#include "widgets_file_icons.c" #include "widgets_file_icons_2.c" #include "widgets_file_icons_2_grouped.c" #include "widgets_file_icons_2_same.c" #include "widgets_file_icons_2_same_grouped.c" #include "widgets_file_icons_3.c" #include "widgets_file_icons_4.c" #include "widgets_list_1.c" #include "widgets_list_1_grouped.c" #include "widgets_list_2.c" #include "widgets_list_2_grouped.c" #include "widgets_list_3.c" #include "widgets_list_3_grouped.c" #include "widgets_list_4.c" #include "widgets_list_4_grouped.c" #include "image_blend_unscaled.c" #include "image_blend_solid_middle_unscaled.c" #include "image_blend_fade_unscaled.c" #include "image_blend_fade_pow2_unscaled.c" #include "image_blend_solid_unscaled.c" #include "image_blend_solid_fade_unscaled.c" #include "image_blend_solid_fade_pow2_unscaled.c" #include "image_blend_nearest_scaled.c" #include "image_blend_nearest_solid_scaled.c" #include "image_blend_smooth_scaled.c" #include "image_blend_smooth_solid_scaled.c" #include "image_blend_nearest_same_scaled.c" #include "image_blend_nearest_solid_same_scaled.c" #include "image_blend_smooth_same_scaled.c" #include "image_blend_smooth_solid_same_scaled.c" #include "image_blend_border.c" #include "image_blend_solid_middle_border.c" #include "image_blend_solid_border.c" #include "image_blend_border_recolor.c" #include "image_map_rotate.c" #include "image_map_solid_rotate.c" #include "image_map_nearest_rotate.c" #include "image_map_nearest_solid_rotate.c" #include "image_map_color_rotate.c" #include "image_map_color_solid_rotate.c" #include "image_map_color_nearest_rotate.c" #include "image_map_color_nearest_solid_rotate.c" #include "image_map_color_alpha_rotate.c" #include "image_map_color_alpha_solid_rotate.c" #include "image_map_color_alpha_nearest_rotate.c" #include "image_map_color_alpha_nearest_solid_rotate.c" #include "image_map_3d_1.c" #include "image_map_3d_2.c" #include "image_map_3d_3.c" #include "image_map_3d_4.c" #include "image_map_3d_5.c" #include "image_map_3d_6.c" #include "image_map_3d_flow.c" #include "image_quality_scale.c" #include "image_data_argb.c" #include "image_data_argb_alpha.c" #include "image_data_ycbcr601pl.c" #include "image_data_ycbcr601pl_wide_stride.c" #include "image_data_ycbcr601pl_map_solid_rotate.c" #include "image_data_ycbcr601pl_map_nearest_solid_rotate.c" #include "image_crossfade.c" #include "text_basic.c" #include "text_styles.c" #include "text_styles_different_strings.c" #include "text_change.c" #include "textblock_basic.c" #include "textblock_intl.c" #include "textblock_auto_align.c" #include "textblock_text_append.c" #include "rect_blend.c" #include "rect_blend_pow2.c" #include "rect_solid.c" #include "rect_blend_few.c" #include "rect_blend_pow2_few.c" #include "rect_solid_few.c" #include "image_blend_occlude1_few.c" #include "image_blend_occlude2_few.c" #include "image_blend_occlude3_few.c" #include "image_blend_occlude1.c" #include "image_blend_occlude2.c" #include "image_blend_occlude3.c" #include "image_blend_occlude1_many.c" #include "image_blend_occlude2_many.c" #include "image_blend_occlude3_many.c" #include "image_blend_occlude1_very_many.c" #include "image_blend_occlude2_very_many.c" #include "image_blend_occlude3_very_many.c" #include "poly_blend.c" #include "proxy_image.c" #include "proxy_text_fixed.c" #include "proxy_text_random.c" #include "line_blend.c" #include "image_blend_many_smooth_same_scaled.c" #include "font_effect_blur_alpha.c" #include "font_effect_blur_color.c" #include "image_mask.c" #include "image_mask_2.c" #include "image_mask_3.c" #include "image_mask_4.c" #include "image_mask_5.c" #include "image_mask_6.c" #include "image_mask_7.c" #include "image_mask_8.c" #include "image_mask_9.c" #include "image_mask_10.c" #include "image_mask_11.c" #include "image_mask_12.c" #include "image_mask_13.c" #include "vg_basic.c" #if 0 // test disabled - evas having code disabled #include "image_mask_14.c" #include "image_mask_15.c" #include "filter_object_colors.c" #include "filter_object_colors_solid.c" #include "filter_object_invert.c" #include "filter_object_invert_solid.c" #include "filter_object_greyscale.c" #include "filter_object_greyscale_solid.c" #include "filter_object_brightness.c" #include "filter_object_brightness_solid.c" #include "filter_object_sepia.c" #include "filter_object_sepia_solid.c" #include "filter_object_blur.c" #include "filter_object_blur_solid.c" #endif