#ifndef MAIN_H #define MAIN_H #ifdef HAVE_CONFIG_H # include "config.h" #endif #include #include #include #include #include #include #ifndef _MSC_VER # include #endif #ifdef _WIN32 # include #endif #ifdef HAVE_EVIL # include #endif #include #if HAVE_EVAS_SOFTWARE_XLIB #include "engine_software_xlib.h" #endif #if HAVE_EVAS_XRENDER_X11 #include "engine_xrender_x11.h" #endif #if HAVE_EVAS_OPENGL_X11 #include "engine_gl_x11.h" #endif #if HAVE_EVAS_SOFTWARE_XCB #include "engine_software_xcb.h" #endif #if HAVE_EVAS_XRENDER_XCB #include "engine_xrender_xcb.h" #endif #if HAVE_EVAS_SOFTWARE_GDI #include "engine_software_gdi.h" #endif #if HAVE_EVAS_SOFTWARE_DDRAW #include "engine_software_ddraw.h" #endif #if HAVE_EVAS_DIRECT3D #include "engine_direct3d.h" #endif #if HAVE_EVAS_SOFTWARE_SDL #include "engine_software_sdl.h" #endif #if HAVE_EVAS_OPENGL_SDL #include "engine_gl_sdl.h" #endif #if HAVE_EVAS_FB #include "engine_fb.h" #endif #if HAVE_EVAS_DIRECTFB #include "engine_directfb.h" #endif #if HAVE_EVAS_SOFTWARE_16_X11 #include "engine_software_16_x11.h" #endif #if HAVE_EVAS_SOFTWARE_16_DDRAW #include "engine_software_16_ddraw.h" #endif #if HAVE_EVAS_SOFTWARE_16_WINCE #include "engine_software_16_wince.h" #endif #ifdef __cplusplus extern "C" { #endif #include "ui.h" #include "about.h" #define EVAS_FRAME_QUEUING // for test #define OBNUM 128 #define LOOPS 128 extern Evas *evas; extern int win_w, win_h; extern int loops; extern int fullscreen; typedef struct _Expedite_Resolution Expedite_Resolution; typedef struct _Expedite_Engine Expedite_Engine; struct _Expedite_Resolution { const char *name; int width; int height; }; struct _Expedite_Engine { const char *name; Eina_Bool (*init)(const char *engine, int width, int height); void (*loop)(void); void (*shutdown)(void); }; void srnd(void); unsigned int rnd(void); double get_time(void); const char *build_path(const char *filename); void engine_loop(void); int engine_abort(void); #ifdef __cplusplus } #endif #define KEY_STD \ if ((!strcmp(key, "Escape")) || (!strcmp(key, "q")) || (!strcmp(key, "Q")) || (!strcmp(key, "Return"))) \ { \ _cleanup(); \ ui_menu(); \ } #define FPS_STD(x) \ if ((f >= loops) && (!done)) \ { \ double fps; \ fps = (double)f / t; \ ui_fps(fps); \ printf("%4.2f , %s\n", fps, x); \ done = 1; \ } #define SLOW 5.0 #endif