examples/examples/csharp/elementary/efl_ui_slider_mono.cs

78 lines
2.1 KiB
C#

using System;
public class Example
{
public static efl.ui.IButton CreateButton(efl.IObject parent,
string text,
int w, int h,
EventHandler callback) {
efl.ui.IButton button = new efl.ui.Button(parent);
button.SetText(text);
button.SetSize(new eina.Size2D(w, h));
button.ClickedEvt += callback;
return button;
}
public static void Formatter(eina.Strbuf buf, eina.Value val){
double ratio;
if (val.Get(out ratio)) {
buf.Append($"{(int)(ratio*100)}%");
} else {
buf.Append("Error");
}
}
#if WIN32 // Passed to the C# compiler with -define:WIN32
// Mono on Windows by default uses multi-thread apartments for COM stuff while
// OLE - used by ecore win32 DnD requires single threading for COM.
[STAThreadAttribute()]
#endif
public static void Main() {
int W = 120;
int H = 30;
efl.All.Init(efl.Components.Ui);
efl.ui.Win win = new efl.ui.Win(null);
win.SetText("Hello, C#!!");
win.SetAutohide(true);
efl.ui.Box_Flow box = new efl.ui.Box_Flow(win);
efl.ui.IButton button = CreateButton(box, "Click to exit", 120, 30,
(object sender, EventArgs e) => {
efl.ui.Config.Exit();
});
box.DoPack(button);
efl.ui.Progressbar bar = new efl.ui.Progressbar(box);
bar.SetSize(new eina.Size2D(W, H));
bar.SetFormatCb(Formatter);
efl.ui.ISlider slider = new efl.ui.Slider(box);
slider.SetSize(new eina.Size2D(W, H));
slider.ChangedEvt += (object sender, EventArgs e) => {
bar.SetRangeValue(slider.GetRangeValue());
};
box.DoPack(bar);
box.DoPack(slider);
button.SetVisible(true);
box.SetVisible(true);
win.SetSize(new eina.Size2D(W, 3 * H));
win.SetVisible(true);
efl.ui.Config.Run();
efl.All.Shutdown();
}
}