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#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME vg_basic_start
#define NAME "VG Basic"
#define ICON "vector.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Eo *o_shapes[OBNUM];
static const Efl_Gfx_Gradient_Stop stops[3] = {
{ 0, 255, 0, 0, 255 },
{ 0.5, 0, 255, 0, 255 },
{ 1, 0, 0, 255, 255 }
};
/* setup
* Creating Evas Objects, each holds a vector shape.
* Then start moving these Evas Objects. */
static void _setup(void)
{
unsigned int i;
for (i = 0; i < OBNUM; i++)
{
Efl_VG *root, *gradient, *rect;
Eo *vector;
double w = 70, h = 70, stroke_w = 3;
vector = eo_add(EVAS_VG_CLASS, evas);
o_shapes[i] = vector;
eo_do(vector,
efl_gfx_size_set(w + stroke_w * 2, h + stroke_w * 2),
efl_gfx_position_set(0, 0),
efl_gfx_visible_set(EINA_TRUE));
eo_do(vector, root = evas_obj_vg_root_node_get());
gradient = eo_add(EFL_VG_GRADIENT_LINEAR_CLASS, root);
eo_do(gradient,
efl_gfx_gradient_stop_set(stops, 3),
efl_gfx_gradient_spread_set(EFL_GFX_GRADIENT_SPREAD_REFLECT),
efl_gfx_gradient_linear_start_set(10, 10),
efl_gfx_gradient_linear_end_set(50, 50));
rect = eo_add(EFL_VG_SHAPE_CLASS, root);
eo_do(rect,
efl_gfx_shape_append_rect(0 + stroke_w, 0 + stroke_w, w, h, 10, 10),
efl_vg_shape_fill_set(gradient),
efl_gfx_shape_stroke_width_set(stroke_w),
efl_gfx_shape_stroke_color_set(255, 0, 255, 128),
efl_gfx_shape_stroke_join_set(EFL_GFX_JOIN_ROUND));
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
unsigned int i;
for (i = 0; i < OBNUM; i++) eo_del(o_shapes[i]);
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
Evas_Coord x, y, w = 200, h = 200;
for (i = 0; i < OBNUM; i++)
{
x = (win_w / 2) - (w / 2);
x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
y = (win_h / 2) - (h / 2);
y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (w / 2);
eo_do(o_shapes[i], efl_gfx_position_set(x, y));
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON