#undef FNAME #undef NAME #undef ICON /* metadata */ #define FNAME image_mask_10 #define NAME "Image Mask 10" #define ICON "blend.png" #ifndef PROTO # ifndef UI # include "main.h" /* standard var */ static int done = 0; /* private data */ static Evas_Object *o_images[1]; static Evas_Object *o_mask; /* setup */ static void _setup(void) { int i; Evas_Object *o; o = evas_object_image_add(evas); o_mask = o; evas_object_image_file_set(o, build_path("e-logo-mask.png"), NULL); evas_object_image_fill_set(o, 0, 0, 720, 420); evas_object_resize(o, 720, 420); evas_object_move(o, (win_w - 720) / 2, (win_h - 420) / 2); evas_object_show(o); for (i = 0; i < 1; i++) { o = evas_object_image_add(evas); o_images[i] = o; evas_object_image_file_set(o, build_path("texture.png"), NULL); evas_object_image_fill_set(o, 0, 0, win_w * 4, win_h * 4); evas_object_resize(o, win_w * 4, win_h * 4); evas_object_clip_set(o, o_mask); evas_object_show(o); } done = 0; } /* cleanup */ static void _cleanup(void) { int i; for (i = 0; i < 1; i++) evas_object_del(o_images[i]); evas_object_del(o_mask); } /* loop - do things */ static void _loop(double t, int f) { int i; Evas_Map *m; Evas_Coord x, y, w, h; for (i = 0; i < 1; i++) { w = win_w * 4; h = win_h * 4; x = (win_w / 2) - (w / 2); y = (win_h / 2) - (h / 2); m = evas_map_new(4); evas_map_util_points_populate_from_geometry(m, -win_w, -win_h, win_w * 4, win_h * 4, 0); evas_map_util_rotate(m, f, win_w / 2, win_h / 2); evas_object_map_enable_set(o_images[i], 1); evas_object_map_set(o_images[i], m); evas_map_free(m); } FPS_STD(NAME); } /* prepend special key handlers if interactive (before STD) */ static void _key(char *key) { KEY_STD; } /* template stuff - ignore */ # endif #endif #ifdef UI _ui_menu_item_add(ICON, NAME, FNAME); #endif #ifdef PROTO void FNAME(void); #endif #ifndef PROTO # ifndef UI void FNAME(void) { ui_func_set(_key, _loop); _setup(); } # endif #endif #undef FNAME #undef NAME #undef ICON