wait for first expose in x11 engines before beginning to avoid wm delay.
SVN revision: 39751
This commit is contained in:
parent
c4491666de
commit
518b6dc1dd
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@ -6,6 +6,7 @@
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static Display *disp = NULL;
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static Window win = 0;
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static int first_expose = 0;
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int
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engine_gl_x11_args(int argc, char **argv)
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@ -76,6 +77,8 @@ engine_gl_x11_args(int argc, char **argv)
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XSetWMNormalHints(disp, win, &szhints);
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XMapWindow(disp, win);
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XSync(disp, False);
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while (!first_expose)
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engine_gl_x11_loop();
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return 1;
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}
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@ -112,6 +115,7 @@ engine_gl_x11_loop(void)
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evas_event_feed_mouse_move(evas, ev.xmotion.x, ev.xmotion.y, 0, NULL);
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break;
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case Expose:
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first_expose = 1;
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evas_damage_rectangle_add(evas,
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ev.xexpose.x,
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ev.xexpose.y,
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@ -6,6 +6,7 @@
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static Display *disp = NULL;
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static Window win = 0;
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static first_expose = 0;
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int
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engine_software_16_x11_args(int argc, char **argv)
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@ -73,6 +74,8 @@ engine_software_16_x11_args(int argc, char **argv)
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XSetWMNormalHints(disp, win, &szhints);
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XMapWindow(disp, win);
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XSync(disp, False);
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while (!first_expose)
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engine_software_16_x11_loop();
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return 1;
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}
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@ -109,6 +112,7 @@ engine_software_16_x11_loop(void)
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evas_event_feed_mouse_move(evas, ev.xmotion.x, ev.xmotion.y, 0, NULL);
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break;
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case Expose:
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first_expose = 1;
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evas_damage_rectangle_add(evas,
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ev.xexpose.x,
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ev.xexpose.y,
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@ -6,6 +6,7 @@
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static Display *disp = NULL;
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static Window win = 0;
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static int first_expose = 0;
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int
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engine_software_x11_args(int argc, char **argv)
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@ -80,6 +81,8 @@ engine_software_x11_args(int argc, char **argv)
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XSetWMNormalHints(disp, win, &szhints);
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XMapWindow(disp, win);
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XSync(disp, False);
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while (!first_expose)
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engine_software_x11_loop();
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return 1;
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}
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@ -116,6 +119,7 @@ engine_software_x11_loop(void)
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evas_event_feed_mouse_move(evas, ev.xmotion.x, ev.xmotion.y, 0, NULL);
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break;
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case Expose:
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first_expose = 1;
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evas_damage_rectangle_add(evas,
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ev.xexpose.x,
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ev.xexpose.y,
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@ -34,8 +34,9 @@ struct xcb_size_hints_t {
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static xcb_connection_t *conn = NULL;
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static xcb_screen_t *screen = NULL;
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static xcb_window_t win = 0;
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static xcb_screen_t *screen = NULL;
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static xcb_window_t win = 0;
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static int first_expose = 0;
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int
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engine_software_xcb_args(int argc, char **argv)
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@ -130,7 +131,7 @@ engine_software_xcb_args(int argc, char **argv)
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einfo->info.drawable = win;
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xcb_map_window(conn, win);
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if (!evas_engine_info_set(evas, (Evas_Engine_Info *) einfo))
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{
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printf("Evas can not setup the informations of the Software XCB Engine\n");
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@ -202,6 +203,8 @@ engine_software_xcb_args(int argc, char **argv)
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free(xcb_get_input_focus_reply(conn, xcb_get_input_focus_unchecked(conn), NULL));
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while (!first_expose)
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engine_software_xcb_loop();
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return 1;
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}
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@ -252,6 +255,7 @@ engine_software_xcb_loop(void)
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e = (xcb_expose_event_t *)ev;
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first_expose = 1;
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evas_damage_rectangle_add(evas,
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e->x,
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e->y,
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@ -6,6 +6,7 @@
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static Display *disp = NULL;
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static Window win = 0;
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static int first_expose = 0;
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int
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engine_xrender_x11_args(int argc, char **argv)
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@ -76,6 +77,8 @@ engine_xrender_x11_args(int argc, char **argv)
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XSetWMNormalHints(disp, win, &szhints);
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XMapWindow(disp, win);
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XSync(disp, False);
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while (!first_expose)
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engine_xrender_x11_loop();
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return 1;
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}
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@ -112,6 +115,7 @@ engine_xrender_x11_loop(void)
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evas_event_feed_mouse_move(evas, ev.xmotion.x, ev.xmotion.y, 0, NULL);
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break;
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case Expose:
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first_expose = 1;
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evas_damage_rectangle_add(evas,
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ev.xexpose.x,
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ev.xexpose.y,
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@ -34,8 +34,9 @@ struct xcb_size_hints_t {
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static xcb_connection_t *conn = NULL;
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static xcb_screen_t *screen = NULL;
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static xcb_window_t win = 0;
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static xcb_screen_t *screen = NULL;
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static xcb_window_t win = 0;
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static int first_expose = 0;
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static xcb_visualtype_t *
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_engine_xrender_visual_get(xcb_connection_t *conn, xcb_screen_t *screen)
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@ -217,6 +218,8 @@ engine_xrender_xcb_args(int argc, char **argv)
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free(xcb_get_input_focus_reply(conn, xcb_get_input_focus_unchecked(conn), NULL));
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while (!first_expose)
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engine_xrender_xcb_loop();
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return 1;
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}
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@ -267,6 +270,7 @@ engine_xrender_xcb_loop(void)
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e = (xcb_expose_event_t *)ev;
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first_expose = 1;
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evas_damage_rectangle_add(evas,
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e->x,
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e->y,
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@ -91,8 +91,8 @@ _ui_all(void)
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if (mi->func) mi->func();
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while (p_fps == 0.0)
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{
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ui_loop();
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engine_loop();
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ui_loop();
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evas_render(evas);
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}
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/* This give time to delete the objects of the previous test and make
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@ -463,7 +463,7 @@ ui_args(int argc, char **argv)
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if (!strcmp(argv[i], "-a"))
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{
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run_all = 1;
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exit_after_test = 1;
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exit_after_test = 1;
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}
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else if ((!strcmp(argv[i], "-t")) && (i < (argc - 1)))
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{
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@ -559,7 +559,6 @@ ui_loop(void)
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evas_object_color_set(o, a, a, a, a);
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evas_object_show(o);
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if (i == menu_sel)
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{
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a = menu_anim - (double)i;
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@ -619,7 +618,8 @@ ui_loop(void)
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void
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ui_menu(void)
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{
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evas_object_text_text_set(o_byline, "LEFT/RIGHT - select, ENTER - select, ESCAPE - exit.");
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evas_object_text_text_set
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(o_byline, "LEFT/RIGHT - select, ENTER - select, ESCAPE - exit.");
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menu_active = 1;
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key_func = NULL;
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loop_func = NULL;
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