examples/reference/c/ui/src/ui_container.c

124 lines
3.5 KiB
C

#define EFL_EO_API_SUPPORT 1
#define EFL_BETA_API_SUPPORT 1
#include <Eina.h>
#include <Elementary.h>
#include <Efl_Ui.h>
/*
* Efl.UI container exmaples.
*
* Load and pack a selection of containers.
* Each has it's own unique layout and methods which are demonstrated below.
*/
/*
* TODO Layout
* TODO - still ELM Conformant
* TODO - still ELM Mapbuf
* TODO - still ELM Scroller
* TODO - still ELM Table
*/
// quit the app, called if the user clicks the Quit button or the window is deleted
static void
_gui_quit_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED)
{
efl_exit(0);
}
// Load a simple table layout into the window
static Efl_Ui_Table *
_ui_table_setup(Efl_Ui_Win *win)
{
Efl_Ui_Table *table;
int i;
table = efl_add(EFL_UI_TABLE_CLASS, win);
efl_pack_table_columns_set(table, 2);
efl_pack_table_direction_set(table, EFL_UI_DIR_RIGHT, EFL_UI_DIR_DOWN);
efl_add(EFL_UI_BUTTON_CLASS, win,
efl_text_set(efl_added, "Long Button"),
efl_pack_table(table, efl_added, 0, 2, 2, 1));
for (i = 1; i <= 4; i++)
{
efl_add(EFL_UI_BUTTON_CLASS, win,
efl_text_set(efl_added, eina_slstr_printf("Table %d", i)),
efl_pack(table, efl_added));
}
return table;
}
// Load some boxes - a horizontal one for the window layout and a vertical
// one to contain a flow
static Efl_Ui_Box *
_ui_boxes_setup(Efl_Ui_Win *win)
{
Efl_Ui_Box *box, *button;
int i;
box = efl_add(EFL_UI_BOX_CLASS, win,
efl_pack_padding_set(efl_added, 5, 0, EINA_TRUE));
for (i = 1; i <= 4; i++)
{
button = efl_add(EFL_UI_BUTTON_CLASS, win,
efl_text_set(efl_added, eina_slstr_printf("Boxed %d", i)),
efl_pack(box, efl_added));
if (i == 2)
efl_gfx_size_hint_max_set(button, EINA_SIZE2D(100, 50));
}
return box;
}
// Load a vertical and horizontal split into the window
static void
_ui_panes_setup(Efl_Ui_Win *win)
{
Efl_Ui_Panes *split, *horiz_split;
split = efl_add(EFL_UI_PANES_CLASS, win,
efl_content_set(win, efl_added),
efl_ui_panes_split_ratio_set(efl_added, 0.75));
efl_content_set(efl_part(split, "first"), _ui_boxes_setup(win));
horiz_split = efl_add(EFL_UI_PANES_CLASS, win,
efl_content_set(efl_part(split, "second"), efl_added),
efl_ui_direction_set(efl_added, EFL_UI_DIR_HORIZONTAL),
efl_ui_panes_split_ratio_set(efl_added, 0.85));
efl_content_set(efl_part(horiz_split, "first"), _ui_table_setup(win));
efl_add(EFL_UI_BUTTON_CLASS, win,
efl_text_set(efl_added, "Quit"),
efl_gfx_size_hint_max_set(efl_added, EINA_SIZE2D(150, 30)),
efl_content_set(efl_part(horiz_split, "second"), efl_added),
efl_event_callback_add(efl_added, EFL_UI_EVENT_CLICKED,
_gui_quit_cb, efl_added));
}
EAPI_MAIN void
efl_main(void *data EINA_UNUSED, const Efl_Event *ev EINA_UNUSED)
{
Eo *win;
win = efl_add(EFL_UI_WIN_CLASS, efl_main_loop_get(),
efl_ui_win_type_set(efl_added, EFL_UI_WIN_BASIC),
efl_text_set(efl_added, "Hello World"),
efl_ui_win_autodel_set(efl_added, EINA_TRUE));
// when the user clicks "close" on a window there is a request to delete
efl_event_callback_add(win, EFL_UI_WIN_EVENT_DELETE_REQUEST, _gui_quit_cb, NULL);
_ui_panes_setup(win);
efl_gfx_entity_size_set(win, EINA_SIZE2D(350, 250));
}
EFL_MAIN()