#undef FNAME #undef NAME #undef ICON /* metadata */ #define FNAME widgets_list_1_grouped_start #define NAME "Widgets List Grouped" #define ICON "widgets.png" #ifndef PROTO # ifndef UI # include "main.h" /* standard var */ static int done = 0; /* private data */ #define NUM 512 #define ICON_SIZE 64 static Evas_Object *o_images[NUM]; static Evas_Object *o_texts[NUM]; static const char *labels[] = { "Andrew", "Alex", "Amanda", "Arthur", "Astrid", "Avery", "Beethoven", "Billy", "Bob", "Bundy", "Candy", "Carsten", "Danny", "Dennis", "Dirk", "Doug", "Edmond", "Erik", "Fernando", "Frank", "Frederick", "Gabby", "George", "Gilroy", "Goodrich", "Gumby", }; /* setup */ static void _setup(void) { int i; Evas_Object *o; for (i = 0; i < NUM; i++) { o = efl_add(EFL_CANVAS_IMAGE_CLASS, evas); o_images[i] = o; efl_gfx_image_border_insets_set(o, 2, 2, 2, 2); efl_file_simple_load(o, build_path("pan.png"), NULL); efl_gfx_entity_size_set(o, EINA_SIZE2D(win_w, ICON_SIZE)); efl_gfx_entity_visible_set(o, EINA_TRUE); o = evas_object_text_add(evas); o_texts[i] = o; efl_text_font_set(o, "Vera-Bold", 10); efl_text_set(o, labels[i % 26]); efl_gfx_color_set(o, 0, 0, 0, 255); efl_gfx_entity_visible_set(o, EINA_TRUE); } for (i = 0; i < NUM; i++) { efl_gfx_stack_raise_to_top(o_images[i]); } for (i = 0; i < NUM; i++) { efl_gfx_stack_raise_to_top(o_texts[i]); } done = 0; } /* cleanup */ static void _cleanup(void) { int i; for (i = 0; i < NUM; i++) { efl_del(o_images[i]); efl_del(o_texts[i]); } } /* loop - do things */ static void _loop(double t, int f) { int i; Evas_Coord x, y, tw, th, cent; x = 0; y = 0 - f; for (i = 0; i < NUM; i++) { efl_gfx_entity_position_set(o_images[i], EINA_POSITION2D(x, y)); exp_size_get(o_texts[i], &tw, &th); cent = (ICON_SIZE - th) / 2; efl_gfx_entity_position_set(o_texts[i], EINA_POSITION2D(x + 8, y + cent)); y += ICON_SIZE; } FPS_STD(NAME); } /* prepend special key handlers if interactive (before STD) */ static void _key(const char *key) { KEY_STD; } /* template stuff - ignore */ # endif #endif #ifdef UI _ui_menu_item_add(ICON, NAME, FNAME); #endif #ifdef PROTO void FNAME(void); #endif #ifndef PROTO # ifndef UI void FNAME(void) { ui_func_set(_key, _loop); _setup(); } # endif #endif #undef FNAME #undef NAME #undef ICON