csharp texteditor app: Revamping of this example

Summary:
Added save and load buttons.
Added information popups.
Adapted to the style of the rest of the csharp examples.

Reviewers: lauromoura, vitor.sousa, felipealmeida, ajwillia.ms

Reviewed By: lauromoura

Differential Revision: https://phab.enlightenment.org/D7173
This commit is contained in:
Xavi Artigas 2018-10-19 15:30:16 +02:00
parent eb2cf48195
commit a040529352
1 changed files with 162 additions and 90 deletions

View File

@ -1,141 +1,213 @@
/* Simple text editor with a main text box and a toolbar on top:
+vbox----------------------------------------+
| +hbox------------------------------------+ |
| | +btn-+ +btn-+ +btn-+ +box-----+ +btn-+ | |
| | |NEW | |SAVE| |LOAD| | spacer | |QUIT| | |
| | +----+ +----+ +----+ +--------+ +----+ | |
| +----------------------------------------+ |
| +text------------------------------------+ |
| | | |
| | | |
| | Main text box | |
| | | |
| | | |
| +----------------------------------------+ |
+--------------------------------------------+
*/
using System;
public class TextEditor : IDisposable
public class TextEditor
{
private efl.ui.IWin win;
private efl.ui.IText editor;
private efl.ui.IButton toolbarNew;
private efl.ui.IWin win; // The main window
private efl.ui.IText editorTextBox; // The main text entry
private efl.ui.IButton toolbarButtonNew; // The "New" button in the toolbar
private efl.ui.IButton toolbarButtonSave; // The "Save" button in the toolbar
private efl.ui.IButton toolbarButtonLoad; // The "Load" button in the toolbar
private bool edited = false;
private bool edited = false; // Document was edited since last save
// File to load and save is fixed since we do not use a file selection dialog
private readonly string filename = System.IO.Path.Combine(System.IO.Path.GetTempPath(),
"texteditor_example.txt");
// Quits the application
private void GUIQuitCb(object sender, EventArgs ea)
{
efl.ui.Config.Exit();
}
// Enables or disables buttons on the toolbar as required
private void GUIToolbarRefresh()
{
// "New" is enabled if there is text in the text box
toolbarButtonNew.SetDisabled(string.IsNullOrEmpty(editorTextBox.GetText()));
// "Save" is enabled if the text has been modified since last save or load
toolbarButtonSave.SetDisabled(!edited);
// "Load" is enabled if there is a file to load
toolbarButtonLoad.SetDisabled(!System.IO.File.Exists(filename));
}
// Called when the text in the editor has changed
private void EditorChangedCb(object sender, EventArgs ea)
{
edited = true;
GUIToolbarRefresh();
}
private efl.ui.IButton GUIToolbarButtonAdd(efl.ui.IBox toolbar, string name, string iconName, EventHandler func)
// Shows a modal message popup with an "OK" button
private void ShowMessage(string message)
{
efl.ui.IButton button = new efl.ui.Button(toolbar);
button.SetText(name);
button.ClickedEvt += func;
toolbar.DoPack(button);
efl.ui.IImage img = new efl.ui.Image(toolbar);
img.SetIcon(iconName);
efl.Content.static_cast(button.GetPart("efl.content")).SetContent(img);
return button;
new efl.ui.Popup_Alert_Text (win, (efl.ui.IPopup_Alert_Text epopup) => {
epopup.SetText(message);
epopup.SetExpandable(new eina.Size2D(200,200));
epopup.SetButton(efl.ui.Popup_Alert_Button.Positive, "OK", null);
epopup.ButtonClickedEvt +=
(object sender, efl.ui.Popup_Alert.ButtonClickedEvt_Args ea) => {
// Dismiss popup when the button is clicked
((efl.ui.IPopup_Alert_Text)sender).SetParent(null);
};
});
}
// Adds a button to the toolbar, with the given text, icon and click event handler
private efl.ui.IButton GUIToolbarButtonAdd(efl.ui.IBox toolbar, string name,
string iconName, EventHandler func)
{
return new efl.ui.Button(toolbar, (efl.ui.IButton ebutton) => {
ebutton.SetText(name);
ebutton.ClickedEvt += func;
ebutton.SetHintWeight(0, 1);
toolbar.DoPack(ebutton);
// Set the content of the button
efl.Content.static_cast(ebutton.GetPart("efl.content")).SetContent(
// Which is an image
new efl.ui.Image(toolbar, (efl.ui.IImage eimage) => {
eimage.SetIcon(iconName);
})
);
});
}
// Creates a new toolbar, with all its buttons
private void GUIToolbarSetup(efl.ui.IBox parent)
{
efl.ui.IBox bar = new efl.ui.Box(parent);
bar.SetHintWeight(1, 0);
bar.SetDirection(efl.ui.Dir.Horizontal);
parent.DoPack(bar);
