expedite/src/bin/image_mask_13.c

120 lines
2.3 KiB
C

#undef FNAME
#undef NAME
#undef ICON
/* metadata */
#define FNAME image_mask_13
#define NAME "Image Mask 13"
#define ICON "blend.png"
#ifndef PROTO
# ifndef UI
# include "main.h"
/* standard var */
static int done = 0;
/* private data */
static Evas_Object *o_images[OBNUM];
static Evas_Object *o_mask;
/* setup */
static void _setup(void)
{
int i;
Evas_Object *o;
o = eo_add(EVAS_OBJ_TEXT_CLASS, evas);
o_mask = o;
eo_do(o, evas_obj_text_font_set("Vera-Bold", 150),
evas_obj_visibility_set(EINA_TRUE));
for (i = 0; i < OBNUM; i++)
{
o = eo_add(EVAS_OBJ_IMAGE_CLASS, evas);
o_images[i] = o;
eo_do(o, evas_obj_image_file_set(build_path("logo.png"), NULL),
evas_obj_image_fill_set(0, 0, 120, 160),
evas_obj_size_set(120, 160),
evas_obj_visibility_set(EINA_TRUE),
evas_obj_clip_set(o_mask));
}
done = 0;
}
/* cleanup */
static void _cleanup(void)
{
int i;
for (i = 0; i < OBNUM; i++) eo_del(o_images[i]);
eo_del(o_mask);
}
/* loop - do things */
static void _loop(double t, int f)
{
int i;
Evas_Coord x, y, w, h;
const char *strs[] = {
"Big", "Smelly", "Fish", "Pants", "Octopus", "Garden", "There", "I",
"Am", "You", "Are", "Erogenous", "We", "Stick", "Wet", "Fishy",
"Fiddly", "Family", "Lair", "Monkeys", "Magazine"
};
for (i = 0; i < OBNUM; i++)
{
w = 120;
h = 160;
x = (win_w / 2) - (w / 2);
x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
y = (win_h / 2) - (h / 2);
y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
eo_do(o_images[i], evas_obj_position_set(x, y));
}
eo_do(o_mask, evas_obj_text_text_set(strs[rnd() % (sizeof(strs) / sizeof(char *))]),
evas_obj_color_set(255, 255, 255, 255),
evas_obj_size_get(&w, &h),
evas_obj_position_set((win_w - w) / 2, (win_h - h) / 2));
FPS_STD(NAME);
}
/* prepend special key handlers if interactive (before STD) */
static void _key(char *key)
{
KEY_STD;
}
/* template stuff - ignore */
# endif
#endif
#ifdef UI
_ui_menu_item_add(ICON, NAME, FNAME);
#endif
#ifdef PROTO
void FNAME(void);
#endif
#ifndef PROTO
# ifndef UI
void FNAME(void)
{
ui_func_set(_key, _loop);
_setup();
}
# endif
#endif
#undef FNAME
#undef NAME
#undef ICON