 0;
return;
}
int w2 = w / 2;
int h2 = h / 2;
float angles[2] = { angle, angle + length };
Point *points[2] = { startPoint, endPoint };
int i =0;
for (i = 0; i < 2; ++i) {
if (!points[i])
continue;
float theta = angles[i] - 360 * floor(angles[i] / 360);
float t = theta / 90;
// truncate
int quadrant = (int)t;
t -= quadrant;
t = _t_for_arc_angle(90 * t);
// swap x and y?
if (quadrant & 1)
t = 1 - t;
float a, b, c, d;
_bezier_coefficients(t, &a, &b, &c, &d);
float px = a + b + c*PATH_KAPPA;
float py = d + c + b*PATH_KAPPA;
// left quadrants
if (quadrant == 1 || quadrant == 2)
px = -px;
// top quadrants
if (quadrant == 0 || quadrant == 1)
py = -py;
int cx = x+w/2;
int cy = y+h/2;
points[i]->x = cx + w2 * px;
points[i]->y = cy + h2 * py;
}
}
//// The return value is the starting point of the arc
static
Point _curves_for_arc(int x, int y, int w, int h,
float startAngle, float sweepLength,
Point *curves, int *point_count)
{
*point_count = 0;
int w2 = w / 2;
int w2k = w2 * PATH_KAPPA;
int h2 = h / 2;
int h2k = h2 * PATH_KAPPA;
Point points[16] =
{
// start point
x + w, y + h2,
// 0 -> 270 degrees
x + w, y + h2 + h2k,
x + w2 + w2k, y + h,
x + w2, y + h,
// 270 -> 180 degrees
x + w2 - w2k, y + h,
x, y + h2 + h2k,
x, y + h2,
// 180 -> 90 degrees
x, y + h2 - h2k,
x + w2 - w2k, y,
x + w2, y,
// 90 -> 0 degrees
x + w2 + w2k, y,
x + w, y + h2 - h2k,
x + w, y + h2
};
if (sweepLength > 360) sweepLength = 360;
else if (sweepLength < -360) sweepLength = -360;
// Special case fast paths
if (startAngle == 0) {
if (sweepLength == 360) {
int i;
for (i = 11; i >= 0; --i)
curves[(*point_count)++] = points[i];
return points[12];
} else if (sweepLength == -360) {
int i ;
for (i = 1; i <= 12; ++i)
curves[(*point_count)++] = points[i];
return points[0];
}
}
int startSegment = (int)(floor(startAngle / 90));
int endSegment = (int)(floor((startAngle + sweepLength) / 90));
float startT = (startAngle - startSegment * 90) / 90;
float endT = (startAngle + sweepLength - endSegment * 90) / 90;
int delta = sweepLength > 0 ? 1 : -1;
if (delta < 0) {
startT = 1 - startT;
endT = 1 - endT;
}
// avoid empty start segment
if (startT == 1.0) {
startT = 0;
startSegment += delta;
}
// avoid empty end segment
if (endT == 0) {
endT = 1;
endSegment -= delta;
}
startT = _t_for_arc_angle(startT * 90);
endT = _t_for_arc_angle(endT * 90);
Eina_Bool splitAtStart = !(fabs(startT) <= 0.00001f);
Eina_Bool splitAtEnd = !(fabs(endT - 1.0) <= 0.00001f);
const int end = endSegment + delta;
// empty arc?
if (startSegment == end) {
const int quadrant = 3 - ((startSegment % 4) + 4) % 4;
const int j = 3 * quadrant;
return delta > 0 ? points[j + 3] : points[j];
}
Point startPoint, endPoint;
_find_ellipse_coords(x, y, w, h, startAngle, sweepLength, &startPoint, &endPoint);
int i;
for (i = startSegment; i != end; i += delta) {
const int quadrant = 3 - ((i % 4) + 4) % 4;
const int j = 3 * quadrant;
Bezier b;
if (delta > 0)
b = bezierFromPoints(points[j + 3], points[j + 2], points[j + 1], points[j]);
else
b = bezierFromPoints(points[j], points[j + 1], points[j + 2], points[j + 3]);
// empty arc?
if (startSegment == endSegment && (startT == endT))
return startPoint;
if (i == startSegment) {
if (i == endSegment && splitAtEnd)
b = bezierOnInterval(&b, startT, endT);
else if (splitAtStart)
b = bezierOnInterval(&b, startT, 1);
} else if (i == endSegment && splitAtEnd) {
b = bezierOnInterval(&b, 0, endT);
}
// push control points
curves[(*point_count)].x = b.x2;
curves[(*point_count)++].y = b.y2;
curves[(*point_count)].x = b.x3;
curves[(*point_count)++].y = b.y3;
curves[(*point_count)].x = b.x4;
curves[(*point_count)++].y = b.y4;
}
curves[*(point_count)-1] = endPoint;
return startPoint;
}
void _arcto(Efl_Graphics_Path_Command **path_cmd, double **points,int x, int y, int width, int height, int startAngle, int sweepLength)
{
int point_count;
Point pts[15];
Point curve_start = _curves_for_arc(x,y,width,height, startAngle, sweepLength, pts, &point_count);
int cx = x + (width)/2;
int cy = y + (height)/2;
efl_gfx_path_append_move_to(path_cmd, points, cx, cy);
efl_gfx_path_append_line_to(path_cmd, points, curve_start.x, curve_start.y);
int i;
for (i=0; i<point_count; i+=3) {
efl_gfx_path_append_cubic_to(path_cmd, points,
pts[i+2].x, pts[i+2].y,
pts[i].x, pts[i].y,
pts[i+1].x, pts[i+1].y);
}
efl_gfx_path_append_close(path_cmd, points);
}
void _rect_add(Efl_Graphics_Path_Command **path_cmd, double **points,int x, int y, int w, int h)
{
efl_gfx_path_append_move_to(path_cmd, points, x, y);
efl_gfx_path_append_line_to(path_cmd, points, x + w, y);
efl_gfx_path_append_line_to(path_cmd, points, x + w, y +h);
efl_gfx_path_append_line_to(path_cmd, points, x, y +h);
efl_gfx_path_append_close(path_cmd, points);
}
struct example_data
{
Ecore_Evas *ee;
Evas *evas;
Evas_Object *bg;
Evas_Object *vg;
};
static struct example_data d;
static void
_on_delete(Ecore_Evas *ee EINA_UNUSED)
{
ecore_main_loop_quit();
}
static void /* adjust canvas' contents on resizes */
_canvas_resize_cb(Ecore_Evas *ee)
{
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
evas_object_resize(d.bg, w, h);
evas_object_resize(d.vg, w, h);
}
static void
vector_set(int x, int y, int w, int h)
{
Efl_Graphics_Path_Command *path_cmd = NULL;
double *points = NULL;
int vg_w = w, vg_h = h;
//Create VG Object
Evas_Object *tmp = evas_object_rectangle_add(d.evas);
evas_object_resize(tmp, vg_w, vg_h);
evas_object_color_set(tmp, 255, 128,50, 100);
evas_object_move(tmp, x,y);
evas_object_show(tmp);
d.vg = evas_object_vg_add(d.evas);
evas_object_resize(d.vg, vg_w, vg_h);
evas_object_move(d.vg, x,y);
evas_object_show(d.vg);
evas_object_clip_set(d.vg, tmp);
// Applying map on the evas_object_vg
// Evas_Map *m = evas_map_new(4);
// evas_map_smooth_set(m, EINA_TRUE);
// evas_map_util_points_populate_from_object_full(m, d.vg, 0);
// evas_map_util_rotate(m, 10, 0,0);
// evas_object_map_enable_set(d.vg, EINA_TRUE);
// evas_object_map_set(d.vg, m);
// apply some transformation
double radian = 30.0 * 2 * 3.141 / 360.0;
Eina_Matrix3 matrix;
eina_matrix3_rotate(&matrix, radian);
Evas_VG_Node *root = evas_object_vg_root_node_get(d.vg);
//eo_do(root, evas_vg_node_transformation_set(&matrix));
Evas_VG_Node *bg = eo_add(EVAS_VG_SHAPE_CLASS, root);
_rect_add(&path_cmd, &points, 0, 0 , vg_w, vg_h);
eo_do(bg,
evas_vg_node_origin_set(0, 0),
efl_gfx_shape_stroke_width_set(1.0),
efl_gfx_color_set(128, 128, 128, 80),
efl_gfx_shape_path_set(path_cmd, points));
free(path_cmd);
free(points);
path_cmd = NULL;
points = NULL;
Evas_VG_Node *shape = eo_add(EVAS_VG_SHAPE_CLASS, root);
Evas_VG_Node *rgradient = eo_add(EVAS_VG_GRADIENT_RADIAL_CLASS, root);
Evas_VG_Node *lgradient = eo_add(EVAS_VG_GRADIENT_LINEAR_CLASS, root);
_arcto(&path_cmd, &points, 0, 0, 100, 100, 25, 330);
Efl_Graphics_Gradient_Stop stops[3];
stops[0].r = 255;
stops[0].g = 0;
stops[0].b = 0;
stops[0].a = 255;
stops[0].offset = 0;
stops[1].r = 0;
stops[1].g = 255;
stops[1].b = 0;
stops[1].a = 255;
stops[1].offset = 0.5;
stops[2].r = 0;
stops[2].g = 0;
stops[2].b = 255;
stops[2].a = 255;
stops[2].offset = 1;
eo_do(rgradient,
evas_vg_node_origin_set(10,10),
efl_gfx_gradient_stop_set(stops, 3),
efl_gfx_gradient_spread_set(EFL_GFX_GRADIENT_SPREAD_REFLECT),
efl_gfx_gradient_stop_set(stops, 3),
efl_gfx_gradient_radial_center_set(30, 30),
efl_gfx_gradient_radial_radius_set(80)
);
eo_do(lgradient,
evas_vg_node_origin_set(10,10),
efl_gfx_gradient_stop_set(stops, 3),
efl_gfx_gradient_spread_set(EFL_GFX_GRADIENT_SPREAD_REFLECT),
efl_gfx_gradient_stop_set(stops, 3),
efl_gfx_gradient_linear_start_set(10,10),
efl_gfx_gradient_linear_end_set(50,50)
);
eo_do(shape,
evas_vg_node_origin_set(10, 10),
evas_vg_shape_fill_set(rgradient),
efl_gfx_shape_stroke_scale_set(2.0),
efl_gfx_shape_stroke_width_set(1.0),
efl_gfx_color_set(0, 0, 255, 255),
efl_gfx_shape_stroke_color_set(0, 0, 255, 128),
efl_gfx_shape_path_set(path_cmd, points));
free(path_cmd);
free(points);
path_cmd = NULL;
points = NULL;
Evas_VG_Node *rect = eo_add(EVAS_VG_SHAPE_CLASS, root);
_rect_add(&path_cmd, &points, 0, 0 , 100, 100);
eo_do(rect,
evas_vg_node_origin_set(100, 100),
evas_vg_shape_fill_set(lgradient),
efl_gfx_shape_stroke_width_set(2.0),
efl_gfx_shape_stroke_join_set(EFL_GFX_JOIN_ROUND),
efl_gfx_shape_stroke_color_set(255, 255, 255, 255),
efl_gfx_shape_path_set(path_cmd, points));
free(path_cmd);
free(points);
path_cmd = NULL;
points = NULL;
Evas_VG_Node *rect1 = eo_add(EVAS_VG_SHAPE_CLASS, root);
_rect_add(&path_cmd, &points, 0, 0 , 70, 70);
eo_do(rect1,
evas_vg_node_origin_set(50, 70),
efl_gfx_shape_stroke_scale_set(2),
efl_gfx_shape_stroke_width_set(8.0),
efl_gfx_shape_stroke_join_set(EFL_GFX_JOIN_ROUND),
efl_gfx_shape_stroke_color_set(0, 100, 80, 100),
efl_gfx_shape_path_set(path_cmd, points));
free(path_cmd);
free(points);
path_cmd = NULL;
points = NULL;
Evas_VG_Node *circle = eo_add(EVAS_VG_SHAPE_CLASS, root);
_arcto(&path_cmd, &points, 0, 0, 250, 100, 30, 300);
eo_do(circle,
evas_vg_shape_fill_set(lgradient),
//evas_vg_node_transformation_set(&matrix),
evas_vg_node_origin_set(50,50),
efl_gfx_color_set(255, 0, 0, 50),
efl_gfx_shape_path_set(path_cmd, points));
free(path_cmd);
free(points);
path_cmd = NULL;
points = NULL;
// Foreground
Evas_VG_Node *fg = eo_add(EVAS_VG_SHAPE_CLASS, root);
_rect_add(&path_cmd, &points, 0, 0 , vg_w, vg_h);
eo_do(fg,
evas_vg_node_origin_set(0, 0),
efl_gfx_shape_stroke_width_set(5.0),
efl_gfx_shape_stroke_join_set(EFL_GFX_JOIN_ROUND),
efl_gfx_shape_stroke_color_set(255, 255, 0, 70),
efl_gfx_shape_path_set(path_cmd, points));
free(path_cmd);
free(points);
path_cmd = NULL;
points = NULL;
}
int
main(void)
{
if (!ecore_evas_init())
return EXIT_FAILURE;
/* this will give you a window with an Evas canvas under the first
* engine available */
d.ee = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL);
if (!d.ee)
goto error;
ecore_evas_callback_delete_request_set(d.ee, _on_delete);
ecore_evas_callback_resize_set(d.ee, _canvas_resize_cb);
ecore_evas_show(d.ee);
d.evas = ecore_evas_get(d.ee);
d.bg = evas_object_rectangle_add(d.evas);
evas_object_color_set(d.bg, 70, 70, 70, 255); /* white bg */
evas_object_show(d.bg);
_canvas_resize_cb(d.ee);
vector_set(50, 50, 300 ,300);
//vector_set(30, 90, 300 ,300);
ecore_main_loop_begin();
ecore_evas_shutdown();
return 0;
error:
ecore_evas_shutdown();
return -1;
}