expedite/src/bin/line_blend.c

140 lines
2.4 KiB
C

#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME line_blend_start
#define NAME "Line Blend"
#define ICON "rect.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[OBNUM];
/* setup */
static void _setup(void)
{
int i;
Evas_Object *o;
srnd();
for (i = 0; i < OBNUM; i++)
{
int r, g, b, a;
eo_add(&o, EVAS_LINE_CLASS, evas);
o_images[i] = o;
a = (rnd()&0xff) / 2;
r = ((rnd()&0xff) * a) / 255;
g = ((rnd()&0xff) * a) / 255;
b = ((rnd()&0xff) * a) / 255;
efl_gfx_color_set(o, r, g, b, a);
evas_obj_line_xy_set(o, ((win_w / 2) * (rnd()&0xff)) / 255, ((win_h / 2) * (rnd()&0xff)) / 255, ((win_w / 2) * (rnd()&0xff)) / 255 + (win_w / 2), ((win_h / 2) * (rnd()&0xff)) / 255 + (win_h / 2));
efl_gfx_visible_set(o, EINA_TRUE);
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < OBNUM; i++) eo_del(o_images[i]);
}
#define PI (double) 3.141592654
static void
_rotate_point(Evas_Coord *ox, Evas_Coord *oy, int r)
{
double d;
double x, y;
double angle;
x = *ox - (win_w / 2);
y = *oy - (win_h / 2);
d = sqrt(x * x + y * y);
angle = atan((double) y / (double) x);
if (x < 0) angle -= PI;
switch (r & 0x3)
{
case 0: angle += 1 * PI / 180; break;
case 1: angle += -1 * PI / 180; break;
case 2: angle += 7 * PI / 180; break;
case 3: angle += -1 * PI / 180; break;
}
*ox = d * cos(angle) + (win_w / 2);
*oy = d * sin(angle) + (win_h / 2);
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
Evas_Coord ox1, oy1, ox2, oy2;
Evas_Object *o;
for (i = 0; i < OBNUM; i++)
{
o = o_images[i];
evas_obj_line_xy_get(o, &ox1, &oy1, &ox2, &oy2);
_rotate_point(&ox1, &oy1, i);
_rotate_point(&ox2, &oy2, i);
evas_obj_line_xy_set(o, ox1, oy1, ox2, oy2);
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON