Expedite Win32 VS8 project added

SVN revision: 38285
This commit is contained in:
dm 2008-12-22 23:26:04 +00:00 committed by dm
parent 625e0119a4
commit 90071951fe
6 changed files with 802 additions and 0 deletions

50
win32/set_env.bat Normal file
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@echo off
rem Set external libraries directory.
set EXT_DIR=%cd%\..\..\..\..\extern
if not exist %EXT_DIR% (
set EXT_DIR=
echo ERROR: External libs dir is not set.
pause
goto END
)
rem Add installation directory pathes.
set INCLUDE=%EXT_DIR%\include;%INCLUDE%
set LIB=%EXT_DIR%\lib;%LIB%
rem Add Evil lib path
set EvilInclude=%cd%\..\..\proto\evil\src\lib
set EvilCommon=%cd%\..\..\proto\evil\win32\common
set EvilOut=%cd%\..\..\proto\evil\win32\%PROJECT_TYPE%\out
rem Add Evas lib path
set EvasOut=%cd%\..\..\evas\win32\%PROJECT_TYPE%\out
set EvasDirect3DInclude=%cd%\..\..\evas\src\modules\engines\direct3d
set EvasGLGlewInclude=%cd%\..\..\evas\src\modules\engines\gl_glew
set EvasDDrawInclude=%cd%\..\..\evas\src\modules\engines\software_ddraw
set EvasInclude=%EvasDDrawInclude%;%EvasGLGlewInclude%;%EvasDirect3DInclude%;%cd%\..\..\evas\src\lib
rem Add Eina lib path
set EinaInclude=%cd%\..\..\eina\src\include
set EinaCommon=%cd%\..\..\eina\win32\common
set EinaOut=%cd%\..\..\eina\win32\%PROJECT_TYPE%\out
set INCLUDE=%EvasInclude%;%EvilCommon%;%EvilInclude%;%EvilInclude%\dlfcn;%EvilInclude%\mman;%INCLUDE%
set INCLUDE=%EinaCommon%;%EinaInclude%;%INCLUDE%
set LIB=%EinaOut%;%EvasOut%;%EvilOut%;%LIB%
if "%DXSDK_DIR%" == "" (
echo WARNING: Microsoft DirectX SDK is not installed.
pause
goto END
)
rem Add DirectX includes and libraries dirs.
set INCLUDE="%DXSDK_DIR%Include";%INCLUDE%
set LIB="%DXSDK_DIR%Lib\x86";%LIB%
:END

20
win32/vs8/expedite.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "expedite", "expedite.vcproj", "{5C640EA7-6E65-46FF-A1FE-EB0955B0CC5A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5C640EA7-6E65-46FF-A1FE-EB0955B0CC5A}.Debug|Win32.ActiveCfg = Debug|Win32
{5C640EA7-6E65-46FF-A1FE-EB0955B0CC5A}.Debug|Win32.Build.0 = Debug|Win32
{5C640EA7-6E65-46FF-A1FE-EB0955B0CC5A}.Release|Win32.ActiveCfg = Release|Win32
{5C640EA7-6E65-46FF-A1FE-EB0955B0CC5A}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

653
win32/vs8/expedite.vcproj Normal file
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<?xml version="1.0" encoding="windows-1251"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="expedite"
ProjectGUID="{5C640EA7-6E65-46FF-A1FE-EB0955B0CC5A}"
RootNamespace="expedite"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(DebugOutputDirectory)"
IntermediateDirectory="$(TemporaryDirectory)\$(TargetName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="$(INCLUDE)"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;HAVE_EVIL;__CRT_INLINE=__inline;snprintf=_snprintf_c;PACKAGE_DATA_DIR=;HAVE_EVAS_DIRECT3D;HAVE_EVAS_OPENGL_GLEW"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="eina.lib libevas.lib d3d9.lib d3dx9.lib ddraw.lib opengl32.lib glew32.lib"
OutputFile="$(OutDir)\expedite.exe"
LinkIncremental="2"
AdditionalLibraryDirectories="$(LIB); $(DebugLibraryDirectory)"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(ReleaseOutputDirectory)"
IntermediateDirectory="$(TemporaryDirectory)\$(TargetName)\$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="0"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="$(INCLUDE)"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;HAVE_EVIL;__CRT_INLINE=__inline;snprintf=_snprintf_c;PACKAGE_DATA_DIR=;HAVE_EVAS_DIRECT3D;HAVE_EVAS_OPENGL_GLEW"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="eina.lib libevas.lib d3d9.lib d3dx9.lib ddraw.lib opengl32.lib glew32.lib"
OutputFile="$(OutDir)\expedite.exe"
LinkIncremental="1"
AdditionalLibraryDirectories="$(LIB); $(ReleaseLibraryDirectory)"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\src\bin\about.c"
>
</File>
<File
RelativePath="..\..\src\bin\engine_direct3d.cpp"
>
</File>
<File
RelativePath="..\..\src\bin\engine_directfb.c"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\bin\engine_fb.c"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\bin\engine_gl_glew.c"
>
</File>
<File
RelativePath="..\..\src\bin\engine_gl_x11.c"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\bin\engine_software_16_ddraw.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\bin\engine_software_16_wince.c"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\bin\engine_software_16_x11.c"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\bin\engine_software_ddraw.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\bin\engine_software_sdl.c"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\bin\engine_software_x11.c"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\bin\engine_xrender_x11.c"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\src\bin\image_blend_border.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_border_recolor.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_nearest_same_scaled.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_nearest_scaled.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_nearest_solid_same_scaled.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_nearest_solid_scaled.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_occlude1.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_occlude1_few.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_occlude1_many.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_occlude1_very_many.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_occlude2.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_occlude2_few.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_occlude2_many.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_occlude2_very_many.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_occlude3.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_occlude3_few.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_occlude3_many.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_occlude3_very_many.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_smooth_same_scaled.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_smooth_scaled.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_smooth_solid_same_scaled.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_smooth_solid_scaled.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_solid_border.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_solid_unscaled.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_blend_unscaled.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_crossfade.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_data_argb.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_data_argb_alpha.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_data_ycbcr601pl.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_data_ycbcr601pl_wide_stride.c"
>
</File>
<File
RelativePath="..\..\src\bin\image_quality_scale.c"
>
</File>
<File
RelativePath="..\..\src\bin\main.c"
>
</File>
<File
RelativePath="..\..\src\bin\poly_blend.c"
>
</File>
<File
RelativePath="..\..\src\bin\rect_blend.c"
>
</File>
<File
RelativePath="..\..\src\bin\rect_blend_few.c"
>
</File>
<File
RelativePath="..\..\src\bin\rect_solid.c"
>
</File>
<File
RelativePath="..\..\src\bin\rect_solid_few.c"
>
</File>
<File
RelativePath="..\..\src\bin\text_basic.c"
>
</File>
<File
RelativePath="..\..\src\bin\text_change.c"
>
</File>
<File
RelativePath="..\..\src\bin\text_styles.c"
>
</File>
<File
RelativePath="..\..\src\bin\text_styles_different_strings.c"
>
</File>
<File
RelativePath="..\..\src\bin\textblock_basic.c"
>
</File>
<File
RelativePath="..\..\src\bin\textblock_intl.c"
>
</File>
<File
RelativePath="..\..\src\bin\ui.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\..\src\bin\about.h"
>
</File>
<File
RelativePath="..\..\src\bin\engine_direct3d.h"
>
</File>
<File
RelativePath="..\..\src\bin\engine_directfb.h"
>
</File>
<File
RelativePath="..\..\src\bin\engine_fb.h"
>
</File>
<File
RelativePath="..\..\src\bin\engine_gl_glew.h"
>
</File>
<File
RelativePath="..\..\src\bin\engine_gl_x11.h"
>
</File>
<File
RelativePath="..\..\src\bin\engine_software_16_ddraw.h"
>
</File>
<File
RelativePath="..\..\src\bin\engine_software_16_wince.h"
>
</File>
<File
RelativePath="..\..\src\bin\engine_software_16_x11.h"
>
</File>
<File
RelativePath="..\..\src\bin\engine_software_ddraw.h"
>
</File>
<File
RelativePath="..\..\src\bin\engine_software_sdl.h"
>
</File>
<File
RelativePath="..\..\src\bin\engine_software_x11.h"
>
</File>
<File
RelativePath="..\..\src\bin\engine_xrender_x11.h"
>
</File>
<File
RelativePath="..\..\src\bin\main.h"
>
</File>
<File
RelativePath="..\..\src\bin\tests.h"
>
</File>
<File
RelativePath="..\..\src\bin\ui.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

2
win32/vs8/out/run.bat Normal file
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set EVAS_MODULES_DIR=%cd%
start expedite.exe -datadir ..\..\..\data -e direct3d

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@echo off
set Target=%cd%
set e17=%cd%\..\..\..\..
set Libs=%e17%
set Proto=%e17%\proto
set Extern=%e17%\..\..\extern
rem Copy externals
cd %Extern%\bin
xcopy freetype6.dll %Target%\ /Q /Y
xcopy jpeg62.dll %Target%\ /Q /Y
xcopy zlib1.dll %Target%\ /Q /Y
xcopy glew32.dll %Target%\ /Q /Y
rem Copy proto
cd %Proto%\evil\win32\vs8\out
xcopy libdl.dll %Target%\ /Q /Y
xcopy libevil.dll %Target%\ /Q /Y
xcopy libmman.dll %Target%\ /Q /Y
rem Copy libs
cd %Libs%\eina\win32\vs8\out
xcopy eina.dll %Target%\ /Q /Y
cd %Libs%\eet\win32\vs8\out
xcopy libeet.dll %Target%\ /Q /Y
cd %Libs%\evas\win32\vs8\out
xcopy libevas.dll %Target%\ /Q /Y
set Modules=%Libs%\evas\win32\vs8\out\modules
cd %Modules%\engines\direct3d
xcopy module.dll %Target%\evas\modules\engines\direct3d\mingw32-i686\ /Q /Y
cd %Modules%\engines\software_ddraw
xcopy module.dll %Target%\evas\modules\engines\software_ddraw\mingw32-i686\ /Q /Y
cd %Modules%\engines\software_generic
xcopy module.dll %Target%\evas\modules\engines\software_generic\mingw32-i686\ /Q /Y
cd %Modules%\engines\gl_glew
xcopy module.dll %Target%\evas\modules\engines\gl_glew\mingw32-i686\ /Q /Y
cd %Modules%\loaders\png
xcopy module.dll %Target%\evas\modules\loaders\png\mingw32-i686\ /Q /Y

35
win32/vs8/start.bat Normal file
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@echo off
rem Warning: environment is set for Win32 platform.
set PROJECT_TYPE=vs8
pushd ..
call set_env.bat
popd
if "%EXT_DIR%" == "" goto END
rem Setup common Win32 environment variables
set SolutionDirectory=%cd%
set DebugOutputDirectory=%SolutionDirectory%\out
set ReleaseOutputDirectory=%SolutionDirectory%\out
set DebugLibraryDirectory=%SolutionDirectory%\out
set ReleaseLibraryDirectory=%SolutionDirectory%\out
set TemporaryDirectory=%SolutionDirectory%\temp
rem Check for basic requirements
if "%VS80COMNTOOLS%" == "" (
echo ERROR: Microsoft Visual Studio 2005 is not installed.
pause
goto END
)
rem Setting environment for using Microsoft Visual Studio 2005 x86 tools.
call "%VS80COMNTOOLS%vsvars32.bat"
set EVAS_MODULES_DIR=%cd%\out
expedite.sln
:END