add some tests... for some optimisations... :)
SVN revision: 38691
This commit is contained in:
parent
3eb9d97917
commit
f71283318d
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@ -22,7 +22,11 @@ ui.c ui.h \
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about.c about.h \
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tests.h \
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image_blend_unscaled.c \
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image_blend_fade_unscaled.c \
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image_blend_fade_pow2_unscaled.c \
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image_blend_solid_unscaled.c \
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image_blend_solid_fade_unscaled.c \
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image_blend_solid_fade_pow2_unscaled.c \
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image_blend_nearest_scaled.c \
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image_blend_nearest_solid_scaled.c \
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image_blend_smooth_scaled.c \
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@ -47,8 +51,10 @@ text_change.c \
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textblock_basic.c \
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textblock_intl.c \
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rect_blend.c \
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rect_blend_pow2.c \
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rect_solid.c \
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rect_blend_few.c \
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rect_blend_pow2_few.c \
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rect_solid_few.c \
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image_blend_occlude1_few.c \
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image_blend_occlude2_few.c \
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@ -0,0 +1,106 @@
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#undef FNAME
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#undef NAME
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#undef ICON
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/* metadata */
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#define FNAME image_blend_fade_pow2_unscaled_start
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#define NAME "Image Blend Fade Power 2 Unscaled"
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#define ICON "flower.png"
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#ifndef PROTO
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# ifndef UI
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# include "main.h"
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/* standard var */
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static int done = 0;
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/* private data */
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static Evas_Object *o_images[OBNUM];
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/* setup */
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static void _setup(void)
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{
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int i;
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Evas_Object *o;
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for (i = 0; i < OBNUM; i++)
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{
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int a;
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o = evas_object_image_add(evas);
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o_images[i] = o;
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evas_object_image_file_set(o, build_path("logo.png"), NULL);
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evas_object_image_fill_set(o, 0, 0, 120, 160);
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evas_object_resize(o, 120, 160);
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a = 1 << (rnd() & 0x7);
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if (a > 255) a = 255;
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evas_object_color_set(o, a, a, a, a);
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evas_object_show(o);
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}
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done = 0;
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}
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/* cleanup */
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static void _cleanup(void)
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{
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int i;
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for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
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}
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/* loop - do things */
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static void _loop(double t, int f)
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{
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int i;
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Evas_Coord x, y, w, h;
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for (i = 0; i < OBNUM; i++)
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{
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w = 120;
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h = 160;
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x = (win_w / 2) - (w / 2);
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x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
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y = (win_h / 2) - (h / 2);
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y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
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evas_object_move(o_images[i], x, y);
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}
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FPS_STD(NAME);
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}
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/* prepend special key handlers if interactive (before STD) */
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static void _key(char *key)
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{
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KEY_STD;
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}
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/* template stuff - ignore */
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# endif
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#endif
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#ifdef UI
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_ui_menu_item_add(ICON, NAME, FNAME);
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#endif
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#ifdef PROTO
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void FNAME(void);
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#endif
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#ifndef PROTO
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# ifndef UI
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void FNAME(void)
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{
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ui_func_set(_key, _loop);
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_setup();
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}
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# endif
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#endif
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#undef FNAME
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#undef NAME
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#undef ICON
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@ -0,0 +1,105 @@
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#undef FNAME
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#undef NAME
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#undef ICON
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/* metadata */
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#define FNAME image_blend_fade_unscaled_start
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#define NAME "Image Blend Fade Unscaled"
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#define ICON "flower.png"
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#ifndef PROTO
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# ifndef UI
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# include "main.h"
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/* standard var */
