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#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME image_map_3d_flow_start
#define NAME "Image Map 3D Flow"
#define ICON "3d.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
#define CNUM 48
/* private data */
static Evas_Object *o_images[CNUM];
static Evas_Object *o_reflec[CNUM];
/* setup */
static void _setup(void)
{
int i;
Evas_Object *o;
for (i = 0; i < CNUM; i++)
{
char buf[256];
o = evas_object_image_add(evas);
o_images[i] = o;
snprintf(buf, sizeof(buf), "cube%i.png", (i % 6) + 1);
evas_object_image_file_set(o, build_path(buf), NULL);
evas_object_image_fill_set(o, 0, 0, 256, 256);
evas_object_resize(o, 256, 256);
evas_object_image_smooth_scale_set(o, 0);
evas_object_show(o);
o = evas_object_image_add(evas);
o_reflec[i] = o;
snprintf(buf, sizeof(buf), "cube%i.png", (i % 6) + 1);
evas_object_image_file_set(o, build_path(buf), NULL);
evas_object_image_fill_set(o, 0, 0, 256, 256);
evas_object_resize(o, 256, 256);
evas_object_image_smooth_scale_set(o, 0);
evas_object_show(o);
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < CNUM; i++) evas_object_del(o_images[i]);
for (i = 0; i < CNUM; i++) evas_object_del(o_reflec[i]);
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
Evas_Map *m;
Evas_Coord x, y, xx, yy, w, h, c, z;
int center = 150;
double ang, n;
m = evas_map_new(4);
evas_map_smooth_set(m, 0);
for (i = 0; i < CNUM; i++)
{
x = (win_w / 2);
y = (win_h / 2);
w = 256;
h = 256;
c = (i - (CNUM / 2)) * (w / 4);
c += (f % (6 * (w / 4)));
ang = (double)c / (double)center;
if (ang > 0.0) ang = ang * ang;
else ang = -ang * ang;
ang *= -90.0;
if (ang > 90.0) ang = 90.0;
else if (ang < -90.0) ang = -90.0;
if ((c > (-center)) && (c <= (center)))
{
n = (double)c / (double)center;
if (c > 0)
{
n = 1.0 - n;
n = 1.0 - (n * n);
}
else
{
n = -(-1.0 - n);
n = -(1.0 - (n * n));
}
c = n * center * 2.0;
}
else if (c <= (-center))
c = (c + center) - (center * 2);
else if (c > (center))
c = (c - center) + (center * 2);
z = 0;
if ((c > (-center)) && (c <= (center)))
{
z = (c * (w / 2)) / center;
if (z < 0) z = -z;
z = (w / 2) - z;
}
x += c;
x -= (w / 2);
xx = x + w;
y -= (h / 2);
yy = y + h;
if (c <= 0)
{
evas_object_raise(o_images[i]);
evas_object_raise(o_reflec[i]);
}
else
{
evas_object_lower(o_images[i]);
evas_object_lower(o_reflec[i]);
}
evas_map_point_coord_set (m, 0, x, y, -z);
evas_map_point_image_uv_set(m, 0, 0, 0);
evas_map_point_color_set (m, 0, 255, 255, 255, 255);
evas_map_point_coord_set (m, 1, xx, y, -z);
evas_map_point_image_uv_set(m, 1, 256, 0);
evas_map_point_color_set (m, 1, 255, 255, 255, 255);
evas_map_point_coord_set (m, 2, xx, yy, -z);
evas_map_point_image_uv_set(m, 2, 256, 256);
evas_map_point_color_set (m, 2, 255, 255, 255, 255);
evas_map_point_coord_set (m, 3, x, yy, -z);
evas_map_point_image_uv_set(m, 3, 0, 256);
evas_map_point_color_set (m, 3, 255, 255, 255, 255);
evas_map_util_3d_rotate(m, 0, ang, 0,
x + (w / 2), y + (h / 2), 0);
evas_map_util_3d_perspective(m, (win_w / 2), (win_h / 2), -256, 512);
evas_object_map_enable_set(o_images[i], 1);
evas_object_map_set(o_images[i], m);
evas_map_point_coord_set (m, 0, x, yy, -z);
evas_map_point_image_uv_set(m, 0, 0, 256);
evas_map_point_color_set (m, 0, 128, 128, 128, 128);
evas_map_point_coord_set (m, 1, xx, yy, -z);
evas_map_point_image_uv_set(m, 1, 256, 256);
evas_map_point_color_set (m, 1, 128, 128, 128, 128);
evas_map_point_coord_set (m, 2, xx, yy + h, -z);
evas_map_point_image_uv_set(m, 2, 256, 0);
evas_map_point_color_set (m, 2, 0, 0, 0, 0);
evas_map_point_coord_set (m, 3, x, yy + h, -z);
evas_map_point_image_uv_set(m, 3, 0, 0);
evas_map_point_color_set (m, 3, 0, 0, 0, 0);
evas_map_util_3d_rotate(m, 0, ang, 0,
x + (w / 2), y + (h / 2), 0);
evas_map_util_3d_perspective(m, (win_w / 2), (win_h / 2), -256, 512);
evas_object_map_enable_set(o_reflec[i], 1);
evas_object_map_set(o_reflec[i], m);
}
evas_map_free(m);
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON