120 lines
2.4 KiB
C
120 lines
2.4 KiB
C
#undef FNAME
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#undef NAME
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#undef ICON
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/* metadata */
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#define FNAME image_mask_13
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#define NAME "Image Mask 13"
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#define ICON "blend.png"
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#ifndef PROTO
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# ifndef UI
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# include "main.h"
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/* standard var */
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static int done = 0;
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/* private data */
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static Evas_Object *o_images[OBNUM];
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static Evas_Object *o_mask;
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/* setup */
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static void _setup(void)
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{
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int i;
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Evas_Object *o;
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o = efl_add(EFL_CANVAS_IMAGE_CLASS, evas);
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o_mask = o;
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efl_file_simple_load(o, build_path("e-logo-mask.png"), NULL);
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efl_gfx_fill_set(o, EINA_RECT(0, 0, 720, 420));
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efl_gfx_entity_size_set(o, EINA_SIZE2D(720, 420));
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efl_gfx_entity_position_set(o, EINA_POSITION2D((win_w - 720) / 2, (win_h - 420) / 2));
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efl_gfx_entity_visible_set(o, EINA_TRUE);
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for (i = 0; i < OBNUM; i++)
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{
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o = efl_add(EFL_CANVAS_IMAGE_CLASS, evas);
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o_images[i] = o;
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efl_file_simple_load(o, build_path("logo.png"), NULL);
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efl_gfx_fill_set(o, EINA_RECT(0, 0, 120, 160));
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efl_gfx_entity_size_set(o, EINA_SIZE2D(120, 160));
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efl_gfx_image_smooth_scale_set(o, 0);
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evas_object_clip_set(o, o_mask);
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efl_gfx_entity_visible_set(o, EINA_TRUE);
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}
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done = 0;
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}
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/* cleanup */
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static void _cleanup(void)
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{
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int i;
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for (i = 0; i < OBNUM; i++) efl_del(o_images[i]);
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efl_del(o_mask);
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}
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/* loop - do things */
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static void _loop(double t, int f)
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{
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int i;
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Evas_Coord x, y, w, h, w0, h0;
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for (i = 0; i < OBNUM; i++)
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{
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w0 = 80;
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h0 = 80;
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w = 5 + ((1.0 + cos((double)(f + (i * 10)) / (7.4 * SLOW) )) * w0 * 2);
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h = 5 + ((1.0 + sin((double)(f + (i * 19)) / (12.6 * SLOW) )) * h0 * 2);
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x = (win_w / 2) - (w / 2);
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x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
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y = (win_h / 2) - (h / 2);
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y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
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efl_gfx_entity_position_set(o_images[i], EINA_POSITION2D(x, y));
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efl_gfx_entity_size_set(o_images[i], EINA_SIZE2D(w, h));
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efl_gfx_fill_set(o_images[i], EINA_RECT(0, 0, w, h));
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}
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FPS_STD(NAME);
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}
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/* prepend special key handlers if interactive (before STD) */
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static void _key(const char *key)
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{
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KEY_STD;
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}
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/* template stuff - ignore */
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# endif
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#endif
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#ifdef UI
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_ui_menu_item_add(ICON, NAME, FNAME);
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#endif
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#ifdef PROTO
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void FNAME(void);
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#endif
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#ifndef PROTO
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# ifndef UI
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void FNAME(void)
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{
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ui_func_set(_key, _loop);
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_setup();
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}
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# endif
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#endif
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#undef FNAME
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#undef NAME
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#undef ICON
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