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static int done = 0;
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/* private data */
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static Evas_Object *o_images[OBNUM];
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/* setup */
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static void _setup(void)
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{
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int i;
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Evas_Object *o;
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for (i = 0; i < OBNUM; i++)
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{
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int a;
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o = evas_object_image_add(evas);
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o_images[i] = o;
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evas_object_image_file_set(o, build_path("logo.png"), NULL);
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evas_object_image_fill_set(o, 0, 0, 120, 160);
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evas_object_resize(o, 120, 160);
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a = rnd()&0xff;
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evas_object_color_set(o, a, a, a, a);
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evas_object_show(o);
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}
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done = 0;
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}
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/* cleanup */
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static void _cleanup(void)
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{
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int i;
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for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
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}
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/* loop - do things */
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static void _loop(double t, int f)
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{
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int i;
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Evas_Coord x, y, w, h;
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for (i = 0; i < OBNUM; i++)
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{
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w = 120;
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h = 160;
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x = (win_w / 2) - (w / 2);
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x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
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y = (win_h / 2) - (h / 2);
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y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
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evas_object_move(o_images[i], x, y);
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}
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FPS_STD(NAME);
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}
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/* prepend special key handlers if interactive (before STD) */
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static void _key(char *key)
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{
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KEY_STD;
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}
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/* template stuff - ignore */
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# endif
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#endif
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#ifdef UI
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_ui_menu_item_add(ICON, NAME, FNAME);
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#endif
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#ifdef PROTO
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void FNAME(void);
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#endif
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#ifndef PROTO
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# ifndef UI
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void FNAME(void)
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{
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ui_func_set(_key, _loop);
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_setup();
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}
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# endif
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#endif
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#undef FNAME
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#undef NAME
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#undef ICON
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@ -0,0 +1,106 @@
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#undef FNAME
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#undef NAME
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#undef ICON
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/* metadata */
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#define FNAME image_blend_solid_fade_pow2_unscaled_start
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#define NAME "Image Blend Solid Fade Power 2Unscaled"
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#define ICON "flower.png"
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#ifndef PROTO
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# ifndef UI
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# include "main.h"
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/* standard var */
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static int done = 0;
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/* private data */
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static Evas_Object *o_images[OBNUM];
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/* setup */
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static void _setup(void)
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{
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int i;
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Evas_Object *o;
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for (i = 0; i < OBNUM; i++)
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{
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int a;
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o = evas_object_image_add(evas);
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o_images[i] = o;
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evas_object_image_file_set(o, build_path("image.png"), NULL);
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evas_object_image_fill_set(o, 0, 0, 120, 160);
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evas_object_resize(o, 120, 160);
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a = 1 << (rnd() & 0x7);
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if (a > 255) a = 255;
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evas_object_color_set(o, a, a, a, a);
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evas_object_show(o);
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}
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done = 0;
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}
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/* cleanup */
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static void _cleanup(void)
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{
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int i;
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for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
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}
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/* loop - do things */
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static void _loop(double t, int f)
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{
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int i;
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Evas_Coord x, y, w, h;
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for (i = 0; i < OBNUM; i++)
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{
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w = 120;
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h = 160;
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x = (win_w / 2) - (w / 2);
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x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
