expedite/src/bin/textblock_text_fill_format.c

117 lines
2.4 KiB
C

#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME textblock_text_fill_format
#define NAME "Textblock text_fill_format"
#define ICON "text.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_text;
static int sizes[] = {500, 600};
Evas_Coord ll, rr, tt, bb;
/* setup */
static void _setup(void)
{
Evas_Object *o;
Evas_Textblock_Style *st;
o = evas_object_textblock_add(evas);
o_text = o;
st = evas_textblock_style_new();
evas_textblock_style_set (st, "DEFAULT='font=Sans font_size=10 color=#000000 wrap=word align=left outline_color=#000 shadow_color=#fff8 shadow_color=#0002 glow2_color=#fe87 glow_color=#f214 underline_color=#00f linesize=40'");
evas_object_textblock_style_set(o, st);
evas_object_textblock_clear(o);
evas_object_textblock_text_markup_set(o, "This test resize text block and keep style (style parsed only once)");
efl_gfx_entity_position_set(o, EINA_POSITION2D(0, 0)); \
efl_gfx_entity_size_set(o, EINA_SIZE2D(win_w, win_h)); \
efl_gfx_entity_visible_set(o, EINA_TRUE);
evas_textblock_style_free(st);
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
efl_del(o_text);
o_text = NULL;
}
/* loop - do things */
static void _loop(double t, int f)
{
Evas_Coord x, y, w, h, w0, h0;
int i = 0;
w0 = 160;
h0 = 120;
w = 150 + ((1.0 + cos((double)(f + (i * 10)) / (37.4 * SLOW) )) * w0 * 2);
h = 50 + ((1.0 + sin((double)(f + (i * 19)) / (52.6 * SLOW) )) * h0 * 2);
x = (win_w / 2) - (w / 2);
x += sin((double)(f + (i * 13)) / (86.7 * SLOW)) * (w0 / 2);
y = (win_h / 2) - (h / 2);
y += cos((double)(f + (i * 28)) / (93.8 * SLOW)) * (h0 / 2);
efl_gfx_entity_position_set(o_text, EINA_POSITION2D(x, y));
for (i = 0; i < 10000; i++)
{
evas_object_resize(o_text, sizes[i%2], sizes[i%2]);
evas_object_textblock_style_insets_get((Efl_Canvas_Object*) o_text, &ll, &rr, &tt, &bb);
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(const char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON