More adaptation to latest Text changes

Previous fix relied on old headers still being present, which is not good.
This commit is contained in:
Xavi Artigas 2019-12-11 15:51:03 +01:00
parent aeaba83065
commit cba451e99b
6 changed files with 14 additions and 14 deletions

View File

@ -3,10 +3,10 @@
#include <Elementary.h>
#include <Efl_Ui.h>
// Temporary workaround until Unified Text stops using Legacy classes internally
#include <efl_ui_text.eo.h>
#include <efl_ui_textbox.eo.h>
#include <efl_text_interactive.eo.h>
Efl_Ui_Text *_editor;
Efl_Ui_Textbox *_editor;
Efl_Ui_Button *_toolbar_new;
Eina_Bool _edited = EINA_FALSE;
@ -81,7 +81,7 @@ _gui_toolbar_refresh(void)
}
EFL_CALLBACKS_ARRAY_DEFINE(_editor_callbacks,
{ EFL_UI_TEXT_EVENT_CHANGED, _editor_changed_cb },
{ EFL_UI_TEXTBOX_EVENT_CHANGED, _editor_changed_cb },
{ EFL_TEXT_INTERACTIVE_EVENT_CHANGED_USER, _editor_changed_cb });
static void
@ -103,12 +103,12 @@ _gui_setup()
_gui_toolbar_setup(box);
_editor = efl_add(EFL_UI_TEXT_CLASS, box,
_editor = efl_add(EFL_UI_TEXTBOX_CLASS, box,
efl_text_multiline_set(efl_added, EINA_TRUE),
efl_text_interactive_editable_set(efl_added, EINA_TRUE),
efl_event_callback_array_add(efl_added, _editor_callbacks(), NULL),
efl_pack(box, efl_added));
efl_ui_text_scrollable_set(_editor, EINA_TRUE);
efl_ui_textbox_scrollable_set(_editor, EINA_TRUE);
efl_text_font_family_set(_editor, "Mono");
efl_text_font_size_set(_editor, 14);
}

View File

@ -20,12 +20,12 @@ using System;
public class TextEditor : Efl.Csharp.Application
{
private Efl.Ui.Win win; // The main window
private Efl.Ui.Text editorTextBox; // The main text entry
private Efl.Ui.Textbox editorTextBox; // The main text entry
private Efl.Ui.Button toolbarButtonNew; // The "New" button in the toolbar
private Efl.Ui.Button toolbarButtonSave; // The "Save" button in the toolbar
private Efl.Ui.Button toolbarButtonLoad; // The "Load" button in the toolbar
private bool edited = false; // Document was edited since last save
private bool edited = false; // Document was edited since last save
// File to load and save is fixed since we do not use a file selection dialog
private readonly string filename = System.IO.Path.Combine(System.IO.Path.GetTempPath(),
@ -167,7 +167,7 @@ public class TextEditor : Efl.Csharp.Application
GUIToolbarSetup(box);
// Create the main text entry
editorTextBox = new Efl.Ui.Text(box);
editorTextBox = new Efl.Ui.Textbox(box);
editorTextBox.FontFamily = "Mono";
editorTextBox.FontSize = 14;
editorTextBox.Multiline = true;

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@ -3,7 +3,7 @@
#include <Elementary.h>
#include <Efl_Ui.h>
// Temporary workaround until Unified Text stops using Legacy classes internally
#include <efl_ui_text.eo.h>
#include <efl_ui_textbox.eo.h>
#include <efl_text_interactive.eo.h>
static void
@ -43,7 +43,7 @@ _gui_setup()
efl_content_set(win, efl_added),
efl_gfx_hint_size_min_set(efl_added, EINA_SIZE2D(360, 240)));
efl_add(EFL_UI_TEXT_CLASS, box,
efl_add(EFL_UI_TEXTBOX_CLASS, box,
efl_text_set(efl_added, "Label"),
efl_text_interactive_editable_set(efl_added, EINA_FALSE),
efl_event_callback_add(efl_added, EFL_UI_FOCUS_OBJECT_EVENT_FOCUS_CHANGED,

View File

@ -3,7 +3,7 @@
#include <Elementary.h>
#include <Efl_Ui.h>
// Temporary workaround until Unified Text stops using Legacy classes internally
#include <efl_ui_text.eo.h>
#include <efl_ui_textbox.eo.h>
/*
* Efl.UI container examples.

View File

@ -3,7 +3,7 @@
#include <Elementary.h>
#include <Efl_Ui.h>
// Temporary workaround until Unified Text stops using Legacy classes internally
#include <efl_ui_text.eo.h>
#include <efl_ui_textbox.eo.h>
#include <efl_text_interactive.eo.h>
static void
@ -29,7 +29,7 @@ _gui_setup()
efl_content_set(win, efl_added),
efl_gfx_hint_size_min_set(efl_added, EINA_SIZE2D(360, 240)));
efl_add(EFL_UI_TEXT_CLASS, box,
efl_add(EFL_UI_TEXTBOX_CLASS, box,
efl_text_markup_set(efl_added, "Hello World.<br>This is an <b>Efl.Ui</b> application!"),
efl_text_interactive_selection_allowed_set(efl_added, EINA_FALSE),
efl_text_interactive_editable_set(efl_added, EINA_FALSE),

View File

@ -31,7 +31,7 @@ public class Example : Efl.Csharp.Application
win.SetContent(box);
// Create a text label widget
var label = new Efl.Ui.Text(box);
var label = new Efl.Ui.Textbox(box);
// Set its content and customize it
label.SetText("Hello World. This is an Efl.Ui application!");
label.Editable = false;