diff --git a/unsorted/evas/evas-3d-aabb.c b/unsorted/evas/evas-3d-aabb.c index 6210fa2b..7fd8d98d 100644 --- a/unsorted/evas/evas-3d-aabb.c +++ b/unsorted/evas/evas-3d-aabb.c @@ -3,7 +3,7 @@ * @see _mesh_aabb(Evas_3D_Mesh **mesh_b, const Evas_3D_Node *node); * Rotate axises (keys 1-4) for model and bounding box view from another angle. - * Compile with "gcc -o evas-3d-aabb evas-3d-aabb.c `pkg-config --libs --cflags evas ecore ecore-evas eo`" + * Compile with "gcc -o evas-3d-aabb evas-3d-aabb.c `pkg-config --libs --cflags efl evas ecore ecore-evas eo`" */ #define EFL_EO_API_SUPPORT @@ -227,7 +227,7 @@ main(void) material = eo_add(EVAS_3D_MATERIAL_CLASS, evas); eo_do(mesh, - evas_3d_mesh_file_set("sonic.md2", NULL), + efl_file_set("sonic.md2", NULL), evas_3d_mesh_frame_material_set(0, material), evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG)); diff --git a/unsorted/evas/evas-3d-eet.c b/unsorted/evas/evas-3d-eet.c index 96ab16bf..b9c11e47 100644 --- a/unsorted/evas/evas-3d-eet.c +++ b/unsorted/evas/evas-3d-eet.c @@ -9,7 +9,7 @@ * Show it in right side. * * @verbatim -* gcc -o evas-3d-eet evas-3d-eet.c `pkg-config --libs --cflags eina evas ecore ecore-evas eo` +* gcc -o evas-3d-eet evas-3d-eet.c `pkg-config --libs --cflags efl eina evas ecore ecore-evas eo` * @endverbatim */ @@ -151,7 +151,7 @@ main(void) material = eo_add(EVAS_3D_MATERIAL_CLASS, evas); eo_do(mesh, - evas_3d_mesh_file_set("sonic.md2", NULL), + efl_file_set("sonic.md2", NULL), evas_3d_mesh_frame_material_set(0, material), evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG)); @@ -168,11 +168,10 @@ main(void) 0.50, 0.00, 0.50, 0.30), evas_3d_material_shininess_set(50.0)); - eo_do(mesh, - evas_3d_mesh_save("saved_Sonic_EET.eet", NULL)); + eo_do(mesh, efl_file_save("saved_Sonic_EET.eet", NULL, NULL)); eo_do(mesh2, - evas_3d_mesh_file_set("saved_Sonic_EET.eet", NULL), + efl_file_set("saved_Sonic_EET.eet", NULL), evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG)); mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas, diff --git a/unsorted/evas/evas-3d-frustum.c b/unsorted/evas/evas-3d-frustum.c index c2319577..3443e262 100644 --- a/unsorted/evas/evas-3d-frustum.c +++ b/unsorted/evas/evas-3d-frustum.c @@ -525,7 +525,7 @@ _mesh_setup_model(Scene_Data *data) evas_3d_material_shininess_set(100.0)); eo_do(data->mesh_model, - evas_3d_mesh_file_set("eagle.md2", NULL), + efl_file_set("eagle.md2", NULL), evas_3d_mesh_frame_material_set(0, data->material_model), evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_DIFFUSE)); } diff --git a/unsorted/evas/evas-3d-md2.c b/unsorted/evas/evas-3d-md2.c index 4b53c2e1..b22c76e2 100644 --- a/unsorted/evas/evas-3d-md2.c +++ b/unsorted/evas/evas-3d-md2.c @@ -120,7 +120,7 @@ main(void) material = eo_add(EVAS_3D_MATERIAL_CLASS, evas); eo_do(mesh, - evas_3d_mesh_file_set("sonic.md2", NULL), + efl_file_set("sonic.md2", NULL), evas_3d_mesh_frame_material_set(0, material), evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG)); diff --git a/unsorted/evas/evas-3d-obj.c b/unsorted/evas/evas-3d-obj.c index d19a36db..ed6778af 100644 --- a/unsorted/evas/evas-3d-obj.c +++ b/unsorted/evas/evas-3d-obj.c @@ -7,7 +7,7 @@ * and geometry to "saved_man.obj". * * @verbatim -* gcc -o evas-3d-obj evas-3d-obj.c `pkg-config --libs --cflags evas ecore ecore-evas` +* gcc -o evas-3d-obj evas-3d-obj.c `pkg-config --libs --cflags efl evas ecore ecore-evas eo` * @endverbatim */ @@ -134,7 +134,7 @@ main(void) material = eo_add(EVAS_3D_MATERIAL_CLASS, evas); eo_do(mesh, - evas_3d_mesh_file_set("man_mesh.obj", NULL), + efl_file_set("man_mesh.obj", NULL), evas_3d_mesh_frame_material_set(0, material), evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG)); @@ -159,7 +159,7 @@ main(void) 1.0, 1.0, 1.0, 1.0), evas_3d_material_shininess_set(50.0)); - eo_do(mesh, evas_3d_mesh_save("saved_man.obj", NULL)); + eo_do(mesh, efl_file_save("saved_man.obj", NULL, NULL)); mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas, evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH)); diff --git a/unsorted/evas/evas-3d-ply.c b/unsorted/evas/evas-3d-ply.c index 75505cd3..ed8209ed 100644 --- a/unsorted/evas/evas-3d-ply.c +++ b/unsorted/evas/evas-3d-ply.c @@ -7,7 +7,7 @@ * and geometry to "saved_man_all_with_mods.ply", "saved_man_only_geometry.ply" and "saved_man_without_UVs.ply". * * @verbatim -* gcc -o evas-3d-ply evas-3d-ply.c `pkg-config --libs --cflags evas ecore ecore-evas eo` +* gcc -o evas-3d-ply evas-3d-ply.c `pkg-config --libs --cflags efl evas ecore ecore-evas eo` * @endverbatim */ @@ -189,18 +189,20 @@ main(void) mesh[i] = eo_add(EVAS_3D_MESH_CLASS, evas); eo_do(mesh[i], - evas_3d_mesh_file_set(path_file[i % 8], NULL), + efl_file_set(path_file[i % 8], NULL), evas_3d_mesh_frame_material_set(0, material), evas_3d_mesh_shade_mode_set(draw_mode[(i % 16) / 8])); snprintf(buffer, PATH_MAX, "%s/Saved_%s", folder, file_name[i % 8]); - eo_do(mesh[i], evas_3d_mesh_save(buffer, NULL)); + eo_do(mesh[i], efl_file_save(buffer, NULL, NULL)); if (i > 15) - eo_do(mesh[i], - evas_3d_mesh_file_set(path_file[i % 8], NULL), - evas_3d_mesh_frame_material_set(0, material), - evas_3d_mesh_shade_mode_set(draw_mode[(i % 16) / 8])); + { + eo_do(mesh[i], + efl_file_set(path_file[i % 8], NULL), + evas_3d_mesh_frame_material_set(0, material), + evas_3d_mesh_shade_mode_set(draw_mode[(i % 16) / 8])); + } mesh_node[i] = eo_add(EVAS_3D_NODE_CLASS, evas, evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH)); @@ -234,7 +236,7 @@ main(void) /* Set the image object as render target for 3D scene. */ eo_do(image, evas_obj_image_scene_set(scene)); - ecore_animator_frametime_set(0.01); + ecore_animator_frametime_set(0.03); for (i = 0; i < NUMBER_OF_MESHES; i++) anim = ecore_animator_add(_animate_scene, mesh_node[i]); diff --git a/unsorted/evas/evas-3d-shadows.c b/unsorted/evas/evas-3d-shadows.c index 142a98eb..840614cf 100644 --- a/unsorted/evas/evas-3d-shadows.c +++ b/unsorted/evas/evas-3d-shadows.c @@ -3,7 +3,7 @@ * * @see evas_3d_scene_shadows_enable_set(Eina_Bool _shadows_enabled) * - * Compile with "gcc -o evas-3d-shadows evas-3d-shadows.c `pkg-config --libs --cflags evas ecore ecore-evas eo` -lm" + * Compile with "gcc -o evas-3d-shadows evas-3d-shadows.c `pkg-config --libs --cflags efl evas ecore ecore-evas eo` -lm" */ @@ -219,7 +219,7 @@ main(void) material = eo_add(EVAS_3D_MATERIAL_CLASS, evas); eo_do(mesh, - evas_3d_mesh_file_set("sonic.md2", NULL), + efl_file_set("sonic.md2", NULL), evas_3d_mesh_frame_material_set(0, material), evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG)); diff --git a/unsorted/evas/shooter/evas-3d-shooter.c b/unsorted/evas/shooter/evas-3d-shooter.c index 3fa1d2a1..fa5aedfa 100644 --- a/unsorted/evas/shooter/evas-3d-shooter.c +++ b/unsorted/evas/shooter/evas-3d-shooter.c @@ -8,7 +8,7 @@ * The warrior isn't passable for camera, neither is wall. There is a possibility to go upstairs * and break down. * -* Compile with "gcc -g evas-3d-shooter.c evas-3d-shooter-header.c -o evas-3d-shooter `pkg-config --libs --cflags evas ecore ecore-evas eo` -lm" +* Compile with "gcc -g evas-3d-shooter.c evas-3d-shooter-header.c -o evas-3d-shooter `pkg-config --libs --cflags efl evas ecore ecore-evas eo` -lm" */ #include "evas-3d-shooter-header.h" @@ -840,8 +840,7 @@ _mesh_setup_gun_planet(Scene_Data *data) /* Setup material and texture for eagle. */ data->mesh_eagle = eo_add(EVAS_3D_MESH_CLASS, evas); - eo_do(data->mesh_eagle, - evas_3d_mesh_file_set("shooter/eagle.obj", NULL)); + eo_do(data->mesh_eagle, efl_file_set("shooter/eagle.obj", NULL)); data->material_eagle = eo_add(EVAS_3D_MATERIAL_CLASS, evas); @@ -1294,8 +1293,7 @@ _mesh_setup_warrior(Scene_Data *data, int index) { data->mesh_level[index] = eo_add(EVAS_3D_MESH_CLASS, evas); - eo_do(data->mesh_level[index], - evas_3d_mesh_file_set("shooter/warrior.md2", NULL)); + eo_do(data->mesh_level[index], efl_file_set("shooter/warrior.md2", NULL)); data->material_level = eo_add(EVAS_3D_MATERIAL_CLASS, evas); eo_do(data->mesh_level[index], @@ -1328,8 +1326,7 @@ void _mesh_setup_snake(Scene_Data *data) { data->mesh_snake = eo_add(EVAS_3D_MESH_CLASS, evas); - eo_do(data->mesh_snake, - evas_3d_mesh_file_set("shooter/snake.md2", NULL)); + eo_do(data->mesh_snake, efl_file_set("shooter/snake.md2", NULL)); data->material_snake = eo_add(EVAS_3D_MATERIAL_CLASS, evas); eo_do(data->mesh_snake,