expedite/src/bin/engine_gl_sdl.c

170 lines
6.1 KiB
C

#include <assert.h>
#include "main.h"
#include <Evas_Engine_GL_SDL.h>
Eina_Bool
engine_gl_sdl_args(const char *engine, int width, int height)
{
Evas_Engine_Info_GL_SDL *einfo;
int i;
evas_output_method_set(evas, evas_render_method_lookup("gl_sdl"));
einfo = (Evas_Engine_Info_GL_SDL *) evas_engine_info_get(evas);
/* the following is specific to the engine */
einfo->flags.fullscreen = fullscreen;
einfo->flags.noframe = 0;
if (!evas_engine_info_set(evas, (Evas_Engine_Info *) einfo))
{
printf("Evas could not initialize the GL SDL Engine\n");
return EINA_FALSE;
}
return EINA_TRUE;
}
void
engine_gl_sdl_loop(void)
{
SDL_Event event;
while(SDL_PollEvent(&event))
{
switch(event.type)
{
case SDL_MOUSEMOTION:
evas_event_feed_mouse_move(evas, event.motion.x, event.motion.y, 0, NULL);
break;
case SDL_MOUSEBUTTONDOWN:
evas_event_feed_mouse_move(evas, event.button.x, event.button.y, 0, NULL);
evas_event_feed_mouse_down(evas, event.button.state, EVAS_BUTTON_NONE, 0, NULL);
break;
case SDL_MOUSEBUTTONUP:
evas_event_feed_mouse_move(evas, event.button.x, event.button.y, 0, NULL);
evas_event_feed_mouse_up(evas, event.button.state, EVAS_BUTTON_NONE, 0, NULL);
break;
case SDL_VIDEORESIZE:
evas_output_viewport_set(evas, 0, 0,
event.resize.w, event.resize.w);
evas_output_size_set(evas, event.resize.w, event.resize.w);
evas_output_size_get(evas, &win_w, &win_h);
break;
case SDL_VIDEOEXPOSE:
evas_output_size_get(evas, &win_w, &win_h);
evas_damage_rectangle_add(evas, 0, 0, win_w, win_h);
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
case SDLK_LSHIFT:
case SDLK_RSHIFT:
evas_key_modifier_on(evas, "Shift");
break;
case SDLK_RCTRL:
case SDLK_LCTRL:
evas_key_modifier_on(evas, "Control");
break;
case SDLK_MENU:
case SDLK_RALT:
case SDLK_LALT:
evas_key_modifier_on(evas, "Alt");
break;
case SDLK_LSUPER:
case SDLK_RSUPER:
evas_key_modifier_on(evas, "Super");
break;
case SDLK_CAPSLOCK:
if (evas_key_lock_is_set(evas_key_lock_get(evas), "Caps_Lock"))
evas_key_lock_off(evas, "Caps_Lock");
else
evas_key_lock_on(evas, "Caps_Lock");
break;
case SDLK_NUMLOCK:
if (evas_key_lock_is_set(evas_key_lock_get(evas), "Num_Lock"))
evas_key_lock_off(evas, "Num_Lock");
else
evas_key_lock_on(evas, "Num_Lock");
break;
case SDLK_SCROLLOCK:
if (evas_key_lock_is_set(evas_key_lock_get(evas), "Scroll_Lock"))
evas_key_lock_off(evas, "Scroll_Lock");
else
evas_key_lock_on(evas, "Scroll_Lock");
break;
case SDLK_s:
case SDLK_ESCAPE:
evas_event_feed_key_down(evas, "Escape", "Escape", NULL, NULL, 0, NULL);
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
evas_event_feed_key_down(evas, "Return", "Return", NULL, NULL, 0, NULL);
break;
case SDLK_LEFT: evas_event_feed_key_down(evas, "Left", "Left", NULL, NULL, 0, NULL); break;
case SDLK_RIGHT: evas_event_feed_key_down(evas, "Right", "Right", NULL, NULL, 0, NULL); break;
case SDLK_q:
if (evas_key_lock_is_set(evas_key_lock_get(evas), "Caps_Lock"))
evas_event_feed_key_down(evas, "Q", "Q", NULL, NULL, 0, NULL);
else
evas_event_feed_key_down(evas, "q", "q", NULL, NULL, 0, NULL);
break;
default:
break;
}
break;
case SDL_KEYUP:
switch (event.key.keysym.sym)
{
case SDLK_LSHIFT:
case SDLK_RSHIFT:
evas_key_modifier_off(evas, "Shift");
break;
case SDLK_RCTRL:
case SDLK_LCTRL:
evas_key_modifier_off(evas, "Control");
break;
case SDLK_MENU:
case SDLK_RALT:
case SDLK_LALT:
evas_key_modifier_off(evas, "Alt");
break;
case SDLK_LSUPER:
case SDLK_RSUPER:
evas_key_modifier_off(evas, "Super");
break;
case SDLK_ESCAPE: evas_event_feed_key_up(evas, "Escape", "Escape", NULL, NULL, 0, NULL); break;
case SDLK_RETURN: evas_event_feed_key_up(evas, "Return", "Return", NULL, NULL, 0, NULL); break;
case SDLK_LEFT: evas_event_feed_key_up(evas, "Left", "Left", NULL, NULL, 0, NULL); break;
case SDLK_RIGHT: evas_event_feed_key_up(evas, "Right", "Right", NULL, NULL, 0, NULL); break;
case SDLK_q:
if (evas_key_lock_is_set(evas_key_lock_get(evas), "Caps_Lock"))
evas_event_feed_key_up(evas, "Q", "Q", NULL, NULL, 0, NULL);
else
evas_event_feed_key_up(evas, "q", "q", NULL, NULL, 0, NULL);
break;
default:
break;
}
break;
case SDL_QUIT:
case SDL_SYSWMEVENT:
case SDL_USEREVENT:
case SDL_ACTIVEEVENT:
case SDL_JOYAXISMOTION:
case SDL_JOYBALLMOTION:
case SDL_JOYHATMOTION:
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
default:
break;
}
}
}
void
engine_gl_sdl_shutdown(void)
{
}