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y = (win_h / 2) - (h / 2);
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y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
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evas_object_move(o_images[i], x, y);
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}
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FPS_STD(NAME);
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}
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/* prepend special key handlers if interactive (before STD) */
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static void _key(char *key)
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{
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KEY_STD;
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}
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/* template stuff - ignore */
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# endif
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#endif
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#ifdef UI
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_ui_menu_item_add(ICON, NAME, FNAME);
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#endif
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#ifdef PROTO
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void FNAME(void);
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#endif
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#ifndef PROTO
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# ifndef UI
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void FNAME(void)
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{
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ui_func_set(_key, _loop);
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_setup();
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}
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# endif
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#endif
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#undef FNAME
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#undef NAME
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#undef ICON
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@ -0,0 +1,105 @@
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#undef FNAME
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#undef NAME
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#undef ICON
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/* metadata */
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#define FNAME image_blend_solid_fade_unscaled_start
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#define NAME "Image Blend Solid Fade Unscaled"
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#define ICON "flower.png"
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#ifndef PROTO
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# ifndef UI
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# include "main.h"
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/* standard var */
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static int done = 0;
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/* private data */
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static Evas_Object *o_images[OBNUM];
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/* setup */
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static void _setup(void)
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{
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int i;
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Evas_Object *o;
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for (i = 0; i < OBNUM; i++)
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{
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int a;
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o = evas_object_image_add(evas);
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o_images[i] = o;
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evas_object_image_file_set(o, build_path("image.png"), NULL);
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evas_object_image_fill_set(o, 0, 0, 120, 160);
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evas_object_resize(o, 120, 160);
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a = rnd()&0xff;
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evas_object_color_set(o, a, a, a, a);
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evas_object_show(o);
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}
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done = 0;
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}
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/* cleanup */
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static void _cleanup(void)
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{
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int i;
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for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
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}
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/* loop - do things */
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static void _loop(double t, int f)
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{
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int i;
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Evas_Coord x, y, w, h;
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for (i = 0; i < OBNUM; i++)
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{
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w = 120;
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h = 160;
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x = (win_w / 2) - (w / 2);
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x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
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y = (win_h / 2) - (h / 2);
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y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
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evas_object_move(o_images[i], x, y);
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}
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FPS_STD(NAME);
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}
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/* prepend special key handlers if interactive (before STD) */
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static void _key(char *key)
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{
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KEY_STD;
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}
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/* template stuff - ignore */
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# endif
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#endif
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#ifdef UI
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_ui_menu_item_add(ICON, NAME, FNAME);
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#endif
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#ifdef PROTO
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void FNAME(void);
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#endif
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#ifndef PROTO
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# ifndef UI
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void FNAME(void)
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{
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ui_func_set(_key, _loop);
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_setup();
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}
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# endif
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#endif
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#undef FNAME
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#undef NAME
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#undef ICON
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@ -0,0 +1,110 @@
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#undef FNAME
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#undef NAME
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#undef ICON
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/* metadata */
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#define FNAME rect_blend_pow2_start
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#define NAME "Rect Blend Power 2"
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#define ICON "flower.png"
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#ifndef PROTO
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# ifndef UI
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# include "main.h"
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/* standard var */
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static int done = 0;
|
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/* private data */
|
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static Evas_Object *o_images[OBNUM];
|
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|
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/* setup */
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static void _setup(void)
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{
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int i;
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Evas_Object *o;
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srnd();
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for (i = 0; i < OBNUM; i++)
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{
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int r, g, b, a;
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o = evas_object_rectangle_add(evas);
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o_images[i] = o;
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a = 1 << (rnd() & 0x7);
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if (a > 255) a = 255;
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r = ((rnd()&0xff) * a) / 255;
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g = ((rnd()&0xff) * a) / 255;
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b = ((rnd()&0xff) * a) / 255;
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evas_object_color_set(o, r, g, b, a);
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evas_object_show(o);
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}
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done = 0;
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}
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/* cleanup */
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static void _cleanup(void)
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{
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int i;
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for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
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}
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/* loop - do things */
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static void _loop(double t, int f)
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{
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int i;
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Evas_Coord x, y, w, h, w0, h0;
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for (i = 0; i < OBNUM; i++)
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{
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w0 = 80;
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h0 = 80;
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w = 5 + ((1.0 + cos((double)(f + (i * 10)) / (7.4 * SLOW) )) * w0 * 2);
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h = 5 + ((1.0 + sin((double)(f + (i * 19)) / (12.6 * SLOW) )) * h0 * 2);
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x = (win_w / 2) - (w / 2);
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x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
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y = (win_h / 2) - (h / 2);
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y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
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evas_object_move(o_images[i], x, y);
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evas_object_resize(o_images[i], w, h);
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}
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FPS_STD(NAME);
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}
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/* prepend special key handlers if interactive (before STD) */
|
||||
static void _key(char *key)
|
||||
{
|
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KEY_STD;
|
||||
}
|
||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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/* template stuff - ignore */
|
||||
# endif
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||||
#endif
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||||
|
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#ifdef UI
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_ui_menu_item_add(ICON, NAME, FNAME);
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#endif
|
||||
|
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#ifdef PROTO
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void FNAME(void);
|
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#endif
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#ifndef PROTO
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# ifndef UI
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void FNAME(void)
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{
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ui_func_set(_key, _loop);
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_setup();
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||||
}
|
||||
# endif
|
||||
#endif
|
||||
#undef FNAME
|
||||
#undef NAME
|
||||
#undef ICON
|
|
@ -0,0 +1,113 @@
|
|||
#undef FNAME
|
||||
#undef NAME
|
||||
#undef ICON
|
||||
|
||||
/* metadata */
|
||||
#define FNAME rect_blend_pow2_few_start
|
||||
#define NAME "Rect Blend Power 2 Few"
|
||||
#define ICON "flower.png"
|
||||
|
||||
#ifndef PROTO
|
||||
# ifndef UI
|
||||
# include "main.h"
|
||||
|
||||
#undef OBNUM
|
||||
#define OBNUM 3
|
||||
|
||||
/* standard var */
|
||||
static int done = 0;
|
||||
/* private data */
|
||||
static Evas_Object *o_images[OBNUM];
|
||||
|
||||
/* setup */
|
||||
static void _setup(void)
|
||||
{
|
||||
int i;
|
||||
Evas_Object *o;
|
||||
srnd();
|
||||
for (i = 0; i < OBNUM; i++)
|
||||
{
|
||||
int r, g, b, a;
|
||||
|
||||
o = evas_object_rectangle_add(evas);
|
||||
o_images[i] = o;
|
||||
a = 1 << (rnd() & 0x7);
|
||||
if (a > 255) a = 255;
|
||||
r = ((rnd()&0xff) * a) / 255;
|
||||
g = ((rnd()&0xff) * a) / 255;
|
||||
b = ((rnd()&0xff) * a) / 255;
|
||||
evas_object_color_set(o, r, g, b, a);
|
||||
evas_object_show(o);
|
||||
}
|
||||
done = 0;
|
||||
}
|
||||
|
||||
/* cleanup */
|
||||
static void _cleanup(void)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
|
||||
}
|
||||
|
||||
/* loop - do things */
|
||||
static void _loop(double t, int f)
|
||||
{
|
||||
int i;
|
||||
Evas_Coord x, y, w, h, w0, h0;
|
||||
for (i = 0; i < OBNUM; i++)
|
||||
{
|
||||
w0 = 80;
|
||||
h0 = 80;
|
||||
w = 5 + ((1.0 + cos((double)(f + (i * 10)) / (7.4 * SLOW) )) * w0 * 2);
|
||||
h = 5 + ((1.0 + sin((double)(f + (i * 19)) / (12.6 * SLOW) )) * h0 * 2);
|
||||
x = (win_w / 2) - (w / 2);
|
||||
x += sin((double)(f + (i * 113)) / (36.7 * SLOW)) * (w0 / 2);
|
||||
y = (win_h / 2) - (h / 2);
|
||||
y += cos((double)(f + (i * 228)) / (43.8 * SLOW)) * (h0 / 2);
|
||||
evas_object_move(o_images[i], x, y);
|
||||
evas_object_resize(o_images[i], w, h);
|
||||
}
|
||||
FPS_STD(NAME);
|
||||
}
|
||||
|
||||
/* prepend special key handlers if interactive (before STD) */
|
||||
static void _key(char *key)
|
||||
{
|
||||
KEY_STD;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/* template stuff - ignore */
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifdef UI
|
||||
_ui_menu_item_add(ICON, NAME, FNAME);
|
||||
#endif
|
||||
|
||||
#ifdef PROTO
|
||||
void FNAME(void);
|
||||
#endif
|
||||
|
||||
#ifndef PROTO
|
||||
# ifndef UI
|
||||
void FNAME(void)
|
||||
{
|
||||
ui_func_set(_key, _loop);
|
||||
_setup();
|
||||
}
|
||||
# endif
|
||||
#endif
|
||||
#undef FNAME
|
||||
#undef NAME
|
||||
#undef ICON
|
|
@ -1,5 +1,9 @@
|
|||
#include "image_blend_unscaled.c"
|
||||
#include "image_blend_fade_unscaled.c"
|
||||
#include "image_blend_fade_pow2_unscaled.c"
|
||||
#include "image_blend_solid_unscaled.c"
|
||||
#include "image_blend_solid_fade_unscaled.c"
|
||||
#include "image_blend_solid_fade_pow2_unscaled.c"
|
||||
#include "image_blend_nearest_scaled.c"
|
||||
#include "image_blend_nearest_solid_scaled.c"
|
||||
#include "image_blend_smooth_scaled.c"
|
||||
|
@ -24,8 +28,10 @@
|
|||
#include "textblock_basic.c"
|
||||
#include "textblock_intl.c"
|
||||
#include "rect_blend.c"
|
||||
#include "rect_blend_pow2.c"
|
||||
#include "rect_solid.c"
|
||||
#include "rect_blend_few.c"
|
||||
#include "rect_blend_pow2_few.c"
|
||||
#include "rect_solid_few.c"
|
||||
#include "image_blend_occlude1_few.c"
|
||||
#include "image_blend_occlude2_few.c"
|
||||
|
|
Loading…
Reference in New Issue