vector: add a basic test (no change, just moving).

devs/cedric/efl-1.15
Yakov Goldberg 7 years ago committed by Cedric BAIL
parent 9b7d97d503
commit 4aa37445c5
  1. 3
      data/Makefile.am
  2. BIN
      data/vector.png
  3. 3
      src/bin/Makefile.am
  4. 1
      src/bin/tests.h
  5. 130
      src/bin/vg_basic.c

@ -55,6 +55,7 @@ data.png \
widgets.png \
e-logo-2.png \
e-logo-mask.png \
texture.png
texture.png \
vector.png
EXTRA_DIST = $(files_DATA)

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

@ -124,7 +124,8 @@ image_mask_9.c \
image_mask_10.c \
image_mask_11.c \
image_mask_12.c \
image_mask_13.c
image_mask_13.c \
vg_basic.c
# \
# image_mask_14.c \
# image_mask_15.c

@ -106,6 +106,7 @@
#include "image_mask_11.c"
#include "image_mask_12.c"
#include "image_mask_13.c"
#include "vg_basic.c"
#if 0 // test disabled - evas having code disabled
#include "image_mask_14.c"
#include "image_mask_15.c"

@ -0,0 +1,130 @@
#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME vg_basic_start
#define NAME "VG Basic"
#define ICON "vector.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Eo *o_shapes[OBNUM];
static const Efl_Gfx_Gradient_Stop stops[3] = {
{ 0, 255, 0, 0, 255 },
{ 0.5, 0, 255, 0, 255 },
{ 1, 0, 0, 255, 255 }
};
/* setup
* Creating Evas Objects, each holds a vector shape.
* Then start moving these Evas Objects. */
static void _setup(void)
{
unsigned int i;
for (i = 0; i < OBNUM; i++)
{
Efl_VG *root, *gradient, *rect;
Eo *vector;
double w = 70, h = 70, stroke_w = 3;
vector = eo_add(EVAS_VG_CLASS, evas);
o_shapes[i] = vector;
eo_do(vector,
efl_gfx_size_set(w + stroke_w * 2, h + stroke_w * 2),
efl_gfx_position_set(0, 0),
efl_gfx_visible_set(EINA_TRUE));
eo_do(vector, root = evas_obj_vg_root_node_get());
gradient = eo_add(EFL_VG_GRADIENT_LINEAR_CLASS, root);
eo_do(gradient,
efl_gfx_gradient_stop_set(stops, 3),
efl_gfx_gradient_spread_set(EFL_GFX_GRADIENT_SPREAD_REFLECT),
efl_gfx_gradient_linear_start_set(10, 10),
efl_gfx_gradient_linear_end_set(50, 50));
rect = eo_add(EFL_VG_SHAPE_CLASS, root);
eo_do(rect,
efl_gfx_shape_append_rect(0 + stroke_w, 0 + stroke_w, w, h, 10, 10),
efl_vg_shape_fill_set(gradient),
efl_gfx_shape_stroke_width_set(stroke_w),
efl_gfx_shape_stroke_color_set(255, 0, 255, 128),
efl_gfx_shape_stroke_join_set(EFL_GFX_JOIN_ROUND));
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
unsigned int i;
for (i = 0; i < OBNUM; i++) eo_del(o_shapes[i]);
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
Evas_Coord x, y, w = 200, h = 200;
for (i = 0; i < OBNUM; i++)
{
x = (win_w / 2) - (w / 2);
x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
y = (win_h / 2) - (h / 2);
y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (w / 2);
eo_do(o_shapes[i], efl_gfx_position_set(x, y));
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON
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