examples/unsorted/elementary/evas3d_map_example.c

1210 lines
40 KiB
C

#define EFL_BETA_API_SUPPORT
#include <Elementary.h>
#define WIDTH 1024
#define HEIGHT 1024
#define IMG_SIZE 1024
#define SKYBOX_IMG_WIDTH 4096
#define SKYBOX_IMG_HEIGHT 3072
#define MIN_3D_ZOOM_FACTOR 1.0
#define MAX_3D_ZOOM_FACTOR 4.9
#define MIN_2D_ZOOM_FACTOR 5.0
#define MAX_2D_ZOOM_FACTOR 16.0
#define MAX_CAMERA_DISTANCE 10.0
#define ROUND(a) ((a < 0) ? ((int)((a - 0.05) * 10) * 0.1) : ((int)((a + 0.05) * 10) * 0.1))
typedef struct _mat3
{
float m[9];
} mat3;
typedef struct _vec4
{
float x;
float y;
float z;
float w;
} vec4;
typedef struct _vec2
{
float x;
float y;
} vec2;
typedef struct _vec3
{
float x;
float y;
float z;
} vec3;
typedef struct _vertex
{
vec3 position;
vec3 normal;
vec3 tangent;
vec4 color;
vec3 texcoord;
} vertex;
typedef enum _Map_Dimension_State
{
MAP_DIMENSION_STATE_2D = 0,
MAP_DIMENSION_STATE_3D
} Map_Dimension_State;
static Evas *evas = NULL;
static Evas_Object *win = NULL;
static Evas_Object *bg = NULL;
static Evas_Object *image = NULL;
static Evas_Object *map = NULL;
static Evas_Object *normal_map = NULL;
static Evas_Object *control_layout = NULL;
static Evas_Object *hoversel = NULL;
static Evas_Object *rotation_toggle = NULL;
static Evas_Object *light_toggle = NULL;
static Evas_Object *zoom_slider = NULL;
static Evas_Object *menu = NULL;
static Elm_Object_Item *menu_it = NULL;
static Ecore_Animator *animator = NULL;
static Evas_Canvas3D_Scene *scene = NULL;
static Evas_Canvas3D_Node *root_node = NULL;
static Evas_Canvas3D_Node *camera_node = NULL;
static Evas_Canvas3D_Camera *camera = NULL;
static Evas_Canvas3D_Node *light_node = NULL;
static Evas_Canvas3D_Light *light = NULL;
static Evas_Canvas3D_Node *mesh_node = NULL;
static Evas_Canvas3D_Mesh *mesh = NULL;
static Evas_Canvas3D_Material *material = NULL;
static Evas_Canvas3D_Texture *texture_diffuse = NULL;
static Evas_Canvas3D_Texture *texture_normal = NULL;
static int vertex_count = 0;
static int index_count = 0;
static vertex *vertices = NULL;
static unsigned short *indices = NULL;
static vec2 mouse_down_pos;
static vec3 camera_pos;
static vec3 camera_up_vec;
static vec3 camera_right_vec;
static double zoom_factor = MIN_3D_ZOOM_FACTOR;
static Eina_Bool is_mouse_pressed = EINA_FALSE;
static Map_Dimension_State map_dimension_state = MAP_DIMENSION_STATE_3D;
static const float skybox_vertices[] =
{
/* Front */
-40.0, 40.0, 40.0, 0.0, 0.0, -1.0, 1.0, 0.0, 0.0, 1.0, 0.99, 0.334,
40.0, 40.0, 40.0, 0.0, 0.0, -1.0, 1.0, 0.0, 0.0, 1.0, 0.75, 0.334,
-40.0, -40.0, 40.0, 0.0, 0.0, -1.0, 1.0, 0.0, 0.0, 1.0, 0.99, 0.666,
40.0, -40.0, 40.0, 0.0, 0.0, -1.0, 1.0, 0.0, 0.0, 1.0, 0.75, 0.666,
/* Back */
40.0, 40.0, -40.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.50, 0.334,
-40.0, 40.0, -40.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.25, 0.334,
40.0, -40.0, -40.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.50, 0.666,
-40.0, -40.0, -40.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.25, 0.666,
/* Left */
-40.0, 40.0, -40.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.25, 0.334,
-40.0, 40.0, 40.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.01, 0.334,
-40.0, -40.0, -40.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.25, 0.666,
-40.0, -40.0, 40.0, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.01, 0.666,
/* Right */
40.0, 40.0, 40.0, -1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.75, 0.334,
40.0, 40.0, -40.0, -1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.50, 0.334,
40.0, -40.0, 40.0, -1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.75, 0.666,
40.0, -40.0, -40.0, -1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.50, 0.666,
/* Top */
-40.0, 40.0, -40.0, 0.0, -1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.25, 0.334,
40.0, 40.0, -40.0, 0.0, -1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.50, 0.334,
-40.0, 40.0, 40.0, 0.0, -1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.25, 0.01,
40.0, 40.0, 40.0, 0.0, -1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.50, 0.01,
/* Bottom */
40.0, -40.0, -40.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.50, 0.666,
-40.0, -40.0, -40.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.25, 0.666,
40.0, -40.0, 40.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.50, 0.99,
-40.0, -40.0, 40.0, 0.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.25, 0.99,
};
static const unsigned short skybox_indices[] =
{
/* Front */
0, 1, 2, 2, 1, 3,
/* Back */
4, 5, 6, 6, 5, 7,
/* Left */
8, 9, 10, 10, 9, 11,
/* Right */
12, 13, 14, 14, 13, 15,
/* Top */
16, 17, 18, 18, 17, 19,
/* Bottom */
20, 21, 22, 22, 21, 23
};
static void zoom_factor_set(double new_zoom_factor);
static inline void
vec3_scale(vec3 *out,
const vec3 *v,
const double scale)
{
out->x = scale * v->x;
out->y = scale * v->y;
out->z = scale * v->z;
}
static inline void
vec3_normalize(vec3 *out,
const vec3 *vec)
{
double length = sqrt(vec->x * vec->x + vec->y * vec->y + vec->z * vec->z);
out->x = vec->x / length;
out->y = vec->y / length;
out->z = vec->z / length;
}
static inline void
mat3_multiply_vec3(vec3 *out,
const mat3 *mat,
const vec3 *vec)
{
out->x = mat->m[0] * vec->x + mat->m[1] * vec->y + mat->m[2] * vec->z;
out->y = mat->m[3] * vec->x + mat->m[4] * vec->y + mat->m[5] * vec->z;
out->z = mat->m[6] * vec->x + mat->m[7] * vec->y + mat->m[8] * vec->z;
}
static inline void
vec3_rotate_angle_axis(vec3 *out,
const vec3 *vec,
const double radian,
const vec3 *axis)
{
mat3 mat;
double cos_r = cos(radian);
double sin_r = sin(radian);
double one_minus_cos_r = 1.0 - cos_r;
mat.m[0] = cos_r + one_minus_cos_r * (axis->x * axis->x);
mat.m[1] = (-axis->z * sin_r) + one_minus_cos_r * (axis->x * axis->y);
mat.m[2] = (axis->y * sin_r) + one_minus_cos_r * (axis->x * axis->z);
mat.m[3] = (axis->z * sin_r) + one_minus_cos_r * (axis->x * axis->y);
mat.m[4] = cos_r + one_minus_cos_r * (axis->y * axis->y);
mat.m[5] = (-axis->x * sin_r) + one_minus_cos_r * (axis->y * axis->z);
mat.m[6] = (-axis->y * sin_r) + one_minus_cos_r * (axis->x * axis->z);
mat.m[7] = (axis->x * sin_r) + one_minus_cos_r * (axis->y * axis->z);
mat.m[8] = cos_r + one_minus_cos_r * (axis->z * axis->z);
mat3_multiply_vec3(out, &mat, vec);
}
static Eina_Bool
animate_scene(void *data)
{
static float angle = 0.0f;
angle += 0.05;
evas_canvas3d_node_orientation_angle_axis_set((Evas_Canvas3D_Node *)data, angle, 0.0, 1.0, 0.0);
/* Rotate */
if (angle > 360.0)
angle -= 360.0f;
return EINA_TRUE;
}
static void
sphere_init(int precision)
{
int i, j;
vertex *v;
unsigned short *idx;
vertex_count = (precision + 1) * (precision + 1);
index_count = precision * precision * 6;
/* Allocate buffer. */
vertices = malloc(sizeof(vertex) * vertex_count);
indices = malloc(sizeof(unsigned short) * index_count);
for (i = 0; i <= precision; i++)
{
double lati = M_PI * ((double)i / (double)precision);
double y = cos(lati);
double r = fabs(sin(lati));
for (j = 0; j <= precision; j++)
{
double longi = (M_PI * 2.0) * ((double)j / (double)precision);
v = &vertices[i * (precision + 1) + j];
if (j == 0 || j == precision) v->position.x = 0.0;
else v->position.x = r * sin(longi);
v->position.y = y;
if (j == 0 || j == precision) v->position.z = r;
else v->position.z = r * cos(longi);
v->normal = v->position;
if (v->position.x > 0.0)
{
v->tangent.x = -v->normal.y;
v->tangent.y = v->normal.x;
v->tangent.z = v->normal.z;
}
else
{
v->tangent.x = v->normal.y;
v->tangent.y = -v->normal.x;
v->tangent.z = v->normal.z;
}
v->color.x = 1.0;
v->color.y = 1.0;
v->color.z = 1.0;
v->color.w = 1.0;
if (j == precision) v->texcoord.x = 1.0;
else if (j == 0) v->texcoord.x = 0.0;
else v->texcoord.x = (double)j / (double)precision;
if (i == precision) v->texcoord.y = 1.0;
else if (i == 0) v->texcoord.y = 0.0;
else v->texcoord.y = (double)i / (double)precision;
}
}
idx = &indices[0];
for (i = 0; i < precision; i++)
{
for (j = 0; j < precision; j++)
{
*idx++ = i * (precision + 1) + j;
*idx++ = i * (precision + 1) + j + 1;
*idx++ = (i + 1) * (precision + 1) + j;
*idx++ = (i + 1) * (precision + 1) + j;
*idx++ = i * (precision + 1) + j + 1;
*idx++ = (i + 1) * (precision + 1) + j + 1;
}
}
for (i = 0; i < index_count; i += 3)
{
vertex *v0 = &vertices[indices[i + 0]];
vertex *v1 = &vertices[indices[i + 1]];
vertex *v2 = &vertices[indices[i + 2]];
vec3 e1, e2;
float du1, du2, dv1, dv2, f;
vec3 tangent;
e1.x = v1->position.x - v0->position.x;
e1.y = v1->position.y - v0->position.y;
e1.z = v1->position.z - v0->position.z;
e2.x = v2->position.x - v0->position.x;
e2.y = v2->position.y - v0->position.y;
e2.z = v2->position.z - v0->position.z;
du1 = v1->texcoord.x - v0->texcoord.x;
dv1 = v1->texcoord.y - v0->texcoord.y;
du2 = v2->texcoord.x - v0->texcoord.x;
dv2 = v2->texcoord.y - v0->texcoord.y;
f = 1.0 / (du1 * dv2 - du2 * dv1);
tangent.x = f * (dv2 * e1.x - dv1 * e2.x);
tangent.y = f * (dv2 * e1.y - dv1 * e2.y);
tangent.z = f * (dv2 * e1.z - dv1 * e2.z);
v0->tangent = tangent;
}
for (i = 0; i <= precision; i++)
{
for (j = 0; j <= precision; j++)
{
if (j == precision)
{
v = &vertices[i * (precision + 1) + j];
v->tangent = vertices[i * (precision + 1)].tangent;
}
}
}
}
static void
sphere_fini(void)
{
if (vertices)
free(vertices);
if (indices)
free(indices);
}
static void
change_to_2d_map(void)
{
if (map_dimension_state == MAP_DIMENSION_STATE_2D) return;
map_dimension_state = MAP_DIMENSION_STATE_2D;
elm_object_style_set(map, "default");
elm_scroller_policy_set
(map, ELM_SCROLLER_POLICY_AUTO, ELM_SCROLLER_POLICY_AUTO);
elm_map_zoom_mode_set(map, ELM_MAP_ZOOM_MODE_MANUAL);
elm_map_paused_set(map, EINA_TRUE);
evas_canvas3d_texture_source_visible_set(texture_diffuse, EINA_TRUE);
evas_object_hide(image);
elm_slider_unit_format_set(zoom_slider, "X%1.0f");
elm_slider_indicator_format_set(zoom_slider, "%1.0f");
elm_slider_min_max_set(zoom_slider, MIN_2D_ZOOM_FACTOR, MAX_2D_ZOOM_FACTOR);
}
static void
change_to_3d_map(void)
{
if (map_dimension_state == MAP_DIMENSION_STATE_3D) return;
map_dimension_state = MAP_DIMENSION_STATE_3D;
elm_object_style_set(map, "evas3d");
elm_scroller_policy_set
(map, ELM_SCROLLER_POLICY_OFF, ELM_SCROLLER_POLICY_OFF);
elm_map_zoom_mode_set(map, ELM_MAP_ZOOM_MODE_AUTO_FILL);
evas_object_show(image);
elm_slider_unit_format_set(zoom_slider, "X%1.1f");
elm_slider_indicator_format_set(zoom_slider, "%1.1f");
elm_slider_min_max_set(zoom_slider, MIN_3D_ZOOM_FACTOR, MAX_3D_ZOOM_FACTOR);
}
static void
zoom_factor_set(double new_zoom_factor)
{
double cur_zoom_factor;
double s, t;
double lon, lat;
vec3 camera_pos_unit_vec;
Evas_Canvas3D_Node *n;
Evas_Canvas3D_Mesh *m;
Evas_Coord src_x, src_y;
Evas_Coord src_size;
cur_zoom_factor = zoom_factor;
zoom_factor = ROUND(new_zoom_factor);
if (cur_zoom_factor == zoom_factor) return;
/* 2D Zoom */
if (zoom_factor >= MIN_2D_ZOOM_FACTOR)
{
/* Transition from 3D to 2D */
if (cur_zoom_factor < MIN_2D_ZOOM_FACTOR)
{
zoom_factor = MIN_2D_ZOOM_FACTOR;
evas_canvas3d_scene_pick(scene, IMG_SIZE / 2, IMG_SIZE / 2, &n, &m, &s, &t);
src_size = IMG_SIZE * cur_zoom_factor;
src_x = (Evas_Coord)(src_size * s);
src_y = (Evas_Coord)(src_size * t);
elm_map_canvas_to_region_convert(map, src_x, src_y, &lon, &lat);
change_to_2d_map();
evas_object_resize(map, IMG_SIZE, IMG_SIZE);
elm_map_zoom_set(map, (int)zoom_factor);
elm_map_region_show(map, lon, lat);
}
else
elm_map_zoom_set(map, (int)zoom_factor);
}
/* 3D Zoom */
else
{
if (zoom_factor < MIN_3D_ZOOM_FACTOR)
zoom_factor = MIN_3D_ZOOM_FACTOR;
/* Transition from 2D to 3D */
if (cur_zoom_factor >= MIN_2D_ZOOM_FACTOR)
{
change_to_3d_map();
}
/* Update texture source. */
src_size = IMG_SIZE * zoom_factor;
evas_object_resize(map, src_size, src_size);
/* Apply updated texture source. */
texture_diffuse = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
evas_canvas3d_texture_source_set(texture_diffuse, map);
evas_canvas3d_texture_source_visible_set(texture_diffuse, EINA_FALSE);
evas_canvas3d_material_texture_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture_diffuse);
/* Update camera position. */
vec3_normalize(&camera_pos_unit_vec, &camera_pos);
camera_pos.x = (camera_pos_unit_vec.x * MAX_CAMERA_DISTANCE) / zoom_factor;
camera_pos.y = (camera_pos_unit_vec.y * MAX_CAMERA_DISTANCE) / zoom_factor;
camera_pos.z = (camera_pos_unit_vec.z * MAX_CAMERA_DISTANCE) / zoom_factor;
evas_canvas3d_node_position_set(camera_node, camera_pos.x, camera_pos.y, camera_pos.z);
}
/* Update zoom slider. */
elm_slider_value_set(zoom_slider, zoom_factor);
}
static void
zoom_in_cb(void *data EINA_UNUSED,
Evas_Object *obj EINA_UNUSED,
void *event_info EINA_UNUSED)
{
zoom_factor_set(zoom_factor + 1);
}
static void
zoom_out_cb(void *data EINA_UNUSED,
Evas_Object *obj EINA_UNUSED,
void *event_info EINA_UNUSED)
{
zoom_factor_set(zoom_factor - 1);
}
static void
zoom_to_2d_map_cb(void *data EINA_UNUSED,
Evas_Object *obj EINA_UNUSED,
void *event_info EINA_UNUSED)
{
double s, t;
double lon, lat;
Evas_Canvas3D_Node *n;
Evas_Canvas3D_Mesh *m;
Evas_Coord src_x, src_y;
Evas_Coord src_size;
if (map_dimension_state == MAP_DIMENSION_STATE_2D) return;
evas_canvas3d_scene_pick(scene, mouse_down_pos.x, mouse_down_pos.y, &n, &m, &s, &t);
src_size = (Evas_Coord)(IMG_SIZE * zoom_factor);
src_x = (Evas_Coord)(src_size * s);
src_y = (Evas_Coord)(src_size * t);
elm_map_canvas_to_region_convert(map, src_x, src_y, &lon, &lat);
zoom_factor_set(MIN_2D_ZOOM_FACTOR);
elm_map_region_show(map, lon, lat);
}
static void
zoom_to_3d_map_cb(void *data EINA_UNUSED,
Evas_Object *obj EINA_UNUSED,
void *event_info EINA_UNUSED)
{
if (map_dimension_state == MAP_DIMENSION_STATE_3D) return;
zoom_factor_set(MAX_3D_ZOOM_FACTOR);
}
static void
submenu_zoom_add(Elm_Object_Item *parent)
{
if (!parent) return;
elm_menu_item_add(menu, parent, NULL, "Zoom in", zoom_in_cb, NULL);
elm_menu_item_add(menu, parent, NULL, "Zoom out", zoom_out_cb, NULL);
elm_menu_item_add(menu, parent, NULL, "Zoom to 2D map", zoom_to_2d_map_cb, NULL);
elm_menu_item_add(menu, parent, NULL, "Zoom to 3D map", zoom_to_3d_map_cb, NULL);
}
static void
submenu_info_add(Elm_Object_Item *parent)
{
char buf[50];
double s, t;
double lon, lat;
Evas_Canvas3D_Node *n;
Evas_Canvas3D_Mesh *m;
Evas_Coord src_x, src_y;
Evas_Coord src_size;
if (!parent) return;
if (map_dimension_state == MAP_DIMENSION_STATE_3D)
{
evas_canvas3d_scene_pick(scene, mouse_down_pos.x, mouse_down_pos.y, &n, &m, &s, &t);
src_size = (Evas_Coord) (IMG_SIZE * zoom_factor);
src_x = (Evas_Coord)(src_size * s);
src_y = (Evas_Coord)(src_size * t);
elm_map_canvas_to_region_convert(map, src_x, src_y, &lon, &lat);
}
else
{
elm_map_canvas_to_region_convert(map, mouse_down_pos.x, mouse_down_pos.y, &lon, &lat);
}
snprintf(buf, sizeof(buf), "Longitude : %f", lon);
elm_menu_item_add(menu, parent, NULL, buf, NULL, NULL);
snprintf(buf, sizeof(buf), "Latitude : %f", lat);
elm_menu_item_add(menu, parent, NULL, buf, NULL, NULL);
}
static void
map_zoom_change_cb(void *data EINA_UNUSED,
Evas_Object *obj EINA_UNUSED,
void *event_info EINA_UNUSED)
{
int cur_zoom_factor;
if (map_dimension_state == MAP_DIMENSION_STATE_3D) return;
cur_zoom_factor = elm_map_zoom_get(map);
if (elm_map_paused_get(map))
elm_map_paused_set(map, EINA_FALSE);
zoom_factor_set(cur_zoom_factor);
}
static void
map_mouse_down_cb(void *data EINA_UNUSED,
Evas *e EINA_UNUSED,
Evas_Object *o,
void *event_info)
{
Evas_Event_Mouse_Down *ev = event_info;
Evas_Coord x, y, w, h;
Evas_Coord obj_x, obj_y;
int scene_w, scene_h;
double scene_x, scene_y;
double s, t;
Evas_Canvas3D_Node *n;
Evas_Canvas3D_Mesh *m;
Eina_Bool pick;
mouse_down_pos.x = ev->canvas.x;
mouse_down_pos.y = ev->canvas.y;
evas_object_geometry_get(o, &x, &y, &w, &h);
obj_x = ev->canvas.x - x;
obj_y = ev->canvas.y - y;
evas_canvas3d_scene_size_get(scene, &scene_w, &scene_h);
scene_x = obj_x * scene_w / (double)w;
scene_y = obj_y * scene_h / (double)h;
pick = evas_canvas3d_scene_pick(scene, scene_x, scene_y, &n, &m, &s, &t);
if (pick)
printf("Picked : ");
else
printf("Not picked : ");
printf("output(%d, %d) canvas(%d, %d) object(%d, %d) scene(%f, %f) texcoord(%f, %f) "
"node(%p) mesh(%p)\n",
ev->output.x, ev->output.y,
ev->canvas.x, ev->canvas.y,
obj_x, obj_y,
scene_x, scene_y,
s, t, n, m);
if (ev->button == 3)
{
if (!menu)
{
menu = elm_menu_add(o);
elm_menu_parent_set(menu, o);
menu_it = elm_menu_item_add(menu, NULL, "", "Zoom", NULL, NULL);
submenu_zoom_add(menu_it);
menu_it = elm_menu_item_add(menu, NULL, "", "Info", NULL, NULL);
}
elm_menu_item_subitems_clear(menu_it);
submenu_info_add(menu_it);
elm_menu_move(menu, ev->canvas.x, ev->canvas.y);
evas_object_show(menu);
}
}
static void
mouse_down_cb(void *data EINA_UNUSED,
Evas *e EINA_UNUSED,
Evas_Object *o,
void *event_info)
{
Evas_Event_Mouse_Down *ev = event_info;
Evas_Coord x, y, w, h;
Evas_Coord obj_x, obj_y;
int scene_w, scene_h;
double scene_x, scene_y;
double s, t;
Evas_Canvas3D_Node *n;
Evas_Canvas3D_Mesh *m;
Eina_Bool pick;
mouse_down_pos.x = ev->canvas.x;
mouse_down_pos.y = ev->canvas.y;
/* Stop rotating earth. */
if (animator)
{
ecore_animator_del(animator);
animator = NULL;
}
evas_object_geometry_get(o, &x, &y, &w, &h);
obj_x = ev->canvas.x - x;
obj_y = ev->canvas.y - y;
evas_canvas3d_scene_size_get(scene, &scene_w, &scene_h);
scene_x = obj_x * scene_w / (double)w;
scene_y = obj_y * scene_h / (double)h;
pick = evas_canvas3d_scene_pick(scene, scene_x, scene_y, &n, &m, &s, &t);
if (pick)
printf("Picked : ");
else
printf("Not picked : ");
printf("output(%d, %d) canvas(%d, %d) object(%d, %d) scene(%f, %f) texcoord(%f, %f) "
"node(%p) mesh(%p)\n",
ev->output.x, ev->output.y,
ev->canvas.x, ev->canvas.y,
obj_x, obj_y,
scene_x, scene_y,
s, t, n, m);
if (ev->button == 1)
is_mouse_pressed = EINA_TRUE;
