and expedite... 3d test # 1!

SVN revision: 43412
expedite-1.1
Carsten Haitzler 13 years ago
parent f0718038bd
commit 648b43d215
  1. 8
      data/Makefile.am
  2. BIN
      data/cube1.png
  3. BIN
      data/cube2.png
  4. BIN
      data/cube3.png
  5. BIN
      data/cube4.png
  6. BIN
      data/cube5.png
  7. BIN
      data/cube6.png
  8. 1
      src/bin/Makefile.am
  9. 257
      src/bin/image_map_3d_1.c
  10. 1
      src/bin/tests.h

@ -40,6 +40,12 @@ pulse.png \
typewriter.png \
warning.png \
im1.png \
im2.png
im2.png \
cube1.png \
cube2.png \
cube3.png \
cube4.png \
cube5.png \
cube6.png
EXTRA_DIST = $(files_DATA)

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@ -57,6 +57,7 @@ image_map_color_alpha_rotate.c \
image_map_color_alpha_solid_rotate.c \
image_map_color_alpha_nearest_rotate.c \
image_map_color_alpha_nearest_solid_rotate.c \
image_map_3d_1.c \
image_quality_scale.c \
image_data_argb.c \
image_data_argb_alpha.c \

@ -0,0 +1,257 @@
#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME image_map_3d_1_start
#define NAME "Image Map 3D 1"
#define ICON "bug.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
typedef struct _Point
{
Evas_Coord x, y, z, u, v;
} Point;
typedef struct _Side
{
Evas_Object *o;
Point pt[4];
} Side;
typedef struct _Cube
{
Side side[6];
} Cube;
/* standard var */
static int done = 0;
/* private data */
static Cube *cubes[5];
#define POINT(n, p, xx, yy, zz, uu, vv) \
c->side[n].pt[p].x = xx; \
c->side[n].pt[p].y = yy; \
c->side[n].pt[p].z = zz; \
c->side[n].pt[p].u = uu; \
c->side[n].pt[p].v = vv
static Cube *
_cube_new(Evas_Coord w, Evas_Coord h, Evas_Coord d)
{
Cube *c;
int i;
w -= (w / 2);
h -= (h / 2);
d -= (d / 2);
c = calloc(1, sizeof(Cube));
for (i = 0; i < 6; i++)
{
Evas_Object *o;
char buf[256];
o = evas_object_image_add(evas);
c->side[i].o = o;
snprintf(buf, sizeof(buf), "cube%i.png", i + 1);
evas_object_image_file_set(o, build_path(buf), NULL);
evas_object_image_fill_set(o, 0, 0, 256, 256);
evas_object_resize(o, 256, 256);
// evas_object_image_smooth_scale_set(o, 0);
evas_object_show(o);
}
POINT(0, 0, -w, -h, -d, 0, 0);
POINT(0, 1, w, -h, -d, 256, 0);
POINT(0, 2, w, h, -d, 256, 256);
POINT(0, 3, -w, h, -d, 0, 256);
POINT(1, 0, w, -h, -d, 0, 0);
POINT(1, 1, w, -h, d, 256, 0);
POINT(1, 2, w, h, d, 256, 256);
POINT(1, 3, w, h, -d, 0, 256);
POINT(2, 0, w, -h, d, 0, 0);
POINT(2, 1, -w, -h, d, 256, 0);
POINT(2, 2, -w, h, d, 256, 256);
POINT(2, 3, w, h, d, 0, 256);
POINT(3, 0, -w, -h, d, 0, 0);
POINT(3, 1, -w, -h, -d, 256, 0);
POINT(3, 2, -w, h, -d, 256, 256);
POINT(3, 3, -w, h, d, 0, 256);
POINT(4, 0, -w, -h, d, 0, 0);
POINT(4, 1, w, -h, d, 256, 0);
POINT(4, 2, w, -h, -d, 256, 256);
POINT(4, 3, -w, -h, -d, 0, 256);
POINT(5, 0, -w, h, -d, 0, 0);
POINT(5, 1, w, h, -d, 256, 0);
POINT(5, 2, w, h, d, 256, 256);
POINT(5, 3, -w, h, d, 0, 256);
return c;
}
static void
_cube_pos(Cube *c,
Evas_Coord x, Evas_Coord y, Evas_Coord z,
double dx, double dy, double dz)
{
Evas_Map *m;
int i, j, order[6], sorted;
Evas_Coord mz[6];
m = evas_map_new(4);
// evas_map_smooth_set(m, 0);
for (i = 0; i < 6; i++)
{
Evas_Coord tz[4];
for (j = 0; j < 4; j++)
{
evas_map_point_coord_set(m, j,
c->side[i].pt[j].x + x,
c->side[i].pt[j].y + y,
c->side[i].pt[j].z + z);
evas_map_point_image_uv_set(m, j,
c->side[i].pt[j].u,
c->side[i].pt[j].v);
evas_map_point_color_set(m, j, 255, 255, 255, 255);
}
evas_map_util_rotate_3d(m, dx, dy, dz, x, y, z,
(win_w / 2), (win_h / 2), 0, 512);
if (evas_map_util_clockwise_get(m))
{
evas_object_map_enable_set(c->side[i].o, 1);
evas_object_map_set(c->side[i].o, m);
evas_object_show(c->side[i].o);
}
else
evas_object_hide(c->side[i].o);
order[i] = i;
for (j = 0; j < 4; j++)
evas_map_point_coord_get(m, j, NULL, NULL, &(tz[j]));
mz[i] = (tz[0] + tz[1] + tz[2] + tz[3]) / 4;
}
sorted = 0;
do
{
sorted = 1;
for (i = 0; i < 5; i++)
{
if (mz[order[i]] > mz[order[i + 1]])
{
j = order[i];
order[i] = order[i + 1];
order[i + 1] = j;
sorted = 0;
}
}
}
while (!sorted);
evas_object_raise(c->side[order[0]].o);
for (i = 1; i < 6; i++)
evas_object_stack_below(c->side[order[i]].o, c->side[order[i - 1]].o);
evas_map_free(m);
}
static void
_cube_free(Cube *c)
{
int i;
for (i = 0; i < 6; i++) evas_object_del(c->side[i].o);
free(c);
}
/* setup */
static void _setup(void)
{
cubes[0] = _cube_new(128, 128, 256);
cubes[1] = _cube_new(256, 128, 128);
cubes[2] = _cube_new(256, 256, 128);
cubes[3] = _cube_new(128, 256, 128);
cubes[4] = _cube_new(256, 256, 256);
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
_cube_free(cubes[0]);
_cube_free(cubes[1]);
_cube_free(cubes[2]);
_cube_free(cubes[3]);
_cube_free(cubes[4]);
}
/* loop - do things */
static void _loop(double t, int f)
{
_cube_pos(cubes[0],
(win_w / 2) - 640, (win_h / 2) - 256, 512,
f / 2.0, f, f / 3.0);
_cube_pos(cubes[1],
(win_w / 2) + 512, (win_h / 2) - 128, 384,
f / 3.0, f / 2.0, f / 4.0);
_cube_pos(cubes[2],
(win_w / 2) - 384, (win_h / 2) + 128, 256,
f / 2.0, f / 3.0, f);
_cube_pos(cubes[3],
(win_w / 2) + 256, (win_h / 2) + 64, 128,
f, f / 5.0, f / 2.0);
_cube_pos(cubes[4],
(win_w / 2), (win_h / 2), 0,
f / 4.0, f / 3.0, f / 5.0);
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON

@ -33,6 +33,7 @@
#include "image_map_color_alpha_solid_rotate.c"
#include "image_map_color_alpha_nearest_rotate.c"
#include "image_map_color_alpha_nearest_solid_rotate.c"
#include "image_map_3d_1.c"
#include "image_quality_scale.c"
#include "image_data_argb.c"
#include "image_data_argb_alpha.c"

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