// Create a horizontal box container for the buttons
efl.ui.IBox bar = new efl.ui.Box(parent, (efl.ui.IBox ebox) => {
// 0 vertical weight means that the toolbar will have the minimum height
// to accommodate all its buttons and not a pixel more. The rest of the
// space will be given to the other object in the parent container.
ebox.SetHintWeight(1, 0);
ebox.SetDirection(efl.ui.Dir.Horizontal);
parent.DoPack(ebox);
});
toolbarNew = GUIToolbarButtonAdd(bar, "New", "document-new",
(object sender, EventArgs ea) =>
{
editor.SetText("");
edited = false;
// "New" button
toolbarButtonNew = GUIToolbarButtonAdd(bar, "New", "document-new",
(object sender, EventArgs ea) => {
// When this button is clicked, remove content and refresh toolbar
editorTextBox.SetText("");
GUIToolbarRefresh();
});
});
// spacer box
// "Save" button
toolbarButtonSave = GUIToolbarButtonAdd(bar, "Save", "document-save",
(object sender, EventArgs ea) => {
// When this button is clicked, try to save content and refresh toolbar
try {
System.IO.File.WriteAllText(filename, editorTextBox.GetText());
edited = false;
GUIToolbarRefresh();
ShowMessage("Saved!");
} catch (Exception e) {
// If something fails, show the error message
ShowMessage(e.Message);
}
});
// "Load" button
toolbarButtonLoad = GUIToolbarButtonAdd(bar, "Load", "document-open",
(object sender, EventArgs ea) => {
// When this button is clicked, try to load content and refresh toolbar
try {
editorTextBox.SetText(System.IO.File.ReadAllText(filename));
edited = false;
GUIToolbarRefresh();
ShowMessage("Loaded!");
} catch (Exception e) {
// If something fails, show the error message
ShowMessage(e.Message);
}
});
// Spacer box to use all available space not required by buttons
// (It has a default horizontal weight of 1, whereas all buttons have
// a horizontal weight of 0).
// As a result, it pushes the "Quit" button to the right margin and
// the rest to the left.
efl.ui.IBox box = new efl.ui.Box(parent);
box.SetHintWeight(10, 0);
bar.DoPack(box);
// "Quit" button
GUIToolbarButtonAdd(bar, "Quit", "application-exit", GUIQuitCb);
}
// Builds the user interface for the text editor
public TextEditor()
{
// Create a window and initialize it
win = new efl.ui.Win(efl.App.GetLoopMain(), (efl.ui.IWin ewin) => {
ewin.SetText("Text Editor");
ewin.SetAutohide(true);
ewin.HideEvt += GUIQuitCb;
});
// Create a vertical box container
efl.ui.IBox box = new efl.ui.Box(win);
win.SetContent(box);
// Create the toolbar and add it to the box
GUIToolbarSetup(box);
// Create the main text entry
editorTextBox = new efl.ui.Text(box, (efl.ui.IText etext) => {
etext.SetFont("Mono", 14);
etext.SetMultiline(true);
etext.SetEditable(true);
etext.SetScrollable(true);
etext.SetHintMin(new eina.Size2D(360, 240));
etext.ChangedEvt += EditorChangedCb;
etext.ChangedUserEvt += EditorChangedCb;
box.DoPack(etext);
});
// Initial refresh of the toolbar buttons
GUIToolbarRefresh();
}
private void GUIToolbarRefresh()
{
toolbarNew.SetDisabled(!edited);
}
public TextEditor()
{
win = new efl.ui.Win(null, (efl.ui.IWin ewin) => {
ewin.SetWinType(efl.ui.Win_Type.Basic);
ewin.SetText("Text Editor");
ewin.SetAutohide(true);
});
// when the user clicks "close" on a window there is a request to hide
win.HideEvt += GUIQuitCb;
efl.ui.IBox box = new efl.ui.Box(win);
eina.Size2D sz;
sz.W = 360;
sz.H = 240;
box.SetHintMin(sz);
win.SetContent(box);
GUIToolbarSetup(box);
editor = new efl.ui.Text(box);
editor.SetFont("Mono", 14);
editor.SetMultiline(true);
editor.SetEditable(true);
editor.SetScrollable(true);
editor.SetScrollable(true);
editor.ChangedEvt += EditorChangedCb;
editor.ChangedUserEvt += EditorChangedCb;
box.DoPack(editor);
}
~TextEditor()
{
Dispose(false);
}
protected void Dispose(bool disposing)
{
editor.Dispose();
toolbarNew.Dispose();
win.Dispose();
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
// This method won't return until the application quits
public void Run()
{
// start main loop
// Start the EFL main loop
efl.ui.Config.Run();
}
}
public class Example
{
#if WIN32
[STAThreadAttribute()]
#endif
public static void Main()
{
// Initialize EFL and all UI components
efl.All.Init(efl.Components.Ui);
var textEditor = new TextEditor();
textEditor.Run();
// dispose after quit
textEditor.Dispose();
// Shutdown EFL
efl.All.Shutdown();
}
}