examples/evas-3d-shooter: Rename varibales to avopid shadowing

Scene is used as local variable in a lot places so we rename the global
scene here.
This commit is contained in:
Stefan Schmidt 2014-11-17 16:47:15 +01:00
parent a3438255cb
commit 3d5fe8be21
1 changed files with 7 additions and 7 deletions

View File

@ -23,7 +23,7 @@
#define GUN_DIR_Z 105
#define GUN_SPEED 0.001
Evas_3D_Scene *scene = NULL;
Evas_3D_Scene *global_scene = NULL;
Ecore_Evas *ecore_evas = NULL;
static float angle_camera = 0.0f;
static float angle_eagle = 180.0f;
@ -635,14 +635,14 @@ _continue_camera(void *data)
/* calculate new angle of rotation */
static void
_reload_camera(void *data, Evas *evas EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info)
_reload_camera(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info)
{
Evas_Event_Mouse_Down *ev = event_info;
Evas_3D_Node *n;
Evas_3D_Mesh *m;
Evas_Real s, t;
eo_do(scene,
eo_do(global_scene,
evas_3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t));
d_angle_camera = 0;
@ -1375,9 +1375,9 @@ _mesh_setup_snake(Scene_Data *data)
void
_scene_setup(Scene_Data *data)
{
scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
global_scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
eo_do(scene,
eo_do(global_scene,
evas_3d_scene_size_set(WIDTH, HEIGHT),
evas_3d_scene_background_color_set(0.5, 0.5, 0.5, 0.0));
@ -1446,7 +1446,7 @@ _scene_setup(Scene_Data *data)
_mesh_aabb(&data->mesh_cube, data);
eo_do(scene,
eo_do(global_scene,
evas_3d_scene_root_node_set(data->root_node),
evas_3d_scene_camera_node_set(data->camera_node));
@ -1486,7 +1486,7 @@ main(void)
/* Set the image object as render target for 3D scene. */
eo_do(image,
evas_obj_image_scene_set(scene));
evas_obj_image_scene_set(global_scene));
evas_object_focus_set(image, EINA_TRUE);