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#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME image_crossfade_start
#define NAME "Image Crossfade"
#define ICON "blend.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[2];
/* setup */
static void _setup(void)
{
Evas_Object *o;
o = evas_object_image_add(evas);
o_images[0] = o;
evas_object_image_file_set(o, build_path("im1.png"), NULL);
evas_object_image_fill_set(o, 0, 0, 720, 420);
evas_object_resize(o, 720, 420);
evas_object_show(o);
o = evas_object_image_add(evas);
o_images[1] = o;
evas_object_image_file_set(o, build_path("im2.png"), NULL);
evas_object_image_fill_set(o, 0, 0, 720, 420);
evas_object_resize(o, 720, 420);
evas_object_show(o);
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < 2; i++) evas_object_del(o_images[i]);
}
/* loop - do things */
static void _loop(double t, int f)
{
int a;
a = f & 0x1f;
a = ((a << 3) | (a >> 2)) & 0xff;
evas_object_color_set(o_images[1], a, a, a, a);
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON