examples/apps/c/life/src/life_main.c

99 lines
2.3 KiB
C

#define EFL_EO_API_SUPPORT 1
#define EFL_BETA_API_SUPPORT 1
#include <Elementary.h>
#include <Efl_Ui.h>
#include "life_private.h"
static void
_life_win_resize(void *data EINA_UNUSED, const Efl_Event *event)
{
Efl_Ui_Win *win = event->object;
life_render_layout(win);
}
static void
_life_win_quit(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED)
{
// quit the mainloop
efl_exit(0);
}
static void
_life_win_touch(void *data EINA_UNUSED, const Efl_Event *event)
{
int cellx, celly, i;
Efl_Input_Pointer *ev;
Efl_Ui_Win *win;
Eina_Position2D position;
ev = event->info;
win = event->object;
position = efl_input_pointer_position_get(ev);
life_render_cell_for_coords(win, position, &cellx, &celly);
i = life_render_index_for_position(cellx, celly);
life_board[i] = !life_board[i];
life_render_cell(win, cellx, celly);
}
static void
_life_win_key_down(void *data EINA_UNUSED, const Efl_Event *event)
{
Efl_Input_Key *ev;
Efl_Ui_Win *win;
ev = event->info;
win = event->object;
if (!strcmp(efl_input_key_get(ev), "space"))
life_board_pause_toggle(win);
}
static Evas_Object *
_life_win_setup(void)
{
Efl_Ui_Win *win;
Evas_Coord w;
Evas_Coord h;
win = efl_add(EFL_UI_WIN_CLASS, efl_main_loop_get(),
efl_ui_win_type_set(efl_added, EFL_UI_WIN_BASIC),
efl_text_set(efl_added, "EFL Life"),
efl_ui_win_autodel_set(efl_added, EINA_TRUE));
if (!win) return NULL;
// when the user clicks "close" on a window there is a request to delete
efl_event_callback_add(win, EFL_UI_WIN_EVENT_DELETE_REQUEST, _life_win_quit, NULL);
w = 10 * LIFE_BOARD_WIDTH * efl_gfx_entity_scale_get(win);
h = 10 * LIFE_BOARD_HEIGHT * efl_gfx_entity_scale_get(win);
life_board_init();
life_render_init(win);
life_render_refresh(win);
efl_event_callback_add(win, EFL_GFX_ENTITY_EVENT_RESIZE, _life_win_resize, NULL);
efl_event_callback_add(win, EFL_EVENT_POINTER_DOWN, _life_win_touch, NULL);
efl_event_callback_add(win, EFL_EVENT_KEY_DOWN, _life_win_key_down, NULL);
efl_gfx_entity_size_set(win, EINA_SIZE2D(w, h));
return win;
}
EAPI_MAIN void
efl_main(void *data EINA_UNUSED, const Efl_Event *ev EINA_UNUSED)
{
Efl_Ui_Win *win;
if (!(win = _life_win_setup()))
efl_exit(1);
life_board_run(win);
}
EFL_MAIN()