expedite/src/bin/image_data_argb_alpha.c

132 lines
2.3 KiB
C

#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME image_data_argb_alpha_start
#define NAME "Image Data ARGB Alpha"
#define ICON "data.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[1];
/* setup */
static void _setup(void)
{
int i;
Evas_Object *o;
for (i = 0; i < 1; i++)
{
o = evas_object_image_add(evas);
o_images[i] = o;
evas_object_image_content_hint_set(o, EVAS_IMAGE_CONTENT_HINT_DYNAMIC);
evas_object_image_colorspace_set(o, EVAS_COLORSPACE_ARGB8888);
evas_object_image_size_set(o, 640, 480);
evas_object_image_alpha_set(o, 1);
evas_object_image_fill_set(o, 0, 0, 640, 480);
evas_object_resize(o, 640, 480);
evas_object_show(o);
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < 1; i++) evas_object_del(o_images[i]);
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
Evas_Coord x, y, w, h;
for (i = 0; i < 1; i++)
{
unsigned int *data, *p;
int ff, a, r, g, b;
w = 640;
h = 480;
x = (win_w / 2) - (w / 2);
y = (win_h / 2) - (h / 2);
evas_object_move(o_images[i], x, y);
evas_object_resize(o_images[i], w, h);
evas_object_image_fill_set(o_images[i], 0, 0, w, h);
data = evas_object_image_data_get(o_images[i], 1);
p = data;
ff = (f ^ (f << 8) ^ (f << 16) ^ (f << 24));
for (y = 0; y < 480; y++)
{
for (x = 0; x < 640; x++)
{
r = (x * y / 7) + f;
g = (x / 2);
b = (y / 2);
a = (x + y);
r &= 0xff;
g &= 0xff;
b &= 0xff;
a &= 0xff;
r = (a * r) / 255;
g = (a * g) / 255;
b = (a * b) / 255;
*p = (a << 24) | (r << 16) | (g << 8) | b;
p++;
}
}
evas_object_image_data_set(o_images[i], data);
evas_object_image_data_update_add(o_images[i], 0, 0, 640, 480);
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON