diff --git a/unsorted/elementary/evas3d_map_example.c b/unsorted/elementary/evas3d_map_example.c index 5cfb0103..9393a099 100644 --- a/unsorted/elementary/evas3d_map_example.c +++ b/unsorted/elementary/evas3d_map_example.c @@ -884,7 +884,7 @@ skybox_setup(void) skybox_mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(root_node, skybox_mesh_node); evas_canvas3d_node_mesh_add(skybox_mesh_node, skybox_mesh); - evas_canvas3d_mesh_shade_mode_set(skybox_mesh, EVAS_CANVAS3D_SHADE_MODE_DIFFUSE); + evas_canvas3d_mesh_shader_mode_set(skybox_mesh, EVAS_CANVAS3D_SHADER_MODE_DIFFUSE); } static void @@ -1004,7 +1004,7 @@ mesh_setup(void) mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(root_node, mesh_node); evas_canvas3d_node_mesh_add(mesh_node, mesh); - evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP); + evas_canvas3d_mesh_shader_mode_set(mesh, EVAS_CANVAS3D_SHADER_MODE_NORMAL_MAP); } static void diff --git a/unsorted/elementary/evas3d_object_on_button_example.c b/unsorted/elementary/evas3d_object_on_button_example.c index 842cdfd3..92c7a64c 100644 --- a/unsorted/elementary/evas3d_object_on_button_example.c +++ b/unsorted/elementary/evas3d_object_on_button_example.c @@ -215,7 +215,7 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, 12 * sizeof(float), &cube_vertices[10]); evas_canvas3d_mesh_index_data_set(data->mesh, EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, 36, &cube_indices[0]); evas_canvas3d_mesh_vertex_assembly_set(data->mesh, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); - evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(data->mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material); evas_canvas3d_mesh_color_pick_enable_set(data->mesh, EINA_TRUE); diff --git a/unsorted/elementary/evas3d_scene_on_button_example.c b/unsorted/elementary/evas3d_scene_on_button_example.c index 2aa8a2f7..cda38fee 100644 --- a/unsorted/elementary/evas3d_scene_on_button_example.c +++ b/unsorted/elementary/evas3d_scene_on_button_example.c @@ -171,7 +171,7 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, 12 * sizeof(float), &cube_vertices[10]); evas_canvas3d_mesh_index_data_set(data->mesh, EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, 36, &cube_indices[0]); evas_canvas3d_mesh_vertex_assembly_set(data->mesh, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); - evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(data->mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material); data->mesh_node = diff --git a/unsorted/elementary/performance/graphical.c b/unsorted/elementary/performance/graphical.c index 7ca4d4cc..239655e0 100644 --- a/unsorted/elementary/performance/graphical.c +++ b/unsorted/elementary/performance/graphical.c @@ -268,7 +268,7 @@ void _init_bounding() evas_canvas3d_mesh_frame_vertex_data_copy_set(globalGraphical.mesh_box, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, 12 * sizeof(float), &cube_vertices[10]); evas_canvas3d_mesh_index_data_copy_set(globalGraphical.mesh_box, EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, 36, &cube_indices[0]); evas_canvas3d_mesh_vertex_assembly_set(globalGraphical.mesh_box, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); - evas_canvas3d_mesh_shade_mode_set(globalGraphical.mesh_box, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(globalGraphical.mesh_box, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(globalGraphical.mesh_box, 0, globalGraphical.material_box); globalGraphical.mesh_nodebox = @@ -319,13 +319,13 @@ _change_scene_setup() evas_canvas3d_mesh_frame_vertex_data_copy_set(globalGraphical.mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, sizeof(vertex), &globalGraphical.vertices[0].texcoord); evas_canvas3d_mesh_index_data_copy_set(globalGraphical.mesh, EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, globalGraphical.index_count, &globalGraphical.indices[0]); evas_canvas3d_mesh_vertex_assembly_set(globalGraphical.mesh, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); - evas_canvas3d_mesh_shade_mode_set(globalGraphical.mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(globalGraphical.mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); } else { efl_file_set(globalGraphical.mesh, globalGraphical.model_path, NULL); evas_canvas3d_mesh_frame_material_set(globalGraphical.mesh, 0, globalGraphical.material); - evas_canvas3d_mesh_shade_mode_set(globalGraphical.mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(globalGraphical.mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); } if (globalGraphical.flags.fog_enable) @@ -456,13 +456,13 @@ _init_scene(Evas_Object *img) evas_canvas3d_mesh_frame_vertex_data_copy_set(globalGraphical.mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, sizeof(vertex), &globalGraphical.vertices[0].texcoord); evas_canvas3d_mesh_index_data_copy_set(globalGraphical.mesh, EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, globalGraphical.index_count, &globalGraphical.indices[0]); evas_canvas3d_mesh_vertex_assembly_set(globalGraphical.mesh, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); - evas_canvas3d_mesh_shade_mode_set(globalGraphical.mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(globalGraphical.mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); } else { efl_file_set(globalGraphical.mesh, globalGraphical.model_path, NULL); evas_canvas3d_mesh_frame_material_set(globalGraphical.mesh, 0, globalGraphical.material); - evas_canvas3d_mesh_shade_mode_set(globalGraphical.mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(globalGraphical.mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); } evas_canvas3d_mesh_frame_material_set(globalGraphical.mesh, 0, globalGraphical.material); globalGraphical.list_meshes = eina_list_append(globalGraphical.list_meshes, globalGraphical.mesh); diff --git a/unsorted/elementary/sphere_hunter/evas_3d_sphere_hunter.c b/unsorted/elementary/sphere_hunter/evas_3d_sphere_hunter.c index 44b5dee1..917ce6ab 100644 --- a/unsorted/elementary/sphere_hunter/evas_3d_sphere_hunter.c +++ b/unsorted/elementary/sphere_hunter/evas_3d_sphere_hunter.c @@ -495,7 +495,7 @@ _mesh_cube_setup(Scene_Data *data) evas_canvas3d_mesh_frame_vertex_data_set(data->mesh_cube, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, 12 * sizeof(float), &cube_vertices[10]); evas_canvas3d_mesh_index_data_set(data->mesh_cube, EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, 36, &cube_indices[0]); evas_canvas3d_mesh_vertex_assembly_set(data->mesh_cube, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); - evas_canvas3d_mesh_shade_mode_set(data->mesh_cube, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(data->mesh_cube, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(data->mesh_cube, 0, data->material_cube); } @@ -531,7 +531,7 @@ _create_bondar(Scene_Data *data, Evas_Real scale_x, Evas_Real scale_y, Evas_Real evas_canvas3d_mesh_frame_vertex_data_set(mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, 12 * sizeof(float), &cube_vertices[10]); evas_canvas3d_mesh_index_data_set(mesh, EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, 36, &cube_indices[0]); evas_canvas3d_mesh_vertex_assembly_set(mesh, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); - evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(mesh, 0, material); evas_canvas3d_node_member_add(data->root_node, node); @@ -596,7 +596,7 @@ _mesh_ball_setup(Scene_Data *data) evas_canvas3d_mesh_frame_vertex_data_set(data->mesh_ball, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, sizeof(vertex), &vertices[0].texcoord); evas_canvas3d_mesh_index_data_set(data->mesh_ball, EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, index_count, &indices[0]); evas_canvas3d_mesh_vertex_assembly_set(data->mesh_ball, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); - evas_canvas3d_mesh_shade_mode_set(data->mesh_ball, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(data->mesh_ball, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(data->mesh_ball, 0, data->material_ball); evas_canvas3d_node_member_add(data->root_node, data->mesh_node_ball); diff --git a/unsorted/evas/evas-3d-aabb.c b/unsorted/evas/evas-3d-aabb.c index 0ee6dbb9..d1dbcb6d 100644 --- a/unsorted/evas/evas-3d-aabb.c +++ b/unsorted/evas/evas-3d-aabb.c @@ -173,7 +173,7 @@ main(void) efl_file_set(mesh, model_path, NULL); evas_canvas3d_mesh_frame_material_set(mesh, 0, material); - evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); evas_canvas3d_texture_file_set(texture, image_path, NULL); @@ -201,7 +201,7 @@ main(void) mesh_box = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(mesh_box, 0, cube); evas_canvas3d_mesh_vertex_assembly_set(mesh_box, EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES); - evas_canvas3d_mesh_shade_mode_set(mesh_box, EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR); + evas_canvas3d_mesh_shader_mode_set(mesh_box, EVAS_CANVAS3D_SHADER_MODE_VERTEX_COLOR); evas_canvas3d_mesh_frame_material_set(mesh_box, 0, material_box); _redraw_aabb(); diff --git a/unsorted/evas/evas-3d-blending.c b/unsorted/evas/evas-3d-blending.c index 55eabffa..8348e227 100644 --- a/unsorted/evas/evas-3d-blending.c +++ b/unsorted/evas/evas-3d-blending.c @@ -178,7 +178,7 @@ _set_ball(Eo *mesh, Eo *sphere, Evas_Canvas3D_Material *material) { evas_canvas3d_mesh_from_primitive_set(mesh, 0, sphere); evas_canvas3d_mesh_frame_material_set(mesh, 0, material); - evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); } static void diff --git a/unsorted/evas/evas-3d-colorpick.c b/unsorted/evas/evas-3d-colorpick.c index e13f4cca..dd3e4c8c 100644 --- a/unsorted/evas/evas-3d-colorpick.c +++ b/unsorted/evas/evas-3d-colorpick.c @@ -244,7 +244,7 @@ _init_sphere(void *this, const char *texture) evas_canvas3d_primitive_precision_set(sphere->primitive, 50); evas_canvas3d_mesh_from_primitive_set(sphere->mesh, 0, sphere->primitive); evas_canvas3d_mesh_frame_material_set(sphere->mesh, 0, sphere->material); - evas_canvas3d_mesh_shade_mode_set(sphere->mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(sphere->mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_color_pick_enable_set(sphere->mesh, EINA_TRUE); diff --git a/unsorted/evas/evas-3d-cube-rotate.c b/unsorted/evas/evas-3d-cube-rotate.c index a59851e3..1d8338a2 100644 --- a/unsorted/evas/evas-3d-cube-rotate.c +++ b/unsorted/evas/evas-3d-cube-rotate.c @@ -198,7 +198,7 @@ _mesh_setup(Scene_Data *data) /* Setup mesh. */ data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube); - evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(data->mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material); data->mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH)); diff --git a/unsorted/evas/evas-3d-cube.c b/unsorted/evas/evas-3d-cube.c index 50508ab9..a2c1365b 100644 --- a/unsorted/evas/evas-3d-cube.c +++ b/unsorted/evas/evas-3d-cube.c @@ -184,7 +184,7 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, 12 * sizeof(float), &cube_vertices[10]); evas_canvas3d_mesh_index_data_set(data->mesh, EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, 36, &cube_indices[0]); evas_canvas3d_mesh_vertex_assembly_set(data->mesh, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); - evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(data->mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material); data->mesh_node = diff --git a/unsorted/evas/evas-3d-cube2.c b/unsorted/evas/evas-3d-cube2.c index 34ed28ee..451d4d28 100644 --- a/unsorted/evas/evas-3d-cube2.c +++ b/unsorted/evas/evas-3d-cube2.c @@ -185,7 +185,7 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material0); evas_canvas3d_mesh_frame_add(data->mesh, 20); evas_canvas3d_mesh_frame_material_set(data->mesh, 20, data->material1); - evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP); + evas_canvas3d_mesh_shader_mode_set(data->mesh, EVAS_CANVAS3D_SHADER_MODE_NORMAL_MAP); data->mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH)); diff --git a/unsorted/evas/evas-3d-eet.c b/unsorted/evas/evas-3d-eet.c index bae330cc..8bf69b46 100644 --- a/unsorted/evas/evas-3d-eet.c +++ b/unsorted/evas/evas-3d-eet.c @@ -149,7 +149,7 @@ main(void) efl_file_set(mesh, input_model_path, NULL); evas_canvas3d_mesh_frame_material_set(mesh, 0, material); - evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); @@ -167,7 +167,7 @@ main(void) efl_file_save(mesh, output_model_path, NULL, NULL); efl_file_set(mesh2, output_model_path, NULL); - evas_canvas3d_mesh_shade_mode_set(mesh2, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(mesh2, EVAS_CANVAS3D_SHADER_MODE_PHONG); mesh_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH)); diff --git a/unsorted/evas/evas-3d-fog.c b/unsorted/evas/evas-3d-fog.c index a7d17cf5..ec111b75 100644 --- a/unsorted/evas/evas-3d-fog.c +++ b/unsorted/evas/evas-3d-fog.c @@ -115,7 +115,7 @@ static void _set_ball(Eo *mesh, Eo *sphere, Evas_Canvas3D_Material *material) { evas_canvas3d_mesh_from_primitive_set(mesh, 0, sphere); - evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(mesh, 0, material); } diff --git a/unsorted/evas/evas-3d-frustum.c b/unsorted/evas/evas-3d-frustum.c index 062a8cd6..e6428060 100644 --- a/unsorted/evas/evas-3d-frustum.c +++ b/unsorted/evas/evas-3d-frustum.c @@ -329,13 +329,13 @@ _mesh_setup(Scene_Data *data) data->mesh_aabb = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(data->mesh_aabb, 0, data->cube); evas_canvas3d_mesh_vertex_assembly_set(data->mesh_aabb, EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES); - evas_canvas3d_mesh_shade_mode_set(data->mesh_aabb, EVAS_CANVAS3D_SHADE_MODE_DIFFUSE); + evas_canvas3d_mesh_shader_mode_set(data->mesh_aabb, EVAS_CANVAS3D_SHADER_MODE_DIFFUSE); evas_canvas3d_mesh_frame_material_set(data->mesh_aabb, 0, data->material); data->mesh_sphere = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(data->mesh_sphere, 0, data->sphere); evas_canvas3d_mesh_vertex_assembly_set(data->mesh_sphere, EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES); - evas_canvas3d_mesh_shade_mode_set(data->mesh_sphere, EVAS_CANVAS3D_SHADE_MODE_DIFFUSE); + evas_canvas3d_mesh_shader_mode_set(data->mesh_sphere, EVAS_CANVAS3D_SHADER_MODE_DIFFUSE); evas_canvas3d_mesh_frame_material_set(data->mesh_sphere, 0, data->material); data->mesh_node = @@ -368,7 +368,7 @@ _mesh_setup_model(Scene_Data *data) efl_file_set(data->mesh_model, mesh_path, NULL); evas_canvas3d_mesh_frame_material_set(data->mesh_model, 0, data->material_model); - evas_canvas3d_mesh_shade_mode_set(data->mesh_model, EVAS_CANVAS3D_SHADE_MODE_DIFFUSE); + evas_canvas3d_mesh_shader_mode_set(data->mesh_model, EVAS_CANVAS3D_SHADER_MODE_DIFFUSE); } static void diff --git a/unsorted/evas/evas-3d-hull.c b/unsorted/evas/evas-3d-hull.c index ba4bbe00..b7f0c245 100644 --- a/unsorted/evas/evas-3d-hull.c +++ b/unsorted/evas/evas-3d-hull.c @@ -87,7 +87,7 @@ int rr; data->mesh_##name = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); \ efl_file_set(data->mesh_##name, model, NULL); \ evas_canvas3d_mesh_vertex_assembly_set(data->mesh_##name, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); \ - evas_canvas3d_mesh_shade_mode_set(data->mesh_##name, EVAS_CANVAS3D_SHADE_MODE_##shade); \ + evas_canvas3d_mesh_shader_mode_set(data->mesh_##name, EVAS_CANVAS3D_SHADER_MODE_##shade); \ evas_canvas3d_mesh_frame_material_set(data->mesh_##name, 0, data->material); #define CONVEX_HULL_MESH_INIT(name) \ @@ -108,7 +108,7 @@ int rr; evas_canvas3d_mesh_index_data_copy_set(data->mesh_##name##_ch, EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, \ ind->len, &index[0]); \ evas_canvas3d_mesh_vertex_assembly_set(data->mesh_##name##_ch, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); \ - evas_canvas3d_mesh_shade_mode_set(data->mesh_##name##_ch, EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR); \ + evas_canvas3d_mesh_shader_mode_set(data->mesh_##name##_ch, EVAS_CANVAS3D_SHADER_MODE_VERTEX_COLOR); \ evas_canvas3d_mesh_frame_material_set(data->mesh_##name##_ch, 0, data->material); \ free(vert); \ free(ind); @@ -308,7 +308,7 @@ _mesh_setup(Scene_Data *data) data->mesh_sphere = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(data->mesh_sphere, 0, primitive); evas_canvas3d_mesh_vertex_assembly_set(data->mesh_sphere, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); - evas_canvas3d_mesh_shade_mode_set(data->mesh_sphere, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(data->mesh_sphere, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(data->mesh_sphere, 0, data->material); /* Setup mesh torus */ @@ -317,7 +317,7 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_primitive_precision_set(primitive, 50); evas_canvas3d_mesh_from_primitive_set(data->mesh_torus, 0, primitive); evas_canvas3d_mesh_vertex_assembly_set(data->mesh_torus, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); - evas_canvas3d_mesh_shade_mode_set(data->mesh_torus, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(data->mesh_torus, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(data->mesh_torus, 0, data->material); /* Setup mesh cube */ @@ -326,7 +326,7 @@ _mesh_setup(Scene_Data *data) evas_canvas3d_primitive_precision_set(primitive, 50); evas_canvas3d_mesh_from_primitive_set(data->mesh_cube, 0, primitive); evas_canvas3d_mesh_vertex_assembly_set(data->mesh_cube, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); - evas_canvas3d_mesh_shade_mode_set(data->mesh_cube, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(data->mesh_cube, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(data->mesh_cube, 0, data->material); MODEL_MESH_INIT(plain, plain, PHONG) diff --git a/unsorted/evas/evas-3d-md2.c b/unsorted/evas/evas-3d-md2.c index a57decae..7f4998f7 100644 --- a/unsorted/evas/evas-3d-md2.c +++ b/unsorted/evas/evas-3d-md2.c @@ -126,7 +126,7 @@ main(void) efl_file_set(mesh, model_path, NULL); evas_canvas3d_mesh_frame_material_set(mesh, 0, material); - evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); texture = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); evas_canvas3d_texture_file_set(texture, image_path, NULL); diff --git a/unsorted/evas/evas-3d-mmap-set.c b/unsorted/evas/evas-3d-mmap-set.c index d51b1f9b..91c4e33c 100644 --- a/unsorted/evas/evas-3d-mmap-set.c +++ b/unsorted/evas/evas-3d-mmap-set.c @@ -35,7 +35,7 @@ mesh_##extention = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); \ efl_file_mmap_set(mesh_##extention, extention##_file, NULL); \ evas_canvas3d_mesh_frame_material_set(mesh_##extention, 0, material); \ - evas_canvas3d_mesh_shade_mode_set(mesh_##extention, EVAS_CANVAS3D_SHADE_MODE_PHONG); \ + evas_canvas3d_mesh_shader_mode_set(mesh_##extention, EVAS_CANVAS3D_SHADER_MODE_PHONG); \ node_##extention = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH)); \ evas_canvas3d_node_member_add(root_node, node_##extention); \ evas_canvas3d_node_mesh_add(node_##extention, mesh_##extention); \ diff --git a/unsorted/evas/evas-3d-obj.c b/unsorted/evas/evas-3d-obj.c index 1b68ff9f..ca645c86 100644 --- a/unsorted/evas/evas-3d-obj.c +++ b/unsorted/evas/evas-3d-obj.c @@ -48,7 +48,7 @@ snprintf(full_file_path, PATH_MAX, "%s%s", path, ".obj"); \ efl_file_set(mesh[num], full_file_path, NULL); \ evas_canvas3d_mesh_frame_material_set(mesh[num], 0, name_of_material); \ - evas_canvas3d_mesh_shade_mode_set(mesh[num], shade_mode); \ + evas_canvas3d_mesh_shader_mode_set(mesh[num], shade_mode); \ mesh_node[num] = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH)); \ evas_canvas3d_node_member_add(root_node, mesh_node[num]); \ evas_canvas3d_node_mesh_add(mesh_node[num], mesh[num]); \ @@ -198,13 +198,13 @@ main(void) PACKAGE_EXAMPLES_DIR EVAS_SAVED_FILES); ADD_OBJ_MESH_AND_SAVED_COPY(home, -GRID_SIZE, -GRID_SIZE, 0, - EVAS_CANVAS3D_SHADE_MODE_PHONG, material_with_tex) + EVAS_CANVAS3D_SHADER_MODE_PHONG, material_with_tex) ADD_OBJ_MESH_AND_SAVED_COPY(home_without_normals, -GRID_SIZE, GRID_SIZE, 1, - EVAS_CANVAS3D_SHADE_MODE_DIFFUSE, material_with_tex) + EVAS_CANVAS3D_SHADER_MODE_DIFFUSE, material_with_tex) ADD_OBJ_MESH_AND_SAVED_COPY(home_without_tex_coords, GRID_SIZE, -GRID_SIZE, 2, - EVAS_CANVAS3D_SHADE_MODE_PHONG, material) + EVAS_CANVAS3D_SHADER_MODE_PHONG, material) ADD_OBJ_MESH_AND_SAVED_COPY(home_only_vertex_coords, GRID_SIZE, GRID_SIZE, 3, - EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER, NULL) + EVAS_CANVAS3D_SHADER_MODE_SHADOW_MAP_RENDER, NULL) /* Set up scene. */ evas_canvas3d_scene_root_node_set(scene, root_node); diff --git a/unsorted/evas/evas-3d-parallax-occlusion.c b/unsorted/evas/evas-3d-parallax-occlusion.c index 061e8527..d2c902c5 100644 --- a/unsorted/evas/evas-3d-parallax-occlusion.c +++ b/unsorted/evas/evas-3d-parallax-occlusion.c @@ -62,10 +62,10 @@ _on_key_down(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void Evas_Event_Key_Down *ev = event_info; if (!strcmp("n", ev->key)) - evas_canvas3d_mesh_shade_mode_set(scene->mesh, EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP); + evas_canvas3d_mesh_shader_mode_set(scene->mesh, EVAS_CANVAS3D_SHADER_MODE_NORMAL_MAP); if (!strcmp("p", ev->key)) - evas_canvas3d_mesh_shade_mode_set(scene->mesh, EVAS_CANVAS3D_SHADE_MODE_PARALLAX_OCCLUSION); + evas_canvas3d_mesh_shader_mode_set(scene->mesh, EVAS_CANVAS3D_SHADER_MODE_PARALLAX_OCCLUSION); } static void @@ -186,7 +186,7 @@ _mesh_setup(Scene_Data *data) data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube); evas_canvas3d_mesh_from_primitive_set(data->mesh, 100, data->cube); - evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_PARALLAX_OCCLUSION); + evas_canvas3d_mesh_shader_mode_set(data->mesh, EVAS_CANVAS3D_SHADER_MODE_PARALLAX_OCCLUSION); evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material_rocks); evas_canvas3d_mesh_frame_material_set(data->mesh, 100, data->material_wood); diff --git a/unsorted/evas/evas-3d-pick.c b/unsorted/evas/evas-3d-pick.c index 9a65813d..201771fb 100644 --- a/unsorted/evas/evas-3d-pick.c +++ b/unsorted/evas/evas-3d-pick.c @@ -158,7 +158,7 @@ main(void) evas_canvas3d_node_member_add(root_node, mesh_node); evas_canvas3d_node_mesh_add(mesh_node, mesh); - evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_DIFFUSE); + evas_canvas3d_mesh_shader_mode_set(mesh, EVAS_CANVAS3D_SHADER_MODE_DIFFUSE); evas_canvas3d_mesh_frame_material_set(mesh, 0, material); /* Set up scene. */ diff --git a/unsorted/evas/evas-3d-ply.c b/unsorted/evas/evas-3d-ply.c index 8ec32336..6c542c3e 100644 --- a/unsorted/evas/evas-3d-ply.c +++ b/unsorted/evas/evas-3d-ply.c @@ -43,14 +43,14 @@ static const char *file_name[8] = {"Normal_UVs_Colors.ply", "NoNormal_NoUVs_Colors.ply", "NoNormal_NoUVs_NoColors.ply"}; -int draw_mode[8] = {EVAS_CANVAS3D_SHADE_MODE_PHONG, - EVAS_CANVAS3D_SHADE_MODE_PHONG, - EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR, - EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER, - EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR, - EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER, - EVAS_CANVAS3D_SHADE_MODE_VERTEX_COLOR, - EVAS_CANVAS3D_SHADE_MODE_SHADOW_MAP_RENDER}; +int draw_mode[8] = {EVAS_CANVAS3D_SHADER_MODE_PHONG, + EVAS_CANVAS3D_SHADER_MODE_PHONG, + EVAS_CANVAS3D_SHADER_MODE_VERTEX_COLOR, + EVAS_CANVAS3D_SHADER_MODE_SHADOW_MAP_RENDER, + EVAS_CANVAS3D_SHADER_MODE_VERTEX_COLOR, + EVAS_CANVAS3D_SHADER_MODE_SHADOW_MAP_RENDER, + EVAS_CANVAS3D_SHADER_MODE_VERTEX_COLOR, + EVAS_CANVAS3D_SHADER_MODE_SHADOW_MAP_RENDER}; Ecore_Evas *ecore_evas = NULL; Evas *evas = NULL; @@ -184,7 +184,7 @@ main(void) snprintf(buffer, PATH_MAX, "%s%s", input_template, file_name[i % 8]); efl_file_set(mesh[i], buffer, NULL); evas_canvas3d_mesh_frame_material_set(mesh[i], 0, material); - evas_canvas3d_mesh_shade_mode_set(mesh[i], draw_mode[(i % 8)]); + evas_canvas3d_mesh_shader_mode_set(mesh[i], draw_mode[(i % 8)]); snprintf(buffer, PATH_MAX, "%s%s", output_template, file_name[i % 8]); efl_file_save(mesh[i], buffer, NULL, NULL); @@ -193,7 +193,7 @@ main(void) { efl_file_set(mesh[i], buffer, NULL); evas_canvas3d_mesh_frame_material_set(mesh[i], 0, material); - evas_canvas3d_mesh_shade_mode_set(mesh[i], draw_mode[(i % 8)]); + evas_canvas3d_mesh_shader_mode_set(mesh[i], draw_mode[(i % 8)]); } mesh_node[i] = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH)); diff --git a/unsorted/evas/evas-3d-proxy.c b/unsorted/evas/evas-3d-proxy.c index b6345898..67088c65 100644 --- a/unsorted/evas/evas-3d-proxy.c +++ b/unsorted/evas/evas-3d-proxy.c @@ -165,7 +165,7 @@ _mesh_setup(Scene_Data *data) /* Setup mesh. */ data->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); evas_canvas3d_mesh_from_primitive_set(data->mesh, 0, data->cube); - evas_canvas3d_mesh_shade_mode_set(data->mesh, EVAS_CANVAS3D_SHADE_MODE_FLAT); + evas_canvas3d_mesh_shader_mode_set(data->mesh, EVAS_CANVAS3D_SHADER_MODE_FLAT); evas_canvas3d_mesh_frame_material_set(data->mesh, 0, data->material); data->mesh_node = diff --git a/unsorted/evas/evas-3d-shadows.c b/unsorted/evas/evas-3d-shadows.c index 5d0034b0..7c48122e 100644 --- a/unsorted/evas/evas-3d-shadows.c +++ b/unsorted/evas/evas-3d-shadows.c @@ -87,7 +87,7 @@ _cb_clicked(void *data EINA_UNUSED, const Eo_Event *event) meshes = (Eina_List *)evas_canvas3d_node_mesh_list_get((Evas_Canvas3D_Node *)event->info); EINA_LIST_FOREACH(meshes, l, m) { - evas_canvas3d_mesh_shade_mode_set(m, EVAS_CANVAS3D_SHADE_MODE_DIFFUSE); + evas_canvas3d_mesh_shader_mode_set(m, EVAS_CANVAS3D_SHADER_MODE_DIFFUSE); } if (choosed_node != (Evas_Canvas3D_Node *)event->info) { @@ -97,7 +97,7 @@ _cb_clicked(void *data EINA_UNUSED, const Eo_Event *event) meshes = (Eina_List *)evas_canvas3d_node_mesh_list_get(choosed_node); EINA_LIST_FOREACH(meshes, l, m) { - evas_canvas3d_mesh_shade_mode_set(m, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(m, EVAS_CANVAS3D_SHADER_MODE_PHONG); } } choosed_node = (Evas_Canvas3D_Node *)event->info; @@ -114,7 +114,7 @@ _cb_collision(void *data EINA_UNUSED, const Eo_Event *event) meshes = (Eina_List *)evas_canvas3d_node_mesh_list_get((Evas_Canvas3D_Node *)event->info); EINA_LIST_FOREACH(meshes, l, m) { - evas_canvas3d_mesh_shade_mode_set(m, EVAS_CANVAS3D_SHADE_MODE_DIFFUSE); + evas_canvas3d_mesh_shader_mode_set(m, EVAS_CANVAS3D_SHADER_MODE_DIFFUSE); } return EINA_TRUE; @@ -184,7 +184,7 @@ _body_material_set(Body_3D *body, float r, float g, float b) evas_canvas3d_material_color_set(body->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_material_shininess_set(body->material, 100.0); - evas_canvas3d_mesh_shade_mode_set(body->mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(body->mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(body->mesh, 0, body->material); } @@ -282,7 +282,7 @@ _fence_setup(Body_3D *fence) evas_canvas3d_mesh_frame_material_set(fence->mesh, 0, fence->material); evas_canvas3d_mesh_alpha_func_set(fence->mesh, EVAS_CANVAS3D_COMPARISON_GREATER, 0); evas_canvas3d_mesh_alpha_test_enable_set(fence->mesh, EINA_TRUE); - evas_canvas3d_mesh_shade_mode_set(fence->mesh, EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP); + evas_canvas3d_mesh_shader_mode_set(fence->mesh, EVAS_CANVAS3D_SHADER_MODE_NORMAL_MAP); fence->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_mesh_add(fence->node, fence->mesh); @@ -346,7 +346,7 @@ _model_setup(Body_3D *model) model->mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); efl_file_set(model->mesh, model_path, NULL); evas_canvas3d_mesh_frame_material_set(model->mesh, 0, model->material); - evas_canvas3d_mesh_shade_mode_set(model->mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(model->mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); model->node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(eo_self, EVAS_CANVAS3D_NODE_TYPE_MESH)); @@ -376,7 +376,7 @@ _billboard_setup(Scene_Data *data) evas_canvas3d_mesh_frame_material_set(data->billboard.mesh, 0, data->billboard.material); evas_canvas3d_mesh_alpha_func_set(data->billboard.mesh, EVAS_CANVAS3D_COMPARISON_GREATER, 0); evas_canvas3d_mesh_alpha_test_enable_set(data->billboard.mesh, EINA_TRUE); - evas_canvas3d_mesh_shade_mode_set(data->billboard.mesh, EVAS_CANVAS3D_SHADE_MODE_DIFFUSE); + evas_canvas3d_mesh_shader_mode_set(data->billboard.mesh, EVAS_CANVAS3D_SHADER_MODE_DIFFUSE); evas_canvas3d_mesh_blending_enable_set(data->billboard.mesh, EINA_TRUE); evas_canvas3d_mesh_blending_func_set(data->billboard.mesh, EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA, EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA); @@ -548,27 +548,27 @@ static void _init(Scene_Data *data) meshes = (Eina_List *)evas_canvas3d_node_mesh_list_get(data->sphere.node); EINA_LIST_FOREACH(meshes, l, m) { - evas_canvas3d_mesh_shade_mode_set(m, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(m, EVAS_CANVAS3D_SHADER_MODE_PHONG); } meshes = (Eina_List *)evas_canvas3d_node_mesh_list_get(data->cube.node); EINA_LIST_FOREACH(meshes, l, m) { - evas_canvas3d_mesh_shade_mode_set(m, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(m, EVAS_CANVAS3D_SHADER_MODE_PHONG); } meshes = (Eina_List *)evas_canvas3d_node_mesh_list_get(data->cylinder.node); EINA_LIST_FOREACH(meshes, l, m) { - evas_canvas3d_mesh_shade_mode_set(m, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(m, EVAS_CANVAS3D_SHADER_MODE_PHONG); } meshes = (Eina_List *)evas_canvas3d_node_mesh_list_get(data->model.node); EINA_LIST_FOREACH(meshes, l, m) { - evas_canvas3d_mesh_shade_mode_set(m, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(m, EVAS_CANVAS3D_SHADER_MODE_PHONG); } meshes = (Eina_List *)evas_canvas3d_node_mesh_list_get(data->cone.node); EINA_LIST_FOREACH(meshes, l, m) { - evas_canvas3d_mesh_shade_mode_set(m, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(m, EVAS_CANVAS3D_SHADER_MODE_PHONG); } } diff --git a/unsorted/evas/evas-3d-static-lod.c b/unsorted/evas/evas-3d-static-lod.c index bb252284..6d42ad48 100644 --- a/unsorted/evas/evas-3d-static-lod.c +++ b/unsorted/evas/evas-3d-static-lod.c @@ -180,14 +180,14 @@ _mesh_setup(Scene_Data *data) i, ".obj"); efl_file_set(mesh, str, NULL); evas_canvas3d_mesh_frame_material_set(mesh, 0, data->material); - evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_lod_boundary_set(mesh, distances[i], distances[i + 1]); evas_canvas3d_node_mesh_add(data->lod_mesh_node1, mesh); mesh = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); efl_file_set(mesh, str, NULL); evas_canvas3d_mesh_frame_material_set(mesh, 0, data->material); - evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_lod_boundary_set(mesh, m_distances[i], m_distances[i + 1]); evas_canvas3d_node_mesh_add(data->lod_mesh_node2, mesh); diff --git a/unsorted/evas/shooter/evas-3d-shooter-macros.h b/unsorted/evas/shooter/evas-3d-shooter-macros.h index ca852172..ce23acf8 100644 --- a/unsorted/evas/shooter/evas-3d-shooter-macros.h +++ b/unsorted/evas/shooter/evas-3d-shooter-macros.h @@ -119,11 +119,11 @@ typedef struct _vec2 #define ENABLE_NORMAL(mesh) \ - evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP); + evas_canvas3d_mesh_shader_mode_set(mesh, EVAS_CANVAS3D_SHADER_MODE_NORMAL_MAP); #define DISABLE_NORMAL(mesh) \ - evas_canvas3d_mesh_shade_mode_set(mesh, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); #define ADD_MESH(Object, Name, a, d, s) \ @@ -141,7 +141,7 @@ typedef struct _vec2 data->mesh_##Name = eo_add(EVAS_CANVAS3D_MESH_CLASS, evas); #define SETUP_DEFAULT_MESH(Object, Name, Shade_Mode) \ - evas_canvas3d_mesh_shade_mode_set(data->mesh_##Name, EVAS_CANVAS3D_SHADE_MODE_##Shade_Mode); \ + evas_canvas3d_mesh_shader_mode_set(data->mesh_##Name, EVAS_CANVAS3D_SHADER_MODE_##Shade_Mode); \ evas_canvas3d_mesh_vertex_assembly_set(data->mesh_##Name, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); \ evas_canvas3d_mesh_frame_material_set(data->mesh_##Name, 0, data->material_##Object); @@ -201,7 +201,7 @@ typedef struct _vec2 evas_canvas3d_material_texture_set(data->material_##Object, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, \ data->texture_normal_##Object); \ \ - evas_canvas3d_mesh_shade_mode_set(data->mesh_##Name, EVAS_CANVAS3D_SHADE_MODE_NORMAL_MAP); + evas_canvas3d_mesh_shader_mode_set(data->mesh_##Name, EVAS_CANVAS3D_SHADER_MODE_NORMAL_MAP); #define TEXTCOORDS_SET(Name, fb1, fb2, lr1, lr2, tb1, tb2) \ static float Name##_textcoords[] = \ diff --git a/unsorted/evas/shooter/evas-3d-shooter.c b/unsorted/evas/shooter/evas-3d-shooter.c index c7f549c7..9dbf01e0 100644 --- a/unsorted/evas/shooter/evas-3d-shooter.c +++ b/unsorted/evas/shooter/evas-3d-shooter.c @@ -735,7 +735,7 @@ _mesh_setup_gun_planet(Scene_Data *data) SETUP_MESH_NODE(tommy) efl_file_set(data->mesh_tommy, gun_path, NULL); efl_file_save(data->mesh_tommy, "try.obj", NULL, NULL); - evas_canvas3d_mesh_shade_mode_set(data->mesh_tommy, EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(data->mesh_tommy, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(data->mesh_tommy, 0, data->material_tommy); evas_canvas3d_node_scale_set(data->mesh_node_tommy, 1.5, 1.5, 1.5); @@ -815,7 +815,7 @@ _mesh_setup_gun_planet(Scene_Data *data) _set_ball(data->mesh_ball, 10); - evas_canvas3d_mesh_shade_mode_set(data->mesh_ball, EVAS_CANVAS3D_SHADE_MODE_DIFFUSE); + evas_canvas3d_mesh_shader_mode_set(data->mesh_ball, EVAS_CANVAS3D_SHADER_MODE_DIFFUSE); evas_canvas3d_mesh_vertex_assembly_set(data->mesh_ball, EVAS_CANVAS3D_VERTEX_ASSEMBLY_LINES); evas_canvas3d_mesh_frame_material_set(data->mesh_ball, 0, data->material_ball); @@ -881,9 +881,9 @@ _mesh_setup_column(Scene_Data *data, int index) SETUP_MESH_NODE(column[index]) evas_canvas3d_mesh_from_primitive_set(data->mesh_column[index], 0, data->cylinder_primitive); - evas_canvas3d_mesh_shade_mode_set(data->mesh_column[index], EVAS_CANVAS3D_SHADE_MODE_DIFFUSE); + evas_canvas3d_mesh_shader_mode_set(data->mesh_column[index], EVAS_CANVAS3D_SHADER_MODE_DIFFUSE); evas_canvas3d_mesh_vertex_assembly_set(data->mesh_column[index], EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES); - evas_canvas3d_mesh_shade_mode_set(data->mesh_column[index], EVAS_CANVAS3D_SHADE_MODE_PHONG); + evas_canvas3d_mesh_shader_mode_set(data->mesh_column[index], EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_frame_material_set(data->mesh_column[index], 0, data->material_column); data->texture_diffuse_column = eo_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);