else if (ev->button == 3)
{
elm_check_state_set(rotation_toggle, EINA_FALSE);
if (!menu)
{
menu = elm_menu_add(o);
elm_menu_parent_set(menu, o);
menu_it = elm_menu_item_add(menu, NULL, "", "Zoom", NULL, NULL);
submenu_zoom_add(menu_it);
menu_it = elm_menu_item_add(menu, NULL, "", "Info", NULL, NULL);
}
elm_menu_item_subitems_clear(menu_it);
submenu_info_add(menu_it);
elm_menu_move(menu, ev->canvas.x, ev->canvas.y);
evas_object_show(menu);
}
}
static void
mouse_move_cb(void *data EINA_UNUSED,
Evas *e EINA_UNUSED,
Evas_Object *o EINA_UNUSED,
void *event_info)
{
Evas_Event_Mouse_Move *ev = event_info;
double distance_to_origin;
double radian_camera_up_axis, radian_camera_right_axis;
vec3 camera_pos_unit_vec;
if ((ev->buttons == 1) && is_mouse_pressed)
{
radian_camera_up_axis = (ev->prev.canvas.x - ev->cur.canvas.x) * 0.01;
radian_camera_right_axis = (ev->prev.canvas.y - ev->cur.canvas.y) * 0.01;
distance_to_origin = sqrt(pow(camera_pos.x, 2) + pow(camera_pos.y, 2) + pow(camera_pos.z, 2));
/* Update camera position, up vector and right vector. */
vec3_rotate_angle_axis(&camera_pos, &camera_pos, radian_camera_up_axis, &camera_up_vec);
vec3_rotate_angle_axis(&camera_right_vec, &camera_right_vec, radian_camera_up_axis, &camera_up_vec);
vec3_normalize(&camera_right_vec, &camera_right_vec);
vec3_rotate_angle_axis(&camera_pos, &camera_pos, radian_camera_right_axis, &camera_right_vec);
vec3_rotate_angle_axis(&camera_up_vec, &camera_up_vec, radian_camera_right_axis, &camera_right_vec);
vec3_normalize(&camera_up_vec, &camera_up_vec);
vec3_normalize(&camera_pos_unit_vec, &camera_pos);
vec3_scale(&camera_pos, &camera_pos_unit_vec, distance_to_origin);
evas_canvas3d_node_position_set(camera_node, camera_pos.x, camera_pos.y, camera_pos.z);
evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, camera_up_vec.x, camera_up_vec.y, camera_up_vec.z);
if (elm_check_state_get(light_toggle))
{
/* Update light position as the same as camera position. */
evas_canvas3d_node_position_set(light_node, camera_pos.x, camera_pos.y, camera_pos.z);
evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, camera_up_vec.x, camera_up_vec.y, camera_up_vec.z);
}
}
}
static void
mouse_up_cb(void *data EINA_UNUSED,
Evas *e EINA_UNUSED,
Evas_Object *o,
void *event_info)
{
Evas_Event_Mouse_Up *ev = event_info;
Evas_Coord x, y, w, h;
Evas_Coord obj_x, obj_y;
int scene_w, scene_h;
double scene_x, scene_y;
double s, t;
Evas_Canvas3D_Node *n;
Evas_Canvas3D_Mesh *m;
Eina_Bool pick;
evas_object_geometry_get(o, &x, &y, &w, &h);
obj_x = ev->canvas.x - x;
obj_y = ev->canvas.y - y;
evas_canvas3d_scene_size_get(scene, &scene_w, &scene_h);
scene_x = obj_x * scene_w / (double)w;
scene_y = obj_y * scene_h / (double)h;
pick = evas_canvas3d_scene_pick(scene, scene_x, scene_y, &n, &m, &s, &t);
if (pick)
printf("Picked : ");
else
printf("Not picked : ");
printf("output(%d, %d) canvas(%d, %d) object(%d, %d) scene(%f, %f) texcoord(%f, %f) "
"node(%p) mesh(%p)\n",
ev->output.x, ev->output.y,
ev->canvas.x, ev->canvas.y,
obj_x, obj_y,
scene_x, scene_y,
s, t, n, m);
/* Move camera position. */
if (ev->button == 1)
is_mouse_pressed = EINA_FALSE;
if (elm_check_state_get(rotation_toggle))
{
/* Restart rotating earth. */
animator = ecore_animator_add(animate_scene, mesh_node);
}
}
static void
mouse_wheel_cb(void *data EINA_UNUSED,
Evas *e EINA_UNUSED,
Evas_Object *o EINA_UNUSED,
void *event_info)
{
Evas_Event_Mouse_Wheel *ev = event_info;
double new_zoom_factor;
if (map_dimension_state == MAP_DIMENSION_STATE_2D) return;
new_zoom_factor = zoom_factor - (ev->z * 0.1);
zoom_factor_set(new_zoom_factor);
}
static void
skybox_setup(void)
{
Evas_Canvas3D_Node *skybox_mesh_node;
Evas_Canvas3D_Mesh *skybox_mesh;
Evas_Canvas3D_Material *skybox_material;
Evas_Canvas3D_Texture *skybox_texture_diffuse;
Evas_Object *skybox_image;
char buf[PATH_MAX];
skybox_mesh = efl_add(EVAS_CANVAS3D_MESH_CLASS, evas);
evas_canvas3d_mesh_vertex_count_set(skybox_mesh, 24);
evas_canvas3d_mesh_frame_add(skybox_mesh, 0);
evas_canvas3d_mesh_frame_vertex_data_set(skybox_mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, 12 * sizeof(float), &skybox_vertices[0]);
evas_canvas3d_mesh_frame_vertex_data_set(skybox_mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL, 12 * sizeof(float), &skybox_vertices[3]);
evas_canvas3d_mesh_frame_vertex_data_set(skybox_mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR, 12 * sizeof(float), &skybox_vertices[6]);
