add 4 tests to test drawing the same thing again and again at the same size

SVN revision: 37446
This commit is contained in:
Carsten Haitzler 2008-11-03 22:27:53 +00:00
parent 9244f9c42c
commit f329fb2d60
7 changed files with 426 additions and 1 deletions

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@ -26,6 +26,10 @@ image_blend_nearest_scaled.c \
image_blend_nearest_solid_scaled.c \ image_blend_nearest_solid_scaled.c \
image_blend_smooth_scaled.c \ image_blend_smooth_scaled.c \
image_blend_smooth_solid_scaled.c \ image_blend_smooth_solid_scaled.c \
image_blend_nearest_same_scaled.c \
image_blend_nearest_solid_same_scaled.c \
image_blend_smooth_same_scaled.c \
image_blend_smooth_solid_same_scaled.c \
image_blend_border.c \ image_blend_border.c \
image_blend_solid_border.c \ image_blend_solid_border.c \
image_blend_border_recolor.c \ image_blend_border_recolor.c \

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@ -0,0 +1,104 @@
#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME image_blend_nearest_same_scaled_start
#define NAME "Image Blend Nearest Same Scaled"
#define ICON "flower.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[OBNUM];
/* setup */
static void _setup(void)
{
int i;
Evas_Object *o;
for (i = 0; i < OBNUM; i++)
{
o = evas_object_image_add(evas);
o_images[i] = o;
evas_object_image_file_set(o, build_path("logo.png"), NULL);
evas_object_image_smooth_scale_set(o, 0);
evas_object_show(o);
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
Evas_Coord x, y, w, h, w0, h0;
for (i = 0; i < OBNUM; i++)
{
w0 = 80;
h0 = 80;
w = 40 + ((i % 3) * (w0 / 2));
h = 40 + ((i % 3) * (h0 / 2));
x = (win_w / 2) - (w / 2);
x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
y = (win_h / 2) - (h / 2);
y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
evas_object_move(o_images[i], x, y);
evas_object_resize(o_images[i], w, h);
evas_object_image_fill_set(o_images[i], 0, 0, w, h);
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON

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@ -0,0 +1,104 @@
#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME image_blend_nearest_solid_same_scaled_start
#define NAME "Image Blend Nearest Solid Same Scaled"
#define ICON "flower.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[OBNUM];
/* setup */
static void _setup(void)
{
int i;
Evas_Object *o;
for (i = 0; i < OBNUM; i++)
{
o = evas_object_image_add(evas);
o_images[i] = o;
evas_object_image_file_set(o, build_path("image.png"), NULL);
evas_object_image_smooth_scale_set(o, 0);
evas_object_show(o);
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
Evas_Coord x, y, w, h, w0, h0;
for (i = 0; i < OBNUM; i++)
{
w0 = 80;
h0 = 80;
w = 5 + ((1.0 + cos((double)(f + (i * 10)) / (7.4 * SLOW) )) * w0 * 2);
h = 5 + ((1.0 + sin((double)(f + (i * 19)) / (12.6 * SLOW) )) * h0 * 2);
x = (win_w / 2) - (w / 2);
x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
y = (win_h / 2) - (h / 2);
y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
evas_object_move(o_images[i], x, y);
evas_object_resize(o_images[i], w, h);
evas_object_image_fill_set(o_images[i], 0, 0, w, h);
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON

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@ -0,0 +1,104 @@
#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME image_blend_smooth_same_scaled_start
#define NAME "Image Blend Smooth Same Scaled"
#define ICON "flower.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[OBNUM];
/* setup */
static void _setup(void)
{
int i;
Evas_Object *o;
for (i = 0; i < OBNUM; i++)
{
o = evas_object_image_add(evas);
o_images[i] = o;
evas_object_image_file_set(o, build_path("logo.png"), NULL);
evas_object_image_smooth_scale_set(o, 1);
evas_object_show(o);
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
Evas_Coord x, y, w, h, w0, h0;
for (i = 0; i < OBNUM; i++)
{
w0 = 80;
h0 = 80;
w = 40 + ((i % 3) * (w0 / 2));
h = 40 + ((i % 3) * (h0 / 2));
x = (win_w / 2) - (w / 2);
x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
y = (win_h / 2) - (h / 2);
y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
evas_object_move(o_images[i], x, y);
evas_object_resize(o_images[i], w, h);
evas_object_image_fill_set(o_images[i], 0, 0, w, h);
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON

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@ -0,0 +1,104 @@
#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME image_blend_smooth_solid_same_scaled_start
#define NAME "Image Blend Smooth Solid Same Scaled"
#define ICON "flower.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[OBNUM];
/* setup */
static void _setup(void)
{
int i;
Evas_Object *o;
for (i = 0; i < OBNUM; i++)
{
o = evas_object_image_add(evas);
o_images[i] = o;
evas_object_image_file_set(o, build_path("image.png"), NULL);
evas_object_image_smooth_scale_set(o, 1);
evas_object_show(o);
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
Evas_Coord x, y, w, h, w0, h0;
for (i = 0; i < OBNUM; i++)
{
w0 = 80;
h0 = 80;
w = 40 + ((i % 3) * (w0 / 2));
h = 40 + ((i % 3) * (h0 / 2));
x = (win_w / 2) - (w / 2);
x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
y = (win_h / 2) - (h / 2);
y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
evas_object_move(o_images[i], x, y);
evas_object_resize(o_images[i], w, h);
evas_object_image_fill_set(o_images[i], 0, 0, w, h);
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON

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@ -68,6 +68,7 @@
#include "about.h" #include "about.h"
#define OBNUM 128 #define OBNUM 128
#define LOOPS 512
extern Evas *evas; extern Evas *evas;
extern int win_w, win_h; extern int win_w, win_h;
@ -87,7 +88,7 @@ int engine_abort(void);
} }
#define FPS_STD(x) \ #define FPS_STD(x) \
if ((f >= 32) && (!done)) \ if ((f >= LOOPS) && (!done)) \
{ \ { \
double fps; \ double fps; \
fps = (double)f / t; \ fps = (double)f / t; \

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@ -4,6 +4,10 @@
#include "image_blend_nearest_solid_scaled.c" #include "image_blend_nearest_solid_scaled.c"
#include "image_blend_smooth_scaled.c" #include "image_blend_smooth_scaled.c"
#include "image_blend_smooth_solid_scaled.c" #include "image_blend_smooth_solid_scaled.c"
#include "image_blend_nearest_same_scaled.c"
#include "image_blend_nearest_solid_same_scaled.c"
#include "image_blend_smooth_same_scaled.c"
#include "image_blend_smooth_solid_same_scaled.c"
#include "image_blend_border.c" #include "image_blend_border.c"
#include "image_blend_solid_border.c" #include "image_blend_solid_border.c"
#include "image_blend_border_recolor.c" #include "image_blend_border_recolor.c"