examples/unsorted/emotion/emotion_signals_example.c

169 lines
4.5 KiB
C

//Compile with:
// gcc -o emotion_signals_example emotion_signals_example.c `pkg-config --libs --cflags emotion evas ecore ecore-evas eo`
#define EFL_BETA_API_SUPPORT
#include <Ecore.h>
#include <Ecore_Evas.h>
#include <Evas.h>
#include <Emotion.h>
#include <stdio.h>
#define WIDTH (320)
#define HEIGHT (240)
static void
_display_info(Evas_Object *o)
{
int w, h;
printf("playing: %d\n", emotion_object_play_get(o));
printf("meta title: %s\n",
emotion_object_meta_info_get(o, EMOTION_META_INFO_TRACK_TITLE));
printf("seek position: %0.3f\n",
emotion_object_position_get(o));
printf("play length: %0.3f\n",
emotion_object_play_length_get(o));
printf("is seekable: %d\n",
emotion_object_seekable_get(o));
emotion_object_size_get(o, &w, &h);
printf("video geometry: %dx%d\n", w, h);
printf("video width / height ratio: %0.3f\n",
emotion_object_ratio_get(o));
printf("\n");
}
static void
_playback_started_cb(void *data EINA_UNUSED, const Efl_Event *ev)
{
printf(">>> Emotion object started playback.\n");
_display_info(ev->object);
}
static void
_playback_finished_cb(void *data EINA_UNUSED, const Efl_Event *ev)
{
printf(">>> Emotion object finished playback.\n");
_display_info(ev->object);
}
static void
_open_done_cb(void *data EINA_UNUSED, const Efl_Event *ev)
{
printf(">>> Emotion object open done.\n");
_display_info(ev->object);
}
static void
_position_update_cb(void *data EINA_UNUSED, const Efl_Event *ev)
{
printf(">>> Emotion object first position update.\n");
efl_event_callback_del(ev->object, EFL_CANVAS_VIDEO_EVENT_POSITION_CHANGE, _position_update_cb, NULL);
_display_info(ev->object);
}
static void
_frame_decode_cb(void *data EINA_UNUSED, const Efl_Event *ev)
{
printf(">>> Emotion object first frame decode.\n");
efl_event_callback_del(ev->object, EFL_CANVAS_VIDEO_EVENT_FRAME_DECODE, _frame_decode_cb, NULL);
_display_info(ev->object);
}
static void
_decode_stop_cb(void *data EINA_UNUSED, const Efl_Event *ev)
{
printf(">>> Emotion object decode stop.\n");
_display_info(ev->object);
}
static void
_frame_resize_cb(void *data EINA_UNUSED, const Efl_Event *ev)
{
printf(">>> Emotion object frame resize.\n");
_display_info(ev->object);
}
EFL_CALLBACKS_ARRAY_DEFINE(emotion_object_example_callbacks,
{ EFL_CANVAS_VIDEO_EVENT_PLAYBACK_START, _playback_started_cb },
{ EFL_CANVAS_VIDEO_EVENT_PLAYBACK_STOP, _playback_finished_cb },
{ EFL_CANVAS_VIDEO_EVENT_OPEN_DONE, _open_done_cb },
{ EFL_CANVAS_VIDEO_EVENT_POSITION_CHANGE, _position_update_cb },
{ EFL_CANVAS_VIDEO_EVENT_FRAME_DECODE, _frame_decode_cb },
{ EFL_CANVAS_VIDEO_EVENT_PLAYBACK_STOP, _decode_stop_cb },
{ EFL_CANVAS_VIDEO_EVENT_FRAME_RESIZE, _frame_resize_cb });
int
main(int argc, const char *argv[])
{
Ecore_Evas *ee;
Evas *e;
Evas_Object *bg, *em;
const char *filename = NULL;
const char *module = NULL;
if (argc < 2)
{
printf("At least one argument is necessary. Usage:\n");
printf("\t%s <filename> [module_name]\n", argv[0]);
goto error;
}
filename = argv[1];
if (argc >= 3)
module = argv[2];
if (!ecore_evas_init())
return EXIT_FAILURE;
/* this will give you a window with an Evas canvas under the first
* engine available */
ee = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
if (!ee)
goto error;
ecore_evas_show(ee);
/* the canvas pointer, de facto */
e = ecore_evas_get(ee);
/* adding a background to this example */
bg = evas_object_rectangle_add(e);
evas_object_name_set(bg, "our dear rectangle");
evas_object_color_set(bg, 255, 255, 255, 255); /* white bg */
evas_object_move(bg, 0, 0); /* at canvas' origin */
evas_object_resize(bg, WIDTH, HEIGHT); /* covers full canvas */
evas_object_show(bg);
/* Creating the emotion object */
em = emotion_object_add(e);
/* Try to load the specified module - NULL for auto-discover */
if (!emotion_object_init(em, module))
fprintf(stderr, "Emotion: \"%s\" module could not be initialized.\n", module);
_display_info(em);
efl_event_callback_array_add(em, emotion_object_example_callbacks(), NULL);
if (!emotion_object_file_set(em, filename))
fprintf(stderr, "Emotion: Could not load the file \"%s\"\n", filename);
evas_object_move(em, 0, 0);
evas_object_resize(em, WIDTH, HEIGHT);
evas_object_show(em);
emotion_object_play_set(em, EINA_TRUE);
ecore_main_loop_begin();
ecore_evas_free(ee);
ecore_evas_shutdown();
return 0;
ecore_evas_free(ee);
error:
ecore_evas_shutdown();
return -1;
}