Add expedite drm engine files
Signed-off-by: Chris Michael <cp.michael@samsung.com>
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#include "main.h"
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#include <Evas_Engine_Drm.h>
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Eina_Bool
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engine_drm_args(const char *engine __UNUSED__, int width, int height)
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{
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Evas_Engine_Info_Drm *einfo;
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evas_output_method_set(evas, evas_render_method_lookup("drm"));
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einfo = (Evas_Engine_Info_Drm *)evas_engine_info_get(evas);
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if (!einfo)
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{
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printf("Evas does not support the Drm Enginge\n");
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return EINA_FALSE;
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}
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/* setup drm props in such a way so that evas itself will handle doing
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* the drm card init, etc, etc because we are not using ecore_evas here */
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einfo->info.fd = -1;
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einfo->info.tty = -1;
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einfo->info.output = -1;
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einfo->info.plane = -1;
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einfo->info.rotation = 0;
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einfo->info.depth = 32;
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einfo->info.destination_alpha = EINA_FALSE;
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if (!evas_engine_info_set(evas, (Evas_Engine_Info *)einfo))
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{
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printf("Evas could not setup the information for the Drm Engine\n");
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return EINA_FALSE;
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}
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return EINA_TRUE;
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}
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void
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engine_drm_loop(void)
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{
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}
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void
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engine_drm_shutdown(void)
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{
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}
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@ -0,0 +1,8 @@
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#ifndef ENGINE_DRM_H
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#define ENGINE_DRM_H
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Eina_Bool engine_drm_args(const char *engine, int width, int height);
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void engine_drm_loop(void);
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void engine_drm_shutdown(void);
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#endif
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