With the fresh new Evas Wayland SHM engine, it is not necessary to handle with
surface damage and commits anymore. Also let's not synchronize the rendering
with the compositor, because we want to be as fast as possible for the sake of
the benchmark.
Signed-off-by: Eduardo Lima (Etrunko) <eduardo.lima@intel.com>
SVN revision: 83329
Most of those functions in engine_wayland_common.h should be static.
Also, move the shell surface listener to the common codebase.
Signed-off-by: Eduardo Lima (Etrunko) <eduardo.lima@intel.com>
SVN revision: 79526
Moved most of the seat/keyboard code to a common file so both shm and egl
engines can reuse the code.
Signed-off-by: Eduardo Lima (Etrunko) <eduardo.lima@intel.com>
SVN revision: 79516