#undef FNAME #undef NAME #undef ICON /* metadata */ #define FNAME image_quality_scale_start #define NAME "Image Quality Scale" #define ICON "data.png" #ifndef PROTO # ifndef UI # include "main.h" /* standard var */ static int done = 0; /* private data */ static Evas_Object *o_images[1]; /* setup */ static void _setup(void) { int i; Evas_Object *o; for (i = 0; i < 1; i++) { o = evas_object_image_add(evas); o_images[i] = o; evas_object_image_file_set(o, build_path("tp.png"), NULL); evas_object_image_fill_set(o, 0, 0, 640, 480); evas_object_resize(o, 640, 480); evas_object_show(o); } done = 0; } /* cleanup */ static void _cleanup(void) { int i; for (i = 0; i < 1; i++) evas_object_del(o_images[i]); } /* loop - do things */ static void _loop(double t, int f) { int i; Evas_Coord x, y, w, h; for (i = 0; i < 1; i++) { w = 640; h = 480; w *= (f / 100.0) * 4.0; h *= (f / 100.0) * 4.0; x = (win_w / 2) - (w / 2); y = (win_h / 2) - (h / 2); evas_object_move(o_images[i], x, y); evas_object_resize(o_images[i], w, h); evas_object_image_fill_set(o_images[i], 0, 0, w, h); } FPS_STD(NAME); } /* prepend special key handlers if interactive (before STD) */ static void _key(char *key) { KEY_STD; } /* template stuff - ignore */ # endif #endif #ifdef UI _ui_menu_item_add(ICON, NAME, FNAME); #endif #ifdef PROTO void FNAME(void); #endif #ifndef PROTO # ifndef UI void FNAME(void) { ui_func_set(_key, _loop); _setup(); } # endif #endif #undef FNAME #undef NAME #undef ICON