evas_canvas3d_mesh_frame_vertex_data_set(skybox_mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, 12 * sizeof(float), &skybox_vertices[10]);
evas_canvas3d_mesh_index_data_set(skybox_mesh, EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, 36, &skybox_indices[0]);
evas_canvas3d_mesh_vertex_assembly_set(skybox_mesh, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES);
/* Set skybox texture source image. */
skybox_image = elm_image_add(win);
snprintf(buf, sizeof(buf), "%s/images/space.png", elm_app_data_dir_get());
elm_image_file_set(skybox_image, buf, NULL);
evas_object_resize(skybox_image, SKYBOX_IMG_WIDTH, SKYBOX_IMG_HEIGHT);
evas_object_show(skybox_image);
/* Set skybox texture material. */
skybox_material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
evas_canvas3d_mesh_frame_material_set(skybox_mesh, 0, skybox_material);
skybox_texture_diffuse = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
evas_canvas3d_texture_source_set(skybox_texture_diffuse, skybox_image);
evas_canvas3d_texture_source_visible_set(skybox_texture_diffuse, EINA_FALSE);
evas_canvas3d_material_texture_set(skybox_material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, skybox_texture_diffuse);
evas_canvas3d_material_enable_set(skybox_material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE);
evas_canvas3d_material_enable_set(skybox_material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE);
evas_canvas3d_material_enable_set(skybox_material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE);
evas_canvas3d_material_color_set(skybox_material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.1, 0.1, 0.1, 1.0);
evas_canvas3d_material_color_set(skybox_material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_material_color_set(skybox_material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.1, 0.1, 0.1, 1.0);
evas_canvas3d_material_shininess_set(skybox_material, 50.0);
skybox_mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(root_node, skybox_mesh_node);
evas_canvas3d_node_mesh_add(skybox_mesh_node, skybox_mesh);
evas_canvas3d_mesh_shader_mode_set(skybox_mesh, EVAS_CANVAS3D_SHADER_MODE_DIFFUSE);
}
static void
texture_source_setup(void)
{
char buf[PATH_MAX];
snprintf(buf, sizeof(buf), "%s/examples/evas3d_map_example.edj", elm_app_data_dir_get());
elm_theme_extension_add(NULL, buf);
/* Add a map object for the use of the texture source. */
map = elm_map_add(win);
elm_object_style_set(map, "evas3d");
elm_map_source_set(map, ELM_MAP_SOURCE_TYPE_TILE, "MapQuest");
elm_scroller_policy_set
(map, ELM_SCROLLER_POLICY_OFF, ELM_SCROLLER_POLICY_OFF);
elm_map_zoom_mode_set(map, ELM_MAP_ZOOM_MODE_AUTO_FILL);
evas_object_resize(map, IMG_SIZE, IMG_SIZE);
evas_object_show(map);
evas_object_smart_callback_add(map, "zoom,change",
map_zoom_change_cb, NULL);
evas_object_event_callback_add(map, EVAS_CALLBACK_MOUSE_DOWN,
map_mouse_down_cb, map);
/* Add a normal map object for the use of the normal texture source. */
normal_map = elm_image_add(win);
snprintf(buf, sizeof(buf), "%s/images/earth_normal.png", elm_app_data_dir_get());
elm_image_file_set(normal_map, buf, NULL);
evas_object_resize(normal_map, IMG_SIZE, IMG_SIZE);
evas_object_show(normal_map);
}
static void
camera_setup(void)
{
/* Add the camera. */
camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas);
evas_canvas3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 100.0);
/* Set camera position. */
camera_pos.x = 0.0;
camera_pos.y = 0.0;
camera_pos.z = MAX_CAMERA_DISTANCE;
/* Set camera up vector. */
camera_up_vec.x = 0.0;
camera_up_vec.y = 1.0;
camera_up_vec.z = 0.0;
/* Set camera right vector. */
camera_right_vec.x = 1.0;
camera_right_vec.y = 0.0;
camera_right_vec.z = 0.0;
camera_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA));
evas_canvas3d_node_camera_set(camera_node, camera);
evas_canvas3d_node_position_set(camera_node, camera_pos.x, camera_pos.y, camera_pos.z);
evas_canvas3d_node_look_at_set(camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, camera_up_vec.x, camera_up_vec.y, camera_up_vec.z);
evas_canvas3d_node_member_add(root_node, camera_node);
}
static void
light_setup(void)
{
light = efl_add(EVAS_CANVAS3D_LIGHT_CLASS, evas);
evas_canvas3d_light_ambient_set(light, 0.2, 0.2, 0.2, 1.0);
evas_canvas3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_light_specular_set(light, 0.2, 0.2, 0.2, 1.0);
light_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT));
evas_canvas3d_node_light_set(light_node, light);
evas_canvas3d_node_position_set(light_node, 0.0, 0.0, MAX_CAMERA_DISTANCE);
evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
evas_canvas3d_node_member_add(root_node, light_node);
}
static void
mesh_setup(void)
{
/* Create a sphere mesh. */
sphere_init(50);
mesh = efl_add(EVAS_CANVAS3D_MESH_CLASS, evas);
evas_canvas3d_mesh_vertex_count_set(mesh, vertex_count);
evas_canvas3d_mesh_frame_add(mesh, 0);
evas_canvas3d_mesh_frame_vertex_data_set(mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_POSITION, sizeof(vertex), &vertices[0].position);
evas_canvas3d_mesh_frame_vertex_data_set(mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_NORMAL, sizeof(vertex), &vertices[0].normal);
evas_canvas3d_mesh_frame_vertex_data_set(mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_TANGENT, sizeof(vertex), &vertices[0].tangent);
evas_canvas3d_mesh_frame_vertex_data_set(mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_COLOR, sizeof(vertex), &vertices[0].color);
evas_canvas3d_mesh_frame_vertex_data_set(mesh, 0, EVAS_CANVAS3D_VERTEX_ATTRIB_TEXCOORD, sizeof(vertex), &vertices[0].texcoord);
evas_canvas3d_mesh_index_data_set(mesh, EVAS_CANVAS3D_INDEX_FORMAT_UNSIGNED_SHORT, index_count, &indices[0]);
evas_canvas3d_mesh_vertex_assembly_set(mesh, EVAS_CANVAS3D_VERTEX_ASSEMBLY_TRIANGLES);
material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas);
evas_canvas3d_mesh_frame_material_set(mesh, 0, material);
texture_diffuse = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
evas_canvas3d_texture_source_set(texture_diffuse, map);
evas_canvas3d_texture_source_visible_set(texture_diffuse, EINA_FALSE);
texture_normal = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas);
evas_canvas3d_texture_source_set(texture_normal, normal_map);
evas_canvas3d_texture_source_visible_set(texture_normal, EINA_FALSE);
evas_canvas3d_material_texture_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, texture_diffuse);
evas_canvas3d_material_texture_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, texture_normal);
evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE);
evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE);
evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE);
evas_canvas3d_material_enable_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE);
evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.1, 0.1, 0.1, 1.0);
evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0);
evas_canvas3d_material_color_set(material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 0.1, 0.1, 0.1, 1.0);
evas_canvas3d_material_shininess_set(material, 50.0);
mesh_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH));
evas_canvas3d_node_member_add(root_node, mesh_node);
evas_canvas3d_node_mesh_add(mesh_node, mesh);
evas_canvas3d_mesh_shader_mode_set(mesh, EVAS_CANVAS3D_SHADER_MODE_NORMAL_MAP);
}
static void
hoversel_cb(void *data,
Evas_Object *obj EINA_UNUSED,
void *event_info EINA_UNUSED)
{
elm_map_source_set(map, ELM_MAP_SOURCE_TYPE_TILE, (char *)data);
zoom_factor_set(zoom_factor);
}
static void
hoversel_setup(Evas_Object *parent)
{
hoversel = elm_hoversel_add(parent);
elm_hoversel_hover_parent_set(hoversel, parent);
elm_object_text_set(hoversel, "Map Sources");
elm_hoversel_item_add(hoversel, "Mapnik", NULL, ELM_ICON_NONE, hoversel_cb, "Mapnik");
elm_hoversel_item_add(hoversel, "CycleMap", NULL, ELM_ICON_NONE, hoversel_cb, "CycleMap");
elm_hoversel_item_add(hoversel, "MapQuest", NULL, ELM_ICON_NONE, hoversel_cb, "MapQuest");
elm_object_part_content_set(parent, "elm.swallow.hoversel", hoversel);
evas_object_show(hoversel);
}
static void
rotation_toggle_changed_cb(void *data EINA_UNUSED,
Evas_Object *obj,
void *event_info EINA_UNUSED)
{
/* Stop rotating earth. */
if (animator)
{
ecore_animator_del(animator);
animator = NULL;
}
if (elm_check_state_get(obj))
{
/* Restart rotating earth. */
animator = ecore_animator_add(animate_scene, mesh_node);
}
}
static void
rotation_toggle_setup(Evas_Object *parent)
{
rotation_toggle = elm_check_add(parent);
elm_object_style_set(rotation_toggle, "toggle");
elm_object_text_set(rotation_toggle, "Earth Rotation");
elm_object_part_text_set(rotation_toggle, "on", "ON");
elm_object_part_text_set(rotation_toggle, "off", "OFF");
elm_check_state_set(rotation_toggle, EINA_TRUE);
elm_object_part_content_set(parent, "elm.swallow.rotation_toggle", rotation_toggle);
evas_object_show(rotation_toggle);
evas_object_smart_callback_add(rotation_toggle, "changed", rotation_toggle_changed_cb, NULL);
}
static void
light_toggle_changed_cb(void *data EINA_UNUSED,
Evas_Object *obj,
void *event_info EINA_UNUSED)
{
if (elm_check_state_get(obj))
{
/* Set light position as the same as camera position. */
evas_canvas3d_node_position_set(light_node, camera_pos.x, camera_pos.y, camera_pos.z);
evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, camera_up_vec.x, camera_up_vec.y, camera_up_vec.z);
}
else
{
/* Set light position to default position. */
evas_canvas3d_node_position_set(light_node, 0.0, 0.0, MAX_CAMERA_DISTANCE);
evas_canvas3d_node_look_at_set(light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0);
}
}
static void
light_toggle_setup(Evas_Object *parent)
{
light_toggle = elm_check_add(parent);
elm_object_style_set(light_toggle, "toggle");
elm_object_text_set(light_toggle, "Light on Camera");
elm_object_part_text_set(light_toggle, "on", "ON");
elm_object_part_text_set(light_toggle, "off", "OFF");
elm_check_state_set(light_toggle, EINA_FALSE);
elm_object_part_content_set(parent, "elm.swallow.light_toggle", light_toggle);
evas_object_show(light_toggle);
evas_object_smart_callback_add(light_toggle, "changed", light_toggle_changed_cb, NULL);
}
static void
slider_changed_cb(void *data EINA_UNUSED,
Evas_Object *obj,
void *event_info EINA_UNUSED)
{
double new_zoom_factor = ROUND(elm_slider_value_get(obj));
if (new_zoom_factor == zoom_factor) return;
zoom_factor_set(new_zoom_factor);
}
static void
zoom_slider_setup(Evas_Object *parent)
{
zoom_slider = elm_slider_add(parent);
elm_object_text_set(zoom_slider, "Zoom Factor");
elm_slider_unit_format_set(zoom_slider, "X%1.1f");
elm_slider_indicator_format_set(zoom_slider, "%1.1f");
elm_slider_span_size_set(zoom_slider, 100);
elm_slider_min_max_set(zoom_slider, MIN_3D_ZOOM_FACTOR, MAX_3D_ZOOM_FACTOR);
elm_object_part_content_set(parent, "elm.swallow.zoom_slider", zoom_slider);
evas_object_show(zoom_slider);
evas_object_smart_callback_add(zoom_slider, "changed", slider_changed_cb, NULL);
}
EAPI_MAIN int
elm_main(int argc EINA_UNUSED, char **argv EINA_UNUSED)
{
char buf[PATH_MAX];
elm_app_info_set(elm_main, "elementary", "examples/evas3d_map_example.edj");
elm_config_accel_preference_set("3d");
elm_policy_set(ELM_POLICY_QUIT, ELM_POLICY_QUIT_LAST_WINDOW_CLOSED);
/* Add a window. */
win = elm_win_util_standard_add("elm_map_evas3d", "Elm_Map_Evas3d");
elm_win_autodel_set(win, EINA_TRUE);
evas = evas_object_evas_get(win);
/* Add a background. */
bg = evas_object_rectangle_add(evas);
evas_object_color_set(bg, 0, 0, 0, 255);
evas_object_resize(bg, WIDTH, HEIGHT);
evas_object_show(bg);
/* Add an image which shows a scene. */
image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas);
evas_object_resize(image, WIDTH, HEIGHT);
evas_object_show(image);
evas_object_event_callback_add(image, EVAS_CALLBACK_MOUSE_DOWN, mouse_down_cb, NULL);
evas_object_event_callback_add(image, EVAS_CALLBACK_MOUSE_MOVE, mouse_move_cb, NULL);
evas_object_event_callback_add(image, EVAS_CALLBACK_MOUSE_UP, mouse_up_cb, NULL);
evas_object_event_callback_add(image, EVAS_CALLBACK_MOUSE_WHEEL, mouse_wheel_cb, NULL);
/* Add a scene object. */
scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas);
/* Add a root node for the scene. */
root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE));
skybox_setup();
texture_source_setup();
camera_setup();
light_setup();
mesh_setup();
/* Set up scene. */
evas_canvas3d_scene_root_node_set(scene, root_node);
evas_canvas3d_scene_camera_node_set(scene, camera_node);
evas_canvas3d_scene_size_set(scene, WIDTH, HEIGHT);
efl_canvas_scene3d_set(image, scene);
/* Add a layout for controlers. */
control_layout = elm_layout_add(win);
snprintf(buf, sizeof(buf), "%s/examples/evas3d_map_example.edj", elm_app_data_dir_get());
elm_layout_file_set(control_layout, buf, "control_layout");
evas_object_resize(control_layout, WIDTH, HEIGHT);
evas_object_show(control_layout);
/* Set up controlers. */
hoversel_setup(control_layout);
rotation_toggle_setup(control_layout);
light_toggle_setup(control_layout);
zoom_slider_setup(control_layout);
/* Start rotating earth */
animator = ecore_animator_add(animate_scene, mesh_node);
evas_object_resize(win, WIDTH, HEIGHT);
evas_object_show(win);
elm_run();
sphere_fini();
return 0;
}
ELM_MAIN();