mono examples: Adapt to latest event names

This commit is contained in:
Xavi Artigas 2019-03-09 16:00:08 +01:00
parent 679c89d98d
commit 43bb6e3896
4 changed files with 4 additions and 4 deletions

View File

@ -62,7 +62,7 @@ public class LifeBoard
{
lifeTimer = new Efl.LoopTimer(win, 0.1);
lifeTimer.TickEvt += (object sender, EventArgs ev) => {
lifeTimer.TimerTickEvt += (object sender, EventArgs ev) => {
Nextgen();
if (this.lifeRender != null)
this.lifeRender.Refresh(win);

View File

@ -35,7 +35,7 @@ public class Example
timer.SetName("Timer");
// To count number of timer triggers
int tick_count = 0;
timer.TickEvt += (object sender, EventArgs e) => {
timer.TimerTickEvt += (object sender, EventArgs e) => {
string message = "Tick {0} from {1}: ";
// Depending on the number of timer ticks, it does a different thing
switch (tick_count) {

View File

@ -35,7 +35,7 @@ public class Example
// Use a timer to exit the application
var timer = new Efl.LoopTimer(mainloop, 0.01);
timer.TickEvt += (object sender, EventArgs e) => {
timer.TimerTickEvt += (object sender, EventArgs e) => {
Console.WriteLine("TIMER: timer callback called, exiting.");
mainloop.Quit(new Eina.Value(0));
};

View File

@ -34,7 +34,7 @@ public class Example
// Use a timer to exit the application
var timer = new Efl.LoopTimer(mainloop, 30);
timer.TickEvt += (object sender, EventArgs e) => {
timer.TimerTickEvt += (object sender, EventArgs e) => {
Console.WriteLine("\nTIMER: timer callback called, exiting.");
mainloop.Quit(new Eina.Value(0));
};