/** * Example of different blending modes in Evas-3D. * * Press "Up" or "Down" key for change source blending factor. * Press "Left" or "Right" for change destination blending factors. * For more details see https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml * * @verbatim * gcc -o evas-3d-blending evas-3d-blending.c `pkg-config --libs --cflags efl evas ecore ecore-evas eo` -lm * @endverbatim */ #ifdef HAVE_CONFIG_H #include "config.h" #else #define EFL_BETA_API_SUPPORT #endif #include #include #include #include #define WIDTH 1024 #define HEIGHT 1024 static const char *blend_func_names[] = { /**< The scale factors for color components is (0, 0, 0, 0)*/ "EVAS_CANVAS3D_BLEND_FUNC_ZERO", /**< The scale factors for color components is (1, 1, 1, 1)*/ "EVAS_CANVAS3D_BLEND_FUNC_ONE", /**< The scale factors for color components is (Rs/kR, Gs/kG, Bs/kB, As/kA)*/ "EVAS_CANVAS3D_BLEND_FUNC_SRC_COLOR", /**< The scale factors for color components is (1, 1, 1, 1) - (Rs/kR, Gs/kG, Bs/kB, As/kA)*/ "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_COLOR", /**< The scale factors for color components is (Rd/kR, Gd/kG, Bd/kB, Ad/kA)*/ "EVAS_CANVAS3D_BLEND_FUNC_DST_COLOR", /**< The scale factors for color components is (1, 1, 1, 1) - (Rd/kR, Gd/kG, Bd/kB, Ad/kA)*/ "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_DST_COLOR", /**< The scale factors for color components is (As/kA, As/kA, As/kA, As/kA)*/ "EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA", /**< The scale factors for color components is (1, 1, 1, 1) - (As/kA, As/kA, As/kA, As/kA)*/ "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA", /**< The scale factors for color components is (Ad/kA, Ad/kA, Ad/kA, Ad/kA)*/ "EVAS_CANVAS3D_BLEND_FUNC_DST_ALPHA", /**< The scale factors for color components is (1, 1, 1, 1) - (Ad/kA, Ad/kA, Ad/kA, Ad/kA)*/ "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_DST_ALPHA", /**< The scale factors for color components is (Rc, Gc, Bc, Ac)*/ "EVAS_CANVAS3D_BLEND_FUNC_CONSTANT_COLOR", /**< The scale factors for color components is (1, 1, 1, 1) - (Rc, Gc, Bc, Ac)*/ "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_CONSTANT_COLOR", /**< The scale factors for color components is (Ac, Ac, Ac, Ac)*/ "EVAS_CANVAS3D_BLEND_FUNC_CONSTANT_ALPHA", /**< The scale factors for color components is (1, 1, 1, 1) - (Ac, Ac, Ac, Ac)*/ "EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_CONSTANT_ALPHA", /**< The scale factors for color components is (i, i, i, 1) where i = min(As, kA, Ad)/kA*/ "EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE", }; typedef struct _Scene_Data { Eo *scene; Eo *root_node; Eo *camera_node; Eo *light_node; Eo *mesh_node; Eo *mesh_node1; Eo *camera; Eo *light; Eo *mesh; Eo *mesh1; Eo *sphere; Eo *material; Eo *material1; } Scene_Data; Evas *evas = NULL; Eo *background = NULL; Eo *image = NULL; int func1 = EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA; int func2 = EVAS_CANVAS3D_BLEND_FUNC_ONE_MINUS_SRC_ALPHA; static void _on_key_down(void *data, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info) { Scene_Data *scene = (Scene_Data *)data; Evas_Event_Key_Down *ev = event_info; if (!strcmp("Up", ev->key)) func1++; if (!strcmp("Down", ev->key)) func1--; if (!strcmp("Left", ev->key)) func2++; if (!strcmp("Right", ev->key)) func2--; if(func1 < EVAS_CANVAS3D_BLEND_FUNC_ZERO) func1 = EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE; if(func1 > EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE) func1 = EVAS_CANVAS3D_BLEND_FUNC_ZERO; if(func2 < EVAS_CANVAS3D_BLEND_FUNC_ZERO) func2 = EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE; if(func2 > EVAS_CANVAS3D_BLEND_FUNC_SRC_ALPHA_SATURATE) func2 = EVAS_CANVAS3D_BLEND_FUNC_ZERO; evas_canvas3d_mesh_blending_func_set(scene->mesh1, func1, func2); printf("sfactor = %s, dfactor = %s\n", blend_func_names[func1], blend_func_names[func2]); } static void _on_delete(Ecore_Evas *ee EINA_UNUSED) { ecore_main_loop_quit(); } static void _on_canvas_resize(Ecore_Evas *ee) { int w, h; ecore_evas_geometry_get(ee, NULL, NULL, &w, &h); evas_object_resize(background, w, h); efl_gfx_entity_size_set(background, EINA_SIZE2D(w, h)); efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h)); } static Eina_Bool _animate_scene(void *data) { static float angle = 0.0f; Scene_Data *scene = (Scene_Data *)data; angle += 0.02; evas_canvas3d_node_position_set(scene->mesh_node, 3 * sin(angle), 0.0, 3 * cos(angle)); if (angle > 2 * M_PI) angle = 0; return EINA_TRUE; } static void _camera_setup(Scene_Data *data) { data->camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); data->camera_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(data->camera_node, data->camera); evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); evas_canvas3d_node_member_add(data->root_node, data->camera_node); } static void _light_setup(Scene_Data *data) { data->light = efl_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); evas_canvas3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); data->light_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(data->light_node, data->light); evas_canvas3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); evas_canvas3d_node_look_at_set(data->light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); evas_canvas3d_node_member_add(data->root_node, data->light_node); } static void _set_ball(Eo *mesh, Eo *sphere, Evas_Canvas3D_Material *material) { evas_canvas3d_mesh_from_primitive_set(mesh, 0, sphere); evas_canvas3d_mesh_frame_material_set(mesh, 0, material); evas_canvas3d_mesh_shader_mode_set(mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); } static void _mesh_setup(Scene_Data *data) { data->material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); evas_canvas3d_material_enable_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE); evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 1.0, 0.2, 0.2, 0.2); evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 0.0, 0.0, 0.2); evas_canvas3d_material_color_set(data->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 0.2); evas_canvas3d_material_shininess_set(data->material, 100.0); data->material1 = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_material_enable_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); evas_canvas3d_material_enable_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE); evas_canvas3d_material_color_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.0, 0.2, 0.2, 0.2); evas_canvas3d_material_color_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 0.0, 0.0, 1.0, 0.2); evas_canvas3d_material_color_set(data->material1, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 0.2); evas_canvas3d_material_shininess_set(data->material1, 100.0); data->sphere = efl_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); evas_canvas3d_primitive_form_set(data->sphere, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); evas_canvas3d_primitive_precision_set(data->sphere, 50); data->mesh = efl_add(EVAS_CANVAS3D_MESH_CLASS, evas); data->mesh1 = efl_add(EVAS_CANVAS3D_MESH_CLASS, evas); _set_ball(data->mesh, data->sphere, data->material); _set_ball(data->mesh1, data->sphere, data->material1); data->mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(data->root_node, data->mesh_node); evas_canvas3d_node_mesh_add(data->mesh_node, data->mesh); data->mesh_node1 = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); evas_canvas3d_node_member_add(data->root_node, data->mesh_node1); evas_canvas3d_node_mesh_add(data->mesh_node1, data->mesh1); evas_canvas3d_mesh_blending_enable_set(data->mesh1, EINA_TRUE); evas_canvas3d_mesh_blending_func_set(data->mesh1, func1, func2); evas_canvas3d_node_scale_set(data->mesh_node, 2.0, 2.0, 2.0); evas_canvas3d_node_scale_set(data->mesh_node1, 5.0, 5.0, 5.0); } static void _scene_setup(Scene_Data *data) { data->scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas); evas_canvas3d_scene_size_set(data->scene, WIDTH, HEIGHT); evas_canvas3d_scene_background_color_set(data->scene, 0.5, 0.5, 0.5, 1); data->root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE)); _camera_setup(data); _light_setup(data); _mesh_setup(data); evas_canvas3d_scene_root_node_set(data->scene, data->root_node); evas_canvas3d_scene_camera_node_set(data->scene, data->camera_node); } int main(void) { Scene_Data data; Ecore_Animator *anim; Ecore_Evas *ecore_evas = NULL; if (!ecore_evas_init()) return 0; setenv("ECORE_EVAS_ENGINE", "opengl_x11", 1); ecore_evas = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL); if (!ecore_evas) return 0; ecore_evas_callback_delete_request_set(ecore_evas, _on_delete); ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize); ecore_evas_show(ecore_evas); evas = ecore_evas_get(ecore_evas); _scene_setup(&data); /* Add a background rectangle object. */ background = evas_object_rectangle_add(evas); evas_object_color_set(background, 0, 0, 0, 255); evas_object_move(background, 0, 0); evas_object_resize(background, WIDTH, HEIGHT); evas_object_show(background); /* Add an image object for 3D scene rendering. */ image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas); evas_object_move(image, 0, 0); evas_object_resize(image, WIDTH, HEIGHT); evas_object_show(image); evas_object_focus_set(image, EINA_TRUE); /* Set the image object as render target for 3D scene. */ efl_canvas_scene3d_set(image, data.scene); /* Add animation timer callback. */ ecore_animator_frametime_set(0.008); anim = ecore_animator_add(_animate_scene, &data); evas_object_event_callback_add(image, EVAS_CALLBACK_KEY_DOWN, _on_key_down, &data); /* Enter main loop. */ ecore_main_loop_begin(); ecore_evas_free(ecore_evas); ecore_evas_shutdown(); ecore_animator_del(anim); return 0; }