examples/evas: add a README

Summary:
Categorize the examples by topic, and identify certain examples as
introductory; these can be commented more verbosely than the other
examples.

Signed-off-by: Bryce Harrington <bryce@osg.samsung.com>

Reviewers: cedric

Reviewed By: cedric

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D4903

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
This commit is contained in:
Bryce Harrington 2017-06-05 11:11:01 -07:00 committed by Cedric BAIL
parent 285f10407f
commit 60e02d4d4f
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Evas Examples
-------------
This directory contains various examples for learning how to use Evas.
The list below groups them topically. Examples labeled "Introduction"
are more extensively commented to explain basic concepts and are good
points to start from in learning more advanced topics.
== Basic Evas ==
evas-init-shutdown.c - Introduction to Evas
evas-buffer-simple.c - Using the buffer engine
evas-object-manipulation.c - Introduction to object manipulation
evas-transparent.c - Setting alpha transparency on objects
== Event Handling ==
evas-events.c - Introduction to callbacks
evas-event-filter.c -
evas-multiseat-events.c - Multi-seat events
evas-multi-touch.c - Multi-touch
== Text objects ==
evas-text.c - Introduction to text objects
evas-textblock-obstacles.c - Textblock obstacles
== Image Objects ==
evas-images.c - Introduction to image objects
evas-images2.c - Handling events for image objects
evas-images3.c - Saving data for image objects
evas-images4.c - Rotating and flipping image objects
evas-images5.c - Using the newer APIs
== Smart Objects ==
evas-smart-interface.c - Introduction to smart interfaces
evas-smart-object.c - Customizing smart interfaces
== Scene Layout and Management ==
evas-hints.c - Setting hints on objects
evas-aspect-hints.c - Aspect control
evas-box.c - Box based layout of objects
evas-stacking.c - Object stacking and layers
evas-table.c - Introduction to table objects
== Maps ==
evas-map-utils.c - Introduction to map utilities
evas-map-aa.c - Maps and anti-aliasing
== Eo API ==
evas-object-manipulation-eo.c - Eo API
evas-map-utils-eo.c - Eo API
evas-map-aa-eo.c - Eo API
== 2D Vector Graphics ==
evas-vg-simple.c - Introduction to vector graphics
evas-vg-batman.c - Animated vector graphics
== 3D Graphics - Basics ==
evas-gl.c - Introduction to GL in Evas
evas-3d-cube.c - Introduction to meshes for 3D objects
evas-3d-cube-rotate.c - Introduction to events for 3D objects
evas-3d-proxy.c - Introduction to textures for 3D objects
evas-3d-shadows.c - Introduction to lighting and anti-aliasing
== 3D Graphics - File formats ==
evas-3d-eet.c - eet file format
evas-3d-md2.c - md2 file format
evas-3d-obj.c - obj file format
evas-3d-ply.c - ply file format
evas-3d-mmap-set.c - Import meshes from various file formats
== 3D Graphics - Advanced Topics ==
evas-3d-aabb.c - Axis aligned bounding boxes
evas-3d-blending.c - Blending modes
evas-3d-pick.c - Picking nodes and meshes by screen coordinates
evas-3d-colorpick.c - Picking nodes and meshes by color
evas-3d-cube2.c - Animation
evas-3d-fog.c - Fog effect
evas-3d-static-lod.c - Static LOD techniques
evas-3d-frustum.c - Frustrum culling
evas-3d-hull.c - Convex hull models and comparison with Blender
evas-3d-parallax-occlusion.c - Parallax occlusion shading and texture animation