evas examples: avoid shadowing a global variable in a function

This commit is contained in:
Stefan Schmidt 2015-09-07 15:52:35 +02:00
parent 8788cf72a3
commit 336c874fdc
1 changed files with 5 additions and 5 deletions

View File

@ -95,7 +95,7 @@ static Eina_Bool
_redraw_bounding_object(void *data)
{
Evas_Real px, py, pz, sx, sy, sz;
Evas_Real x0, y0, z0, x1, y1, z1, radius;
Evas_Real x0, y0, z0, x1, y1, z1, rad;
Scene_Data *scene = (Scene_Data *)data;
Eo *current_mesh;
Eina_List *meshes = NULL, *l;
@ -111,12 +111,12 @@ _redraw_bounding_object(void *data)
case EVAS_CANVAS3D_FRUSTUM_MODE_BSPHERE:
{
eo_do(scene->mesh_node_model,
evas_canvas3d_node_bounding_sphere_get(&x0, &y0, &z0, &radius));
evas_canvas3d_node_bounding_sphere_get(&x0, &y0, &z0, &rad));
current_mesh = scene->mesh_sphere;
px = x0;
py = y0;
pz = z0;
sx = sy = sz = 2.0 * radius;
sx = sy = sz = 2.0 * rad;
break;
}
case EVAS_CANVAS3D_FRUSTUM_MODE_AABB:
@ -136,12 +136,12 @@ _redraw_bounding_object(void *data)
case EVAS_CANVAS3D_FRUSTUM_MODE_CENTRAL_POINT:
{
eo_do(scene->mesh_node_model,
evas_canvas3d_node_bounding_sphere_get(&x0, &y0, &z0, &radius));
evas_canvas3d_node_bounding_sphere_get(&x0, &y0, &z0, &rad));
current_mesh = scene->mesh_sphere;
px = x0;
py = y0;
pz = z0;
sx = sy = sz = 0.1 * radius;
sx = sy = sz = 0.1 * rad;
break;
}
default: