Flush display events after dispatching
NB: slight speedup in fps. Signed-off-by: Chris Michael <cp.michael@samsung.com>
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@ -82,6 +82,7 @@ void
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engine_wayland_egl_loop(void)
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{
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assert(wl_display_dispatch_pending(wl.display) != -1);
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wl_display_flush(wl.display);
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}
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void
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