text_style_different_string: increase a factor to update animation properly.

This commit is contained in:
Hermet Park 2019-12-27 13:50:25 +09:00
parent 7dca83b4e5
commit aee23715a2
1 changed files with 8 additions and 6 deletions

View File

@ -67,17 +67,19 @@ static void _cleanup(void)
/* loop - do things */
static void _loop(double t, int f)
{
static int k = 0;
int i;
Evas_Coord x, y, w, h;
for (i = 0; i < OBNUM; i++)
{
exp_size_get(o_texts[i], &w, &h);
x = (win_w / 2) - (w / 2);
x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
y = (win_h / 2) - (h / 2);
y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (w / 2);
efl_gfx_entity_position_set(o_texts[i], EINA_POSITION2D(x, y));
exp_size_get(o_texts[i], &w, &h);
x = (win_w / 2) - (w / 2);
x += sin((double)(f + ((i + k) * 13)) / (36.7 * SLOW)) * (w / 2);
y = (win_h / 2) - (h / 2);
y += cos((double)(f + ((i + k) * 28)) / (43.8 * SLOW)) * (w / 2);
efl_gfx_entity_position_set(o_texts[i], EINA_POSITION2D(x, y));
}
++k;
FPS_STD(NAME);
}