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#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME text_change_start
#define NAME "Text Change"
#define ICON "text.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_texts[OBNUM];
/* setup */
static void _setup(void)
{
int i;
Evas_Object *o;
Evas_Coord x, y, w, h;
char buf[1024];
const char *strs[] = {
"Big", "Smelly", "Fish", "Pants", "Octopus", "Garden", "There", "I",
"Am", "You", "Are", "Erogenous", "We", "Stick", "Wet", "Fishy",
"Fiddly", "Family", "Lair", "Monkeys", "Magazine"
};
srnd();
for (i = 0; i < OBNUM; i++)
{
o = evas_object_text_add(evas);
o_texts[i] = o;
evas_object_text_font_set(o, "Vera-Bold", 20);
snprintf(buf, sizeof(buf), "%s %s %s %s.",
strs[rnd() % (sizeof(strs) / sizeof(char *))],
strs[rnd() % (sizeof(strs) / sizeof(char *))],
strs[rnd() % (sizeof(strs) / sizeof(char *))],
strs[rnd() % (sizeof(strs) / sizeof(char *))]);
evas_object_text_text_set(o, buf);
evas_object_color_set(o, 0, 0, 0, 255);
evas_object_geometry_get(o, NULL, NULL, &w, &h);
x = (win_w / 2) - (w / 2);
x += sin((double)((i * 13)) / (36.7 * SLOW)) * (w / 2);
y = (win_h / 2) - (h / 2);
y += cos((double)((i * 28)) / (43.8 * SLOW)) * (w / 2);
evas_object_move(o, x, y);
evas_object_show(o);
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < OBNUM; i++) evas_object_del(o_texts[i]);
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
char buf[1024];
const char *strs[] = {
"Big", "Smelly", "Fish", "Pants", "Octopus", "Garden", "There", "I",
"Am", "You", "Are", "Erogenous", "We", "Stick", "Wet", "Fishy",
"Fiddly", "Family", "Lair", "Monkeys", "Magazine"
};
for (i = 0; i < OBNUM; i++)
{
snprintf(buf, sizeof(buf), "%s %s %s %s.",
strs[rnd() % (sizeof(strs) / sizeof(char *))],
strs[rnd() % (sizeof(strs) / sizeof(char *))],
strs[rnd() % (sizeof(strs) / sizeof(char *))],
strs[rnd() % (sizeof(strs) / sizeof(char *))]);
evas_object_text_text_set(o_texts[i], buf);
}
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON