Efl.Gfx.Entity (from Efl.Gfx)

Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
This commit is contained in:
Xavi Artigas 2018-04-05 10:47:26 +02:00 committed by Cedric Bail
parent f05ba502b3
commit fb666f9788
25 changed files with 126 additions and 126 deletions

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@ -5,7 +5,7 @@
using efl::eo::instantiate;
efl::Gfx icon_still(nullptr);
efl::gfx::Entity icon_still(nullptr);
static void
efl_main(void *data EINA_UNUSED, const Efl_Event *ev EINA_UNUSED)
@ -117,7 +117,7 @@ efl_main(void *data EINA_UNUSED, const Efl_Event *ev EINA_UNUSED)
if (!icon_still)
{
efl::ui::Image obj(instantiate, cmid);
efl::eina::optional<efl::Gfx> icon_still_p = cmid.content_unset();
efl::eina::optional<efl::gfx::Entity> icon_still_p = cmid.content_unset();
if (icon_still_p)
{
icon_still = *icon_still_p;

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@ -17,7 +17,7 @@ efl_main(void *data EINA_UNUSED, const Efl_Event *ev)
win = efl_add(EFL_UI_WIN_CLASS, efl_main_loop_get(), "TEST", ELM_WIN_BASIC,
efl_ui_win_autodel_set(efl_added, EINA_TRUE));
efl_gfx_size_set(win, EINA_SIZE2D(300, 400));
efl_gfx_entity_size_set(win, EINA_SIZE2D(300, 400));
scroller = efl_add(EFL_UI_SCROLLER_CLASS, win);
efl_content_set(win, scroller);
@ -25,7 +25,7 @@ efl_main(void *data EINA_UNUSED, const Efl_Event *ev)
content = efl_add(EFL_UI_IMAGE_CLASS, scroller);
snprintf(buf, sizeof(buf), "%s/images/plant_01.jpg", elm_app_data_dir_get());
efl_file_set(content, buf, NULL);
efl_gfx_size_set(content, EINA_SIZE2D(5000, 5000));
efl_gfx_entity_size_set(content, EINA_SIZE2D(5000, 5000));
efl_content_set(scroller, content);
}
EFL_MAIN()

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@ -258,8 +258,8 @@ elm_main(int argc EINA_UNUSED, char **argv EINA_UNUSED)
/* Add an image object for 3D scene rendering. */
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(image, EINA_TRUE);
efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(image, EINA_TRUE);
btn = elm_button_add(win);
evas_object_resize(btn, (WIDTH * 2) / 3, (HEIGHT * 2) / 3);

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@ -249,7 +249,7 @@ elm_main(int argc EINA_UNUSED, char **argv EINA_UNUSED)
_scene_setup(&data);
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_visible_set(image, EINA_TRUE);
efl_gfx_entity_visible_set(image, EINA_TRUE);
/* Set the image object as render target for 3D scene. */
efl_canvas_scene3d_set(image, data.scene);

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@ -814,7 +814,7 @@ elm_main(int argc, char **argv)
_scene_setup(&data, 10.0, 10);
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_visible_set(image, EINA_TRUE);
efl_gfx_entity_visible_set(image, EINA_TRUE);
efl_canvas_scene3d_set(image, data.scene);
evas_object_size_hint_weight_set(image, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);

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@ -110,8 +110,8 @@ _on_canvas_resize(Ecore_Evas *ee)
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
efl_gfx_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_size_set(image, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
}
static Eina_Bool
@ -216,12 +216,12 @@ main(void)
background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
efl_gfx_color_set(background, 0, 0, 0, 255);
efl_gfx_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(background, EINA_TRUE);
efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(background, EINA_TRUE);
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(image, EINA_TRUE);
efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(image, EINA_TRUE);
evas_object_focus_set(image, EINA_TRUE);
efl_canvas_scene3d_set(image, scene);

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@ -126,8 +126,8 @@ _on_canvas_resize(Ecore_Evas *ee)
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
evas_object_resize(background, w, h);
efl_gfx_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_size_set(image, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
}
static Eina_Bool

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@ -120,8 +120,8 @@ _on_canvas_resize(Ecore_Evas *ee)
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
efl_gfx_size_set(bg, EINA_SIZE2D(w, h));
efl_gfx_size_set(image, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(bg, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
}
static Eina_Bool
@ -392,8 +392,8 @@ int main(int argc, char **argv)
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(image, EINA_TRUE);
efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(image, EINA_TRUE);
evas_object_focus_set(image, EINA_TRUE);
efl_canvas_scene3d_set(image, globalscene.scene);

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@ -262,7 +262,7 @@ main(void)
/* Add an image object for 3D scene rendering. */
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_geometry_set(image, EINA_RECT(0, 0, WIDTH, HEIGHT));
efl_gfx_entity_geometry_set(image, EINA_RECT(0, 0, WIDTH, HEIGHT));
evas_object_show(image);
/* Set the image object as render target for 3D scene. */

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@ -114,8 +114,8 @@ _on_canvas_resize(Ecore_Evas *ee)
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
efl_gfx_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_size_set(image, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
}
static Eina_Bool
@ -239,13 +239,13 @@ main(void)
/* Add a background rectangle object. */
background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
efl_gfx_color_set(background, 0, 0, 0, 255);
efl_gfx_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(background, EINA_TRUE);
efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(background, EINA_TRUE);
/* Add an image object for 3D scene rendering. */
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(image, EINA_TRUE);
efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(image, EINA_TRUE);
/* Set the image object as render target for 3D scene. */
efl_canvas_scene3d_set(image, data.scene);

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@ -78,8 +78,8 @@ _on_canvas_resize(Ecore_Evas *ee)
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
efl_gfx_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_size_set(image, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
}
static Eina_Bool
@ -235,13 +235,13 @@ main(void)
/* Add a background rectangle object. */
background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
efl_gfx_color_set(background, 0, 0, 0, 255);
efl_gfx_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(background, EINA_TRUE);
efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(background, EINA_TRUE);
/* Add an image object for 3D scene rendering. */
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(image, EINA_TRUE);
efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(image, EINA_TRUE);
/* Set the image object as render target for 3D scene. */
efl_canvas_scene3d_set(image, data.scene);

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@ -91,8 +91,8 @@ _on_canvas_resize(Ecore_Evas *ee)
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
efl_gfx_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_size_set(image, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
}
int
@ -187,13 +187,13 @@ main(void)
/* Add a background rectangle object. */
background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
efl_gfx_color_set(background, 0, 0, 0, 255);
efl_gfx_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(background, EINA_TRUE);
efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(background, EINA_TRUE);
/* Add an image object for 3D scene rendering. */
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(image, EINA_TRUE);
efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(image, EINA_TRUE);
/* Set the image object as render target for 3D scene. */
efl_canvas_scene3d_set(image, scene);

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@ -61,8 +61,8 @@ _on_canvas_resize(Ecore_Evas *ee)
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
evas_object_resize(background, w, h);
efl_gfx_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_size_set(image, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
}
static Eina_Bool
@ -212,14 +212,14 @@ main(void)
/* Add a background rectangle object. */
background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
efl_gfx_color_set(background, 0, 0, 0, 255);
efl_gfx_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(background, EINA_TRUE);
efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(background, EINA_TRUE);
/* Add an image object for 3D scene rendering. */
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(image, EINA_TRUE);
efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(image, EINA_TRUE);
/* Set the image object as render target for 3D scene. */
efl_canvas_scene3d_set(image, data.scene);

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@ -195,8 +195,8 @@ _on_canvas_resize(Ecore_Evas *ee)
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
efl_gfx_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_size_set(image, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
}
static Eina_Bool
@ -433,13 +433,13 @@ main(void)
/* Add a background rectangle object. */
background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
efl_gfx_color_set(background, 0, 0, 0, 255);
efl_gfx_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(background, EINA_TRUE);
efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(background, EINA_TRUE);
/* Add an image object for 3D scene rendering. */
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(image, EINA_TRUE);
efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(image, EINA_TRUE);
evas_object_show(image),
evas_object_focus_set(image, EINA_TRUE);

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@ -68,8 +68,8 @@ _on_canvas_resize(Ecore_Evas *ee)
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
efl_gfx_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_size_set(image, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
}
int
@ -154,13 +154,13 @@ main(void)
/* Add a background rectangle object. */
background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
efl_gfx_color_set(background, 0, 0, 0, 255);
efl_gfx_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(background, EINA_TRUE);
efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(background, EINA_TRUE);
/* Add an image object for 3D scene rendering. */
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(image, EINA_TRUE);
efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(image, EINA_TRUE);
/* Set the image object as render target for 3D scene. */
efl_canvas_scene3d_set(image, scene);

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@ -155,8 +155,8 @@ _on_canvas_resize(Ecore_Evas *ee)
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
efl_gfx_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_size_set(image, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
}
int
@ -235,13 +235,13 @@ main(void)
/* Add a background rectangle object. */
background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
efl_gfx_color_set(background, 20, 20, 200, 255);
efl_gfx_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(background, EINA_TRUE);
efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(background, EINA_TRUE);
/* Add an image object for 3D scene rendering. */
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(image, EINA_TRUE);
efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(image, EINA_TRUE);
/* Set the image object as render target for 3D scene. */
efl_canvas_scene3d_set(image, scene);

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@ -133,8 +133,8 @@ _on_canvas_resize(Ecore_Evas *ee)
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
efl_gfx_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_size_set(image, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
}
int
@ -216,13 +216,13 @@ main(void)
/* Add a background rectangle MESHES. */
background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
efl_gfx_color_set(background, 0, 0, 0, 255);
efl_gfx_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(background, EINA_TRUE);
efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(background, EINA_TRUE);
/* Add an image object for 3D scene rendering. */
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(image, EINA_TRUE);
efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(image, EINA_TRUE);
/* Set the image object as render target for 3D scene. */
efl_canvas_scene3d_set(image, scene);

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@ -80,8 +80,8 @@ _on_canvas_resize(Ecore_Evas *ee)
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
efl_gfx_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_size_set(image, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
}
static Eina_Bool
@ -239,13 +239,13 @@ main(void)
/* Add a background rectangle object. */
background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
efl_gfx_color_set(background, 0, 0, 0, 255);
efl_gfx_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(background, EINA_TRUE);
efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(background, EINA_TRUE);
/* Add an image object for 3D scene rendering. */
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(image, EINA_TRUE);
efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(image, EINA_TRUE);
evas_object_focus_set(image, EINA_TRUE);
/* Set the image object as render target for 3D scene. */

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@ -169,13 +169,13 @@ main(void)
/* Add evas objects. */
background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
efl_gfx_color_set(background, 0, 0, 0, 255);
efl_gfx_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(background, EINA_TRUE);
efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(background, EINA_TRUE);
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_canvas_scene3d_set(image, scene);
efl_gfx_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(image, EINA_TRUE);
efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(image, EINA_TRUE);
evas_object_event_callback_add(image, EVAS_CALLBACK_MOUSE_DOWN,
_on_mouse_down, NULL);

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@ -98,8 +98,8 @@ _on_canvas_resize(Ecore_Evas *ee)
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
efl_gfx_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_size_set(image, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
}
int
@ -210,13 +210,13 @@ main(void)
/* Add a background rectangle object. */
background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
efl_gfx_color_set(background, 100, 100, 100, 255);
efl_gfx_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(background, EINA_TRUE);
efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(background, EINA_TRUE);
/* Add an image object for 3D scene rendering. */
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(image, EINA_TRUE);
efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(image, EINA_TRUE);
/* Set the image object as render target for 3D scene. */
efl_canvas_scene3d_set(image, scene);

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@ -63,8 +63,8 @@ _on_canvas_resize(Ecore_Evas *ee)
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
efl_gfx_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_size_set(image, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
}
static Eina_Bool
@ -221,16 +221,16 @@ main(void)
/* Add a background rectangle object. */
background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
efl_gfx_color_set(background, 0, 0, 0, 255);
efl_gfx_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(background, EINA_TRUE);
efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(background, EINA_TRUE);
/* Add a background image. */
#ifdef USE_EO_IMAGE
source = efl_add(EFL_CANVAS_IMAGE_CLASS, evas);
efl_gfx_buffer_copy_set(source, NULL, EINA_SIZE2D(IMG_WIDTH, IMG_HEIGHT), 0, EFL_GFX_COLORSPACE_ARGB8888, 0);
efl_gfx_position_set(source, EINA_POSITION2D((WIDTH / 2), (HEIGHT / 2)));
efl_gfx_size_set(source, EINA_SIZE2D((WIDTH / 2), (HEIGHT / 2)));
efl_gfx_visible_set(source, EINA_TRUE);
efl_gfx_entity_position_set(source, EINA_POSITION2D((WIDTH / 2), (HEIGHT / 2)));
efl_gfx_entity_size_set(source, EINA_SIZE2D((WIDTH / 2), (HEIGHT / 2)));
efl_gfx_entity_visible_set(source, EINA_TRUE);
#else
source = evas_object_image_filled_add(evas);
evas_object_image_size_set(source, IMG_WIDTH, IMG_HEIGHT);
@ -241,8 +241,8 @@ main(void)
/* Add an image object for 3D scene rendering. */
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_size_set(image, EINA_SIZE2D((WIDTH / 2), (HEIGHT / 2)));
efl_gfx_visible_set(image, EINA_TRUE);
efl_gfx_entity_size_set(image, EINA_SIZE2D((WIDTH / 2), (HEIGHT / 2)));
efl_gfx_entity_visible_set(image, EINA_TRUE);
/* Setup scene */
_scene_setup(&data);

View File

@ -181,8 +181,8 @@ _on_canvas_resize(Ecore_Evas *ee)
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
efl_gfx_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_size_set(image, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
}
static void
@ -644,13 +644,13 @@ main(void)
/* Add a background rectangle object. */
background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
efl_gfx_color_set(background, 0, 0, 0, 255);
efl_gfx_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(background, EINA_TRUE);
efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(background, EINA_TRUE);
/* Add an image object for 3D scene rendering. */
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(image, EINA_TRUE);
efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(image, EINA_TRUE);
evas_object_anti_alias_set(image, EINA_TRUE);
evas_object_focus_set(image, EINA_TRUE);
/* Set the image object as render target for 3D scene. */

View File

@ -66,8 +66,8 @@ _on_canvas_resize(Ecore_Evas *ee)
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
efl_gfx_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_size_set(image, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h));
}
static Eina_Bool
@ -256,13 +256,13 @@ main(void)
/* Add a background rectangle object. */
background = efl_add(EFL_CANVAS_RECTANGLE_CLASS, evas);
efl_gfx_color_set(background, 0, 0, 0, 255);
efl_gfx_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(background, EINA_TRUE);
efl_gfx_entity_size_set(background, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(background, EINA_TRUE);
/* Add an image object for 3D scene rendering. */
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
efl_gfx_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(image, EINA_TRUE);
efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(image, EINA_TRUE);
evas_object_focus_set(image, EINA_TRUE);
/* Set the image object as render target for 3D scene. */
efl_canvas_scene3d_set(image, data.scene);

View File

@ -90,7 +90,7 @@ _anim_cb(void *data)
o = evas_object_name_find(ad->canvas, "obj2");
h = efl_gfx_size_get(o).h;
h = efl_gfx_entity_size_get(o).h;
efl_gfx_map_reset(o);
efl_gfx_map_smooth_set(o, ad->smooth);
efl_gfx_map_alpha_set(o, ad->alpha);
@ -105,7 +105,7 @@ _anim_cb(void *data)
o = evas_object_name_find(ad->canvas, "obj3");
EINA_SIZE2D(w, h) = efl_gfx_size_get(o);
EINA_SIZE2D(w, h) = efl_gfx_entity_size_get(o);
efl_gfx_map_reset(o);
efl_gfx_map_smooth_set(o, ad->smooth);
efl_gfx_map_alpha_set(o, ad->alpha);
@ -122,13 +122,13 @@ _anim_cb(void *data)
-256, 255, 255, 255, 0, 0, 0);
}
if (ad->backface_culling)
efl_gfx_visible_set(o, efl_gfx_map_clockwise_get(o));
efl_gfx_entity_visible_set(o, efl_gfx_map_clockwise_get(o));
else
efl_gfx_visible_set(o, 1);
efl_gfx_entity_visible_set(o, 1);
o = evas_object_name_find(ad->canvas, "obj4");
rect = efl_gfx_geometry_get(o);
rect = efl_gfx_entity_geometry_get(o);
efl_gfx_map_reset(o);
efl_gfx_map_smooth_set(o, ad->smooth);
efl_gfx_map_alpha_set(o, ad->alpha);

View File

@ -55,7 +55,7 @@ _canvas_resize_cb(Ecore_Evas *ee)
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
efl_gfx_size_set(d.bg, EINA_SIZE2D(w, h));
efl_gfx_entity_size_set(d.bg, EINA_SIZE2D(w, h));
}
static void
@ -141,8 +141,8 @@ _on_keydown(void *data EINA_UNUSED,
Eina_Bool visibility;
/* Don't use "get"-"set" expressions in one eo_do call,
* if you pass parameter to "set" by value. */
visibility = efl_gfx_visible_get(d.clipper);
efl_gfx_visible_set(d.clipper, !visibility);
visibility = efl_gfx_entity_visible_get(d.clipper);
efl_gfx_entity_visible_set(d.clipper, !visibility);
printf("Clipper is now %s\n", visibility ? "hidden" : "visible");
return;
}
@ -176,11 +176,11 @@ main(void)
evas_object_name_set(d.bg, "background rectangle");
efl_gfx_color_set(d.bg, 255, 255, 255, 255);
/* white bg */
efl_gfx_position_set(d.bg, EINA_POSITION2D(0, 0));
efl_gfx_entity_position_set(d.bg, EINA_POSITION2D(0, 0));
/* at canvas' origin */
efl_gfx_size_set(d.bg, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_size_set(d.bg, EINA_SIZE2D(WIDTH, HEIGHT));
/* covers full canvas */
efl_gfx_visible_set(d.bg, EINA_TRUE);
efl_gfx_entity_visible_set(d.bg, EINA_TRUE);
evas_object_focus_set(d.bg, EINA_TRUE);
evas_object_event_callback_add(
@ -202,9 +202,9 @@ main(void)
}
else
{
efl_gfx_position_set(d.img, EINA_POSITION2D(0, 0));
efl_gfx_size_set(d.img, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_visible_set(d.img, EINA_TRUE);
efl_gfx_entity_position_set(d.img, EINA_POSITION2D(0, 0));
efl_gfx_entity_size_set(d.img, EINA_SIZE2D(WIDTH, HEIGHT));
efl_gfx_entity_visible_set(d.img, EINA_TRUE);
printf("Image object added, class name is: %s\n",
efl_class_name_get(d.img));
}
@ -222,9 +222,9 @@ main(void)
{
efl_image_border_set(d.clipper_border, 3, 3, 3, 3);
efl_image_border_center_fill_set(d.clipper_border, EFL_GFX_BORDER_FILL_MODE_NONE);
efl_gfx_position_set(d.clipper_border, EINA_POSITION2D((WIDTH / 4) -3, (HEIGHT / 4) - 3));
efl_gfx_size_set(d.clipper_border, EINA_SIZE2D((WIDTH / 2) + 6, (HEIGHT / 2) + 6));
efl_gfx_visible_set(d.clipper_border, EINA_TRUE);
efl_gfx_entity_position_set(d.clipper_border, EINA_POSITION2D((WIDTH / 4) -3, (HEIGHT / 4) - 3));
efl_gfx_entity_size_set(d.clipper_border, EINA_SIZE2D((WIDTH / 2) + 6, (HEIGHT / 2) + 6));
efl_gfx_entity_visible_set(d.clipper_border, EINA_TRUE);
}
/* solid white clipper (note that it's the default color for a
@ -232,9 +232,9 @@ main(void)
* by 255) */
d.clipper = efl_add(EFL_CANVAS_RECTANGLE_CLASS, d.canvas);
efl_gfx_position_set(d.clipper, EINA_POSITION2D(WIDTH / 4, HEIGHT / 4));
efl_gfx_size_set(d.clipper, EINA_SIZE2D(WIDTH / 2, HEIGHT / 2));
efl_gfx_visible_set(d.clipper, EINA_TRUE);
efl_gfx_entity_position_set(d.clipper, EINA_POSITION2D(WIDTH / 4, HEIGHT / 4));
efl_gfx_entity_size_set(d.clipper, EINA_SIZE2D(WIDTH / 2, HEIGHT / 2));
efl_gfx_entity_visible_set(d.clipper, EINA_TRUE);
efl_canvas_object_clip_set(d.img, d